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The CORVID-19 edition

Grumpy Gamer

A few weeks ago I decided to completely rebuild the Thimbleweed Park engine, and I guess the timing was very auspicious given that it’s great at keeping me distracted and from reading the news non-stop. I’ve always felt there was a better way and I had an epiphany the other which lead to rewriting the TWP engine.

Editing 130
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The CORVID-19 edition

Grumpy Gamer

A few weeks ago I decided to completely rebuild the Thimbleweed Park engine, and I guess the timing was very auspicious given that it's great at keeping me distracted and from reading the news non-stop. I've always felt there was a better way and I had an epiphany the other which lead to rewriting the TWP engine.

Editing 100
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PlayCanvas 2.5 Released

Game From Scratch

Released PlayCanvas is a popular 2D/3D game engine with a full editing environment for creating WebGL accelerated high performance games. We have long followed the progress of the PlayCanvas engine, including this multi-part creating your The post PlayCanvas 2.5 GameFromScratch.com PlayCanvas 2.5

Editing 73
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The Complete C++ Guide For Unreal Engine

Awesome Tuts

It’s also the language Unreal Engine, arguably the most popular game engine in the world, uses too. However, there are some differences between the traditional C++ programming software developers use and C++ that is used in Unreal Engine to create video games. C++ Variables In Unreal Engine. Variables In C++.

Engine 144
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Godot Script IDE Add-On

Game From Scratch

GameFromScratch.com Godot Script IDE Add-On Today we are looking at a free and open-source add-on for the Godot game engine called Script-IDE.

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Is Gameplay Programmer some form of specialization? I always see people who work as gameplay programmer have some secondary skill, like tools, graphics, etc. In order to create a game you need these guys, but when it comes to layoffs, are they considered high-priority?

Ask a Game Dev

Gameplay Programmers are the engineers who work directly with designers to make the designs actually work in game. This often involves building and supporting tools to allow the designers to create, edit, and tune many different individual instances of a specific kind of content - abilities, spells, items, enemies, quests, etc.

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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

This base character comes fully rigged and can be completely edited by the developer. It’s possible to batch edit across 50 or a hundred characters at the same time. Popul8 is designed for use with 3D engines and so the generated character files are compatible with Unity, Unreal and proprietary engines.

AI 197