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Dev Diary: 03/31/17

Brand Game Development

Also, the game doesn’t have a defined win condition yet. Some game designers – and I count myself among them – consider to be win conditions pretty important to games. I’ve pushed a rough version of the game out to Tabletop Simulator for my use only.

Dev 130
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Sirlin on Game Design, Ep 9: Pandante

Sirlin

We discuss the development of Pandante's expansion and 2nd edition. All three of us were involved in this development and playtesting. The core game has simplified and streamlined rules and we go through each one and explain why we made these changes. We also cover all the new (optional) content and what it adds to the game.

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How to Work in a Team in the Board Game Industry

Brand Game Development

After a little Twitter-fu, I got all members of the team in my Discord to have a group chat about team dynamics in the board game industry. What follows is a lightly edited transcript of our conversation over DMs in Discord. Early in 2013, our local game store owner mentioned that there were other designers in the area.

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She Got Game on cultivating a thriving environment for female game developers

PreMortem.Games

She is currently pursuing a master’s degree in Game Design and contributes to multiple interactive game projects. Passionate female developers Kathleen’s master’s thesis aims to shed light on the evolution of video games targeted towards girls. They created videos, and I could see them playing the game.

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Bringing it Together – The Board Game as a Project

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the ninth of a 19-part suite on board game design and development. Need help on your board game? The Forgotten Parts of Game Development Finding an Audience Parting Advice.

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Friday Questions #3

Grumpy Gamer

I had worked at Lucasfilm for 8 years and learned a lot, not just about game design and programming, but also marketing, PR, and production and I felt like I needed to try it all for myself. I also had the idea of making adventure games for kids. I floated it by Lucasfilm Games and they weren't interested.

Puzzle 130
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Friday Questions #3

Grumpy Gamer

I had worked at Lucasfilm for 8 years and learned a lot, not just about game design and programming, but also marketing, PR, and production and I felt like I needed to try it all for myself. I also had the idea of making adventure games for kids. I floated it by Lucasfilm Games and they weren’t interested.

Puzzle 130