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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Game window embedding was implemented to support our recent interactive in-game editing feature. Now you can easily run your game, override the game camera, and select objects in game, all from the editor! See also game window embedding further above, which works in tandem with this feature.

Beta 106
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Is solving these problems enough for Godot to become a top AA / AAA game engine? Additionally, Godot 4.0 The answer is “it depends”.

AAA 145
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

It's fairly slow and there are still a lot of issues to iron out, but you should be able to start it, edit a project and run it. Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Rendering: A ton of fixes for all rendering backends, and missing features implemented for the OpenGL3 one.

Beta 99
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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. Unsupported features will not be visible when editing materials. Unsupported features will not be visible when editing environments.

Feature 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. Improved Inspector sub-resource editing. WebXR support for VR games. Improved Inspector sub-resource editing. Editor: Node copy-pasting.

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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

It’s fairly slow and there are still a lot of issues to iron out, but you should be able to start it, edit a project and run it. Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Rendering: A ton of fixes for all rendering backends, and missing features implemented for the OpenGL3 one.

Beta 40
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

The new 3D engine is outstanding, with many features out-of-the-box that are still not common in other mainstream engines. The new 3D renderer is state-of-the-art, with features rarely see in game engines today, such as: Full principled BSDF. Both indirect light and voxel reflections are provided by this technique.

Render 52