Remove Editing Remove Lightmap Remove Pixel
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Improved Inspector sub-resource editing. Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. The biggest difference with the old lightmapper is that the new one features proper path tracing, which results in better looking lightmaps. Fixes to KinematicBody collisions.

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ).

Mesh 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). Android: Improve input responsiveness on underpowered Android devices ( GH-42220 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). Android: Improve input responsiveness on underpowered Android devices ( GH-42220 ).

Mesh 52