Remove Editing Remove Lightmap Remove Visual Scripting
article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Visual scripting. Additionally, Godot 4.0 Screen space GI can be used to enhance the realism even more. Specialized artist UIs.

AAA 145
article thumbnail

Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. GPU particles.

Render 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Improved Inspector sub-resource editing. The biggest difference with the old lightmapper is that the new one features proper path tracing, which results in better looking lightmaps. Also, the new lightmapper brings support for denoising using Open Image Denoise , which results in better-looking lightmaps in the same bake time range.

article thumbnail

Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ).

Mesh 52
article thumbnail

Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ).

Mesh 52
article thumbnail

Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). iOS: Add pen pressure support for Apple Pencil ( GH-47469 ).

Beta 52
article thumbnail

Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). Input: Exposed setters for sensor values ( GH-53742 ).

Mesh 52