Remove Editing Remove Playtesting Remove Puzzle
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Help Us Fund a New Yomi Card Game

Sirlin

For the last few years, I’ve thought about my tabletop games Puzzle Strike and Yomi. I have not been thinking about new editions of those games, but rather entirely new games that are inspired by those games. The status right now is that my patrons on Patreon have access to all of the new Puzzle Strike-inspired game’s materials.

Puzzle 52
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Results of the Godot Jam - June 2018

Mircosoft Game Dev

After three days of intensive game development and two weeks of playtesting and rating (over 3,500 ratings!), This cute and well-designed pixel art puzzle game snatched the 1 st position in the Gameplay and Graphics and Sound categories, and 2 nd position in the Theme interpretation category ( Overall rating: 4.088). Fire and Fondness.

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Istanbul Gaming Summit 2023

Deconstructor of Fun

You can find edited highlights of each talk below, and videos of each session – just hit play to start watching. Running through the market by genre, Kress noted that King has done quite well, but other genres had suffered badly, with strategy, RPG, match puzzle, and casino games all down double digits.

Games 59
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Friday Questions #3

Grumpy Gamer

Lancelot's Hangover: After beta testing, what do you do if you realize a series of puzzles doesn't work. Do you cut off the whole series of the puzzles (meaning wasting time/art/effort)? Do you try to make those puzzles easier by giving more explicit hints through dialogs and hotspot/object descriptions?

Puzzle 130
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Friday Questions #3

Grumpy Gamer

Lancelot’s Hangover: After beta testing, what do you do if you realize a series of puzzles doesn’t work. Do you cut off the whole series of the puzzles (meaning wasting time/art/effort)? Do you try to make those puzzles easier by giving more explicit hints through dialogs and hotspot/object descriptions?

Puzzle 130
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Creating Hard Choices in Board Games (Tasty Humans Pt. 4)

Brand Game Development

Below, I have lightly edited the original work from his blog and – in some cases – replaced images with ones from the production copy of Tasty Humans. In my Tasty Humans Designer Diary posts so far, I have focused on the puzzle aspect of the game. The design process really started with the puzzle. Need help on your board game?

Tile 130
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Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

Below, I have lightly edited the original work from his blog. In playtesting, the time between turns has rarely been an issue. In a game like Tasty Humans, each player is primarily lost in their own world of puzzle-solving. His unedited original post can be found here. Need help on your board game? The Race to the Finish.

Tile 130