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Click , choose the shader-graph.zip extension file, and import it. Creating Asset Right-click in the Assets panel, select Create/Shader Graph to create a.shadergraph asset. Creating Asset Right-click in the Assets panel, select Create/Shader Graph to create a.shadergraph asset. Open Cocos Creator 3.8.2
Tile atlas editing. The first mode allows editing the atlas properties and creating/removing base tiles, the second one allows selecting and editing tiles properties, and the last one is to paint properties over the tiles. The view is not constrained anymore and panning can be done with the right click. TileMap layers.
Like in previous years, Godot is participating again in the Google Summer of Code program for its 2022 edition. Here are the 3 projects/students with links to the relevant sections in this post: Refactor and UX updates of ColorPicker by Vitika Soni ( Vitika9 ). Refactor and UX updates of ColorPicker. UX updates.
Port connection swapping was also added as a minor UX improvement. Then there are in-graph editable nodes , which provide a simple yet powerful UX improvement to the Visual Script. In-graph editable nodes. Right-click menu. You can now right-click to bring up the Node Search menu. Graph unification.
This integration can further be used to create more in-depth interactions to a VCS like viewing file diffs right in the editor, committing code with a simple click, resetting to a previous state almost instantly without leaving the Godot editor. In-graph editable nodes. Right-click for node search dialog. In-graph editable node.
Notable changes are in-editor class reference translations (so far Chinese (Simplified), Spanish, and some French), some new rendering features (high quality glow mode, 3D point light attenuation option), and a number of C# marshalling fixes. Rendering: Add new 3D point light attenuation as an option ( GH-52918 ).
Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Rendering: Add high quality glow mode ( GH-51491 ).
Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Rendering: Add high quality glow mode ( GH-51491 ).
This post is written by the fantastic Game Bakery substack team of Chase, Zixuan, Haiyin, Caitou, Fish, Amy, Chow, Jing, Wanzi and edited by Caitou, Rob. There are also hidden easter eggs with interesting lines and detailed facial expressions if players click on or drag them around.
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