Remove Editing Remove Prototyping Remove Writing
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An Inside Look at the Board Game Review Process

Brand Game Development

They have been lightly edited for clarity and flow. During my playthroughs, I don’t take photos or write notes – I want the gameplay as organically as possible. Once I have played the game; the review is quite easy to write. Writing an email that lists and calls out the faults with a game is such a hard thing to do.

Writing 130
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How to Diagnose Failure & Move Forward as a Board Game Developer

Brand Game Development

Failure can involve missed deadlines, lost clients, scrapped prototypes, controversial public statements, or no-show events. Sampling & Prototyping: Testing games for physical usability and printing copies for reviewers. Sampling & Prototyping: Were the review copies of sufficient quality to attract reviewers?

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How To Play-Test the Rules of Your Board Game

Brand Game Development

What follows is a lightly edited transcript of our direct messages on Discord. This guide comes in four parts: What are some guidelines for writing good rules? What are some guidelines for writing good rules? Rule writing can be business-like, resembling technicial writing in a lot of ways. Public blind play tests.

Mechanics 130
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How to Work in a Team in the Board Game Industry

Brand Game Development

What follows is a lightly edited transcript of our conversation over DMs in Discord. I’ll also be writing responses for Will. To give a good example, I suck at writing rules and they don’t really interest me. Sarah: I’m the one who makes the early prototypes and I’m in charge of the playtesting. Brandon: Excellent!

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5 Uncanny Similarities Between Travel & Business

Brand Game Development

Right now, as I write this, it’s January 27 at 7:52 am and I’m on a Greyhound bus leaving Chattanooga and arriving in Atlanta. Yet here I am, on my time off, on my chance to unplug, writing to you because I love what I do. I’ve also paid out the nose for prototype copies. Need help on your board game?

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Bringing it Together – The Board Game as a Project

Brand Game Development

Below is a lightly edited transcript of our conversation via Facebook Messenger. I sometimes use blank cards or write on prototypes if I need to iterate quickly, but that typically only happens at conventions. Carla: There’s making the review prototypes themselves. This guide comes in four parts: Who is Carla?

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Choose Your Own Adventure: Self-Publish Board Games or Not?

Brand Game Development

You are not forced to make any edits to your work for any reason. You have to spend money making a nice prototype for publishers, sure, but you don’t have to get deep into the behind-the-scenes business processes. That may sound icky, but don’t simply write off the traditional publishing route.

Games 130