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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed Toon shader data issue on iOS Wechat. Fixed the terrain as too dark, caused by the lighting calculation issue in the builtin-terrain material. Fixed the issue of snapping a rotated, scaled node would cause problems in the scene editor ● Fixed the possible incorrect cache data when editing materials.

Terrain 52
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Simplex noise lands in Godot 3.1

Mircosoft Game Dev

If you want to learn more about how fractal noise works and some other terrain generation techniques I strongly recommend this article by Red Blob Games. But the true power of noise textures becomes available when used in combination with text shaders: Getting started. The examples below have been updated accordingly.

Texture 52
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Cocos Creator v3.8.5 beta released

Cocos

Fixed the issue where the gizmo icon of nodes in the animation panel was not displayed when selecting nodes in the animation edit mode. Fixed the issue where the selected texture layer could not be painted again after reselecting the terrain node, and the texture layer needed to be switched to paint.

Beta 40
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V3.8.5 beta released

Cocos

Fixed the issue where the gizmo icon of nodes in the animation panel was not displayed when selecting nodes in the animation edit mode. Fixed the issue where the selected texture layer could not be painted again after reselecting the terrain node, and the texture layer needed to be switched to paint.

Beta 40
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

. • New and standard-material will default to Surface Shader. See the documentation “Built-in shaders”: [link] • Tooltip that supplements common material parameters. Fixed an issue where the main light source still acted on the terrain after baking. Optimize the experience of the Roaming Scene Editor scroll wheel/touchpad.

Render 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. Editor: Add multi-caret support to TextEdit (and the script/shader editors) ( GH-61902 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. Editor: Add multi-caret support to TextEdit (and the script/shader editors) ( GH-61902 ).

Beta 52