Remove Editing Remove Shaders Remove Visual Scripting
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Visual scripting. While Godot had visual scripting in the past, we found that the form we had implemented didn’t really prove adequate for the needs of the community, so it was discontinued. GPUParticlesMaterial resource (or even an optional dedicated shader). Specialized artist UIs.

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Godot gets a new Inspector

Mircosoft Game Dev

For sub-resources, editing would also go into a separate view. All editing is done via controls instead of tree cells. It also allows writing custom plugins to customize the looks, like in the image below: New Spin-Slider for numerical editing. It alows: Editing values in absolute range (via slider). the NEW inspector!

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Top Tools and Software for Creating Visual FX in Games

iXie gaming

Other Specialized 2D Tools Pyxel Edit For games that use retro pixel art, Pyxel Edit is a must-have tool. Real-Time Engines (Unity & Unreal Engine) These versatile engines are now used for more than just game logic and rendering; they are powerful tools for creating visual effects (VFX).

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Materials and shaders. Visual Scripting. Materials and shaders. Unfortunately, the visual material editor from Godot 2.1

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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ).

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ).

Beta 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ).

Mesh 52