Remove Editing Remove UX Remove Visual Scripting
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GSoC 2019 progress report #3

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Improvements to the Visual Scripting System – Swarnim Arun. Project: Improvements To Visual Scripting System. Visual Script graph unification. Port connection swapping was also added as a minor UX improvement. Work done.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. We have taken inspiration from the diff UI currently present in Atom, Visual Studio Code and various other popular text editors and IDEs. Improvements to the Visual Scripting System – Swarnim Arun. Project: Improvements To Visual Scripting System.

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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ).

Beta 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). Editor: Improve FileSystem dock sorting ( GH-50565 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). Editor: Improve FileSystem dock sorting ( GH-50565 ).

Mesh 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ).

Beta 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Improved Inspector sub-resource editing. There were multiple attempts at implementing it, but it took time to refine them into someting reliable that could be merged, especially due to the need to take into account the full complexity of the scene tree (instanced scenes, editable children, shared or unique resources and subresources, etc.).