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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Game window embedding was implemented to support our recent interactive in-game editing feature. You can now export typed dictionaries from scripts and benefit from a much improved Inspector UX to assign the right keys and values. Godot should now feel much faster when editing large scenes with hundreds or thousands of nodes.

Beta 106
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Styleboxes of the same type can be edited together to save you time adjusting their margins and borders. One of the most common hurdles when using AnimationPlayer is that editing animations will permanently modify the state of your scene. You can have custom previews from the scenes that make sense for your project. Other areas.

UX 52
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GSoC 2022 - Progress report #1

Mircosoft Game Dev

Like in previous years, Godot is participating again in the Google Summer of Code program for its 2022 edition. We asked them to write a progress report to present what they're working on and the current status. Refactor and UX updates of ColorPicker. Project: Refactor and UX updates of ColorPicker. UX updates.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

We also have adopted some UX tips from Unreal Engine 4 for the initialisation of a VCS in a new project, however since Unreal Engine uses an external editor for C++ code by default, we found ourselves looking at something similar to what we already have in Visual Studio/Visual Studio Code. In-graph editable nodes. 3) Symbol cache pool.

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

introduced a new graph-based editor to edit shaders visually, reimplemented from the previous version that was included in Godot 2.1. our contributor Yuri Roubinsky did a huge rework of the new visual shader's UX , and eventually assumed full maintainership of the feature. Visual Shaders overhaul. For Godot 3.2,

Feature 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Improved Inspector sub-resource editing. was still far away, so we tasked Joan Fons ( jfons ), as part of the GSoC program, to write a new CPU lightmapper for Godot 3.x. Improved Inspector sub-resource editing. Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Editor: Node copy-pasting. OpenXR plugin.

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GSoC 2019 progress report #3

Mircosoft Game Dev

Port connection swapping was also added as a minor UX improvement. Then there are in-graph editable nodes , which provide a simple yet powerful UX improvement to the Visual Script. In-graph editable nodes. The VisualScript nodes figure out which function they belong to from the connections that they have. Port swapping.