Tue.Dec 17, 2024

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'This is comedy': Balatro developer Localthunk baffled after PEGI hands title 18+ rating

Game Developer

The award-winning developer has questioned the consistency of PEGI's ratings.

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Black Friday video game sales dip in the UK | UK Monthly Charts

GamesIndustry.biz

Just over three million video games were sold in the UK during November, which is a drop of 33% over the year before (GSD data).

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Dungeons & Dragons: Dark Alliance will be delisted in 2025

Game Developer

No spare the dying or revives are coming for Invoke's 2021 reboot of Dungeons & Dragons: Dark Alliance.

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Alan Wake 2 - Night Springs & The Lake House | Games of the Year 2024

GamesIndustry.biz

It's been over a year since I fell down the Remedy rabbit hole, and I'm happy to report there's no end in sight.

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Developer survey reveals surge in 'underperforming' studios in 2024

Game Developer

2024-2025's third quarter was rough on participating developers, but most think things will even out for Q4.

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Investigation claims "network of illegal casinos" lets children gamble with their Roblox account details

GamesIndustry.biz

A "network of illegal casinos" is allegedly permitting children to gamble using their Roblox currency.

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Pacific Drive is on the road towards a TV adaptation

Game Developer

Ironwood's debut survival game is (pacific) driving soon to a network or streamer near you.

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More Trending

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How newspaper games like Wordle became behemoths

Game Developer

Charting the meteoric rise of newspaper games, from Wordle to Pile-Up Poker and beyond.

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Catly dev "surprised" at AI speculation - "we don't think there are AI tools that could produce that"

GamesIndustry.biz

The team behind Catly , a pet sim announced at last week's The Game Awards, has vehemently denied its debut trailer was created using generative AI.

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Fab December 2024 Asset Giveaway #2

Game From Scratch

GameFromScratch.com Fab December 2024 Asset Giveaway #2 It is the third Tuesday of the month and that means it’s time for anotherUnreal EngineFab marketplace giveaway. You can get three free game development assets, this weeks assets are entirely for Unreal Engine however guides below instruct you on how to export from Unreal Engine to other engines such […] The post Fab December 2024 Asset Giveaway #2 appeared first on GameFromScratch.com.

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Jingle Jam raises £2.7 million after impressive 2024 fundraising event

GamesIndustry.biz

The Jingle Jam livestreaming event has raised an impressive £2.7 million over two weeks, the charity has announced.

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Dekogon Townscape Essentials Unreal Asset Humble Returns

Game From Scratch

GameFromScratch.com Dekogon Townscape Essentials Unreal Asset Humble Returns The Dekogon Townscape Essentials Unreal Asset Humble Bundle has returned as part of the Humble Holiday Re-Runs, for the next 2 days only. It is a huge collection of Unreal Engine assets for populating a game town or city environment. While being composed of Unreal Engine assets, they can easily […] The post Dekogon Townscape Essentials Unreal Asset Humble Returns appeared first on GameFromScratch.com.

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Flashbulb Games makes cuts as unannounced project cancelled

GamesIndustry.biz

Flashbulb Games has laid off seven of its staff.

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A Guide to Shift Left Testing with Generative AI in 2025

Rocket Brush Studio

Discover how shift-left testing, powered by generative AI, is reshaping quality assurance! QASource takes you through every step, from understanding shift-left principles to implementing AI-driven strategies that optimize early-stage testing.

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What Is Static Sentiment Analysis?

Perforce

Static sentiment analysis is an exciting new approach that uses machine learning to understand developer intent.

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The Role of VR in Manufacturing: Boosting Efficiency and Reducing Downtime

Juego Studio

Virtual reality is reshaping the manufacturing industry by offering many benefits that can help companies significantly reduce downtime costs. Its become a must-have tool providing solutions to many of the long-standing problems manufacturers face globally.

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How do you know when you should come up with a generalized solution for a problem, or just make the problem impossible via (for example) strict level design?

Ask a Game Dev

It really depends on how important the problem is, how often we expect it to come up during development, and how often we expect the players to encounter it. General solutions require significantly more effort than one-off single fixes - a one-off single fix requires only testing that one case, while general solutions require general testing from many different angles and locations.

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Deploy Agents, Assistants, and Avatars on NVIDIA RTX AI PCs with New Small Language Models

Nvidia

NVIDIA just announced a series of small language models (SLMs) that increase the amount and type of information digital humans can use to augment their. NVIDIA just announced a series of small language models (SLMs) that increase the amount and type of information digital humans can use to augment their responses. This includes new large-context models that provide more relevant answers and new multi-modal models that allow images as inputs.

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Video Game Thoughts Bonus Bag #4

The Bottom Feeder

Since I write a bit about the Wicked movie I’m putting this image at the top to make the thumbnails for this article more appealing. Or far, far less. We’ll find out. Just a bunch of random thoughts from along the way. 1. Stirring Up Mess On Twitter Vogel's 1st Law of Video Game Visibility: "No matter how passionate an online 'controversy' about a game is, 99% of its players will never even know about it." 2nd Law: "Outside of 1 or 2 monster hits a year, no indie game will ever be he

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Issue with DEVICEMOTION

Cocos

Yeah I dont know at this point if DeviceMotion events can be used still on Cocos Creator v2.x. DeviceMotionEvent.

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Verbosity of coding styles

The Astronauts

Everyone knows that different code styles have different verbosity. You can have very dense code that implements a path tracer in 99 lines of C, or on the back of a business card (one, two). On the other side of the spectrum, you can have very elaborate code where it can take you weeks to figure out where does the actual work happen, digging through all the abstraction layers and indirections.

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How to properly use CharacterController in a 3d Physics world?

Cocos

Hello, Im learning how to properly set a CharacterController script for a TPS character together with native physics, but Im not having much success. If I just use the CharaterController + the Rigid body, collisions do not work. And if I add a cylinder collider, it does not stand up. What would be the best way to use TPS CharacterController + real physics simulation world?

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Santa’s Present Run Update: Web Browser Version Coming Soon!

Cloudy Heaven Games

Back in 2014, I released my first game, Santa’s Present Run, made in Game Maker Studio. A few days ago, I started working on a remake of the game in the GDevelop game engine. This Continue reading → The post Santa’s Present Run Update: Web Browser Version Coming Soon! appeared first on Cloudy Heaven Games.

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[Android] Base Folder Capacity Limit

Cocos

Hello friends, I am developing a game using Cocos Creator version 3.8.3. Our game is a 2D-based decoration game. So, we need a lot of images. The current resource folder capacity is over 200 MB. First of all, there was no problem before, but since this update, when I upload the abb file to the Play Store, an error message saying that the base folder capacity is exceeded appears and the update is not possible.

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Loot Box State of Play 2024: Another trip around the world of regulation

GamesIndustry.biz

We are back for another look at how different countries are regulating loot boxes. There is certainly less preoccupation with the legal question of whether loot boxes are banned as a form of gambling. Unless your paid loot boxes offer random rewards that can subsequently be transferred between players, I generally wouldn't worry (except in Belgium where all paid loot boxes are banned).

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'RenderData' and 'UIRenderer.renderData: RenderData' deprecation warning, but no alternative found

Cocos

So: 'RenderData' is deprecated.ts(6385) cc.d.ts(3458, 8): The declaration was marked as deprecated here. (alias) class RenderData import RenderData *@deprecated* since v3.5.0, this is an engine private interface that will be removed in the future. and: 'renderData' is deprecated.ts(6385) cc.d.ts(1383, 12): The declaration was marked as deprecated here.

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Maximize Your Earnings: How to Sell CS2 Skins for Real Money

Game Wisdom

Maximize Your Earnings: How to Sell CS2 Skins for Real Money Josh Bycer josh@game-wisdom.com The world of CS2 is full of beautiful skins. But what if you want to exchange your virtual treasures for real money? In 2024, CS2 was replenished with dozens of new interesting skins and this is a great time to … The post Maximize Your Earnings: How to Sell CS2 Skins for Real Money appeared first on Game Wisdom.

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Cocos 2.4.5 upgrade to 3.8.4

Cocos

I have several projects developed in Cocos version 2.4.5, and I currently lack the resources to update all of them to version 3.8.4. Should I be concerned about Cocos ending support for version 2.4.5, which might cause my games to stop functioning?