Thu.Apr 25, 2024

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How the small team behind Against the Storm kept scope in check

Game Developer

Determined to keep from overscoping on Against the Storm, developer Eremite Games built a practical process to predict how long it would take to make the "Rainpunk" citybuilder.

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How accessible are game engines, and how much is still to be done?

GamesIndustry.biz

Game development is, in some ways, more accessible than ever. Between the ease-of-use of engines like RPG Maker to the release of titles like Game Builder Garage that gamify the act of development itself, there are countless ways into game development that do not require previous experience of coding or design. The opportunity for creation with engines like Unreal, Unity and more is enormous.

Engine 142
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Trending Sources

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Ex-Steam Labs dev claims 1,000 Steam games use generative AI

Game Developer

Valve approved games with genAI only a few months ago, which goes to show how quickly the technology is becoming commonplace.

AI 288
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A Command & Conquer Retrospective

Game Wisdom

A Command & Conquer Retrospective Josh Bycer josh@game-wisdom.com For my RTS book I am writing, I decided to take it upon myself to replay the entire Command & Conquer series as I only played bits and pieces of them back in the day. Returning to the game that … The post A Command & Conquer Retrospective appeared first on Game Wisdom.

Writing 105
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Blizzard cancels BlizzCon 2024, will host smaller in-person events

Game Developer

Without a space all its own, Blizzard will have to hope its announcements and reveals don't get overshadowed.

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The continuing quest to bring Age of Empires to mobile

GamesIndustry.biz

Age of Empires was originally launched for PC in 1997. Since then, the historical real-time strategy series has had multiple releases on platforms such as home consoles and mobile devices. With Age of Empires 4 pleasing fans on PC and Xbox, Microsoft is making another attempt to attract smartphone audiences with the upcoming Age of Empires Mobile. Development for the title began in 2021, but it currently does not have a planned release schedule.

Mobile 112
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Outriders developer People Can Fly has canned Project Dagger

Game Developer

The cancellation could result in the studio writing down up to $20 million in production costs.

Writing 299

More Trending

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Water is wet, the pope is Catholic, and Reality Labs continues to lose billions

Game Developer

Meta is still haemorrhaging cash through Meta Quest purveyor Reality Labs, but what's new?

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Key Takeaways from Embedded World 2024

Perforce

Where is the future of embedded software development headed? At the annual Embedded World conference, we met with the diverse embedded community to discuss emerging trends and technologies, as well as the wide array of tools available that accelerate development.

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Making the berry sweet return to Celeste on its sixth anniversary

Game Developer

Art director Pedro Medeiros de Almeida tells us how a one-week game jam brought the beloved title from 2D to 3D, resulting in Celeste 64.

Art 211
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Garry's Mod removing all Nintendo content after takedown notice

GamesIndustry.biz

Facepunch Studios has received takedown notices from Nintendo and is currently in the process of removing all Garry's Mod content related to IP owned by the platform holder. The developer posted an update on Steam altering its community to the takedown notice, adding that all Nintendo-related workshop items will be removed. Garry's Mod, first released in 2006, is a sandbox title that allows users to create their own in-game items, or use assets from Valve's titles such as Half-Life, and experime

Content 121
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Nintendo's legal team is coming for Garry's Mod after 20 years

Game Developer

It's-a-me, not-quite-legally-distinct Mario.

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Arkadium unveils third-party dev program

GamesIndustry.biz

Browser-based games platform Arkadium has opened to third-party developers. The firm will offer developers a 75% revenue share model, and game makers globally can submit their titles to the Arkadium for Developers program. Arkadium aims to release 30 new titles from third-party developers in 2024 via the new initiative.

Dev 104
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Capcom raises revenue goals in wake of Dragon's Dogma II's smash success

Game Developer

With commercial hit after hit releasing in the last year, Capcom can't help but feel itself.

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Meta loses another $3.8 billion on VR/AR

GamesIndustry.biz

Meta reported its first quarter earnings after the close of trading yesterday, showing continued losses in its AR/VR Reality Labs division that were more then offset by growth and profitability in the rest of the business. Meta's story largely continued as it has, with the VR/AR division dragging on the success of the its various services like Facebook, Instagram, Messenger, and WhatsApp, but not enough to keep the company from growing both revenues and profits.

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Frostpunk has topped 5 million sales in six years

Game Developer

Dictatorship and chill?

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Renaissance PR: “We work with people, not brands”

GamesIndustry.biz

It’s hard to believe it’s been nearly a decade since Stefano Petrullo formed Renaissance PR. Petrullo was well known to the UK games industry back in 2015, primarily for handling PR for Ubisoft, which included promoting games like Watch Dogs, Assassin’s Creed and Far Cry. He was well positioned to make the transition to being independent, but the rise of Renaissance in the years since has been nothing short of astounding.

Indy 107
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Letters & Legends available to wishlist

Indie DB

Letters & Legends is now available to view on Steam, Epic Games, and Itch.io, ready to go live on 26 April 2024!

Games 82
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Steam refund policy updated to include pre-release playtime

GamesIndustry.biz

Steam has changed its refund policy, with pre-release playtime now factored in when considering eligibility for a refund. In a short update posted on its website , Valve simply said the change applies to games that are in pre-purchase and offer 'advanced access', adding: "Playtime acquired during the Advanced Access period will now count towards the Steam refund period.

Games 110
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Unity AI Muse Tools Review

Game From Scratch

GameFromScratch.com Unity AI Muse Tools Review Unity have recently announced that all 5 in development Unity AI tools are available inside the Unity editor. They have also made a 2 week free trial available for everyone to test them out. So that is exactly what we have done, going hands-on with Muse Sprite, Muse Texture, Muse […] The post Unity AI Muse Tools Review appeared first on GameFromScratch.com.

AI 62
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Cutting QA Cost - Insights on Outsourcing vs Inhouse Teams

Rocket Brush Studio

Software testing cost estimation is pivotal in software development, simplifying tasks, and supporting comprehensive project management. As we navigate the complexities of determining the cost of software testing, it's crucial to evaluate the average cost of software testing through different approaches——outsourcing versus in-house teams. This analysis sheds light on software testing cost savings and delves into aspects such as QA software testing salary, software tester salary, and software tes

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Adjusting order value in isometrix view

Cocos

Thanks for the reply. I’m currently trying to change the code to setSiblingindex, but when I write that code, the set value changes. For example, if the number of children is 5 and you use setsiblingindex(10), it will be automatically adjusted. Are you saying there is a solution to this?

Writing 52
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Godot Tactics RPG – 06. Anchored UI

The Liquid Fire

7thSage again. Welcome back to part 6. This time we’ll be working on some scripts to make working with anchor points in code a bit simpler, and allow us to animate some things in our UI. Test Scene Before we get into the lesson, I’d like to take a moment to set up the scene we’ll be using as a playground for the new scripts. While some of this may be a bit excessive for a scene we aren’t going to be using in our main project, I do think it will make it much easier to see

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Adjusting order value in isometrix view

Cocos

Hello developer friends? I came here because I needed advice. Currently we are making a customization game It is characterized by adopting an isometric view. It’s a game where many characters move around the map. While making the game, there was a problem with the order values being mixed up. To solve this, we were changing the order value in the way we adjust priority in UITransform.

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Purpose and Process of Game Remasters

Starloop Studios

Remastered games are becoming more and more prevalent within the gaming industry. Though they’ve been present for decades, game remasters appear to be released more frequently than ever before. Though on the surface level game remasters might seem to be simple re-releases of existing games, their purpose is far deeper. At Starloop [.] The post Purpose and Process of Game Remasters appeared first on Starloop Studios.

Games 52
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Adjusting order value in isometrix view

Cocos

Hello developer friends? I came here because I needed advice. Currently we are making a customization game It is characterized by adopting an isometric view. It’s a game where many characters move around the map. While making the game, there was a problem with the order values being mixed up. To solve this, we were changing the order value in the way we adjust priority in UITransform.

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Sometimes I need to reboot my games because of “memory loss”. What is it? Why does it make my games run faster after rebooting?

Ask a Game Dev

I don't think there's a term called "memory loss", but you're probably thinking of a "memory leak". A memory leak is when a program grabs more memory for use while looping than it releases. This results in the machine using more and more memory over time, thus having less and less available memory to use. This causes slowdown and eventually crashing once all of the available memory has been used.

Dev 53
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Error in visual studio code

Cocos

error - Property ‘node’ does not exist on type ‘DebugViewRuntimeControl’.ts(2339) I get the above error in Visual Code when opening a cocos project. This class does extend the component class. Node according to the documentation exists in the component class. I am using CocosCreator 3.8.2. How do I fix this ?

Code 52
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Project Utgardr - Suspended Caves

Indie DB

A new section of Project Utgardr is now available for early access.

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Adjusting order value in isometrix view

Cocos

Hello developer friends? I came here because I needed advice. Currently we are making a customization game It is characterized by adopting an isometric view. It’s a game where many characters move around the map. While making the game, there was a problem with the order values being mixed up. To solve this, we were changing the order value in the way we adjust priority in UITransform.

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Exploring the Best Nodejs CMS Platforms for Web Development

Artoon

Introduction to Nodejs CMS platforms, which leverage the Node.js runtime environment for […] The post Exploring the Best Nodejs CMS Platforms for Web Development appeared first on Artoon Solutions.

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Error in visual studio code

Cocos

error - Property ‘node’ does not exist on type ‘DebugViewRuntimeControl’.ts(2339) I get the above error in Visual Code when opening a cocos project. This class does extend the component class. Node according to the documentation exists in the component class. I am using CocosCreator 3.8.2. How do I fix this ?

Code 52
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Discover the 10 Most Popular JavaScript Frameworks of 2024

Artoon

Introduction JavaScript frameworks have become integral to modern web development, empowering developers […] The post Discover the 10 Most Popular JavaScript Frameworks of 2024 appeared first on Artoon Solutions.

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Scene and Prefab file format documentation

Cocos

Hi there, I couldn’t find any document about the *.scene and *.prefab structure and properties. I want to modify the files externally to check if I can do some integration with AI such as GPT or other LLMs. Any help would be great!

AI 40
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10 Cool Unity 3D Games For 2024

Artoon

Are you a gaming enthusiast looking for the next big hit in […] The post 10 Cool Unity 3D Games For 2024 appeared first on Artoon Solutions.

Games 40
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Player movement speed

Cocos

OK. Anyway, you can directly modify linearvelocity after use applyImpulse to limit the speed of player, for example private speed = v3(); private maxSpeed: number = 10; protected fixSpeed(): void { this.rigidbody.getLinearVelocity(this.speed); if(this.speed.length() > this.maxSpeed){ console.log("fix speed"); let rate = this.maxSpeed / this.speed.length(); this.rigidbody.setLinearVelocity(this.speed.

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How to catch [SE_ERROR] along with the complete message?

Cocos

sp88: I am using same only for my project Only thing is all crashes will be reported in same thread I hope for official Firebase support in the future sp88: BTW its working fine for me in above example, i am using 3.5.2 Is that so? I’m using version 3.8.0, but it doesn’t seem to work for me.

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