Mon.Jul 29, 2024

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Report: 'Employee bingo' driving heavy losses at Meta's Reality Labs

Game Developer

Mark Zuckerberg's determination to win the metaverse has reporedly caused a yearslong crisis at Reality Labs.

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. The English solo developer began his journey right after the Pandemic. He had saved enough money to live comfortably for a few years while pursuing his game development dream.

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Trending Sources

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RIP, Xbox 360 Store (2005-2024)

Game Developer

After nearly 20 years, players can no longer Jump In to the console's storefront.

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GTA 6 and the PlayStation 4 problem

GamesIndustry.biz

The phrase that gets thrown around the games industry a lot right now is 'Survive until 2025'. The hope, or even the expectation, is that next year will see the games business bounce back after two years of faltering sales and mass redundancies. There are a few reasons for this expectation. First, there's the belief that we'll see continued economic recovery and falling inflation rates, which should result in increased consumer spending and investment.

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Obituary: Actor Tony Pankhurst has died at age 67

Game Developer

Pankhurst provided the face likeness for the Curator across Supermassive's Dark Pictures anthology series.

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Plaion to publish Marvel 1943: Rise of Hydra

GamesIndustry.biz

Skydance Games has partnered with Plaion to publish Marvel 1943: Rise of Hydra when it debuts next year. The game was unveiled earlier this year during GDC , and features both Captain America and Black Panther in a World War II setting. It is being developed by Skydance New Media, the studio led by Naughty Dog alum and Uncharted creative director Amy Hennig, as well as her fellow co-president Julian Beak.

Media 144
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A small games manifesto

Game Developer

'Most great franchises were born from small games and incremental investment. This is far from easy in a crowded market, but it’s the path to sustainable success.

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More Trending

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How union-backed 'recall rights' can protect jobs at ZeniMax and beyond

Game Developer

Securing recall rights in a union can't completely fix the layoff storm across the industry, but it can alleviate the impact.

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Capcom games sales down 44% during Q1 FY25

GamesIndustry.biz

Capcom released its financial results for the first quarter of the financial year ending on March 31, 2025, with games sales dropping quite significantly compared to the same period the previous year. But the publisher said in its presentation that "all business segments outperformed the company's plan.

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Embracer-owned Plaion will publish Skydance's Marvel 1943

Game Developer

While being subsumed into Middle-Earth & Friends, Plaion will publish Skydance's Marvel game in 2025.

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Games in development prior to September 2023 exempt from SAG-AFTRA strike

GamesIndustry.biz

SAG-AFTRA has confirmed that Grand Theft Auto 6 is exempt from the video game strike due to a previous agreement. As reported by Kotaku , any title in development before September 2023 is exempt from the strike, as well as live-service games. "We're obviously not happy about that," SAG-AFTRA chief contracts officer Ray Rodriguez told Aftermath. "That language was bargained into one of the legacy interactive media agreements before [the] merger [of SAG-AFTRA].

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Level Design Postmortem: Sixth Street (Zenless Zone Zero)

Game Developer

In this article, I will focus on the methods and processes used in developing the hub world known as Sixth Street.

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Over 90% of Call of Duty players play less without skills-based matchmaking

GamesIndustry.biz

Over 90% of Call of Duty players play less when skills-based matchmaking is deprioritised, according to new research published by Activision. In a recently released white paper , the publisher researched how skills-based matchmaking affects its player base. This form of matchmaking looks at how a player's skill is defined so they can be matched with similar players during a game.

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More Than Movements: Solving Animation Problems

Game Developer

Common animation problems in mobile game development and find practical solutions to improve quality.

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Xbox One update failure "raises awkward questions about the future prospects of console hardware"

GamesIndustry.biz

Early editions of the original Xbox One console running on dated firmware are failing to download the latest updates, essentially making the 2013-era systems unusable. That's according to our sister site Eurogamer's Digital Foundry team, which tried to update and use three separate Xbox One consoles. According to its own testing, all three failed to update, as "systems operating on older firmware revisions error out when connected to Xbox Live.

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Deprioritizing skill-based matchmaking turned Call of Duty into The Bad Place

Game Developer

Nobody liked that.

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Mobile Gaming Atfer the Digital Markets Act

Deconstructor of Fun

Written by Michail Katkoff , founder of Deconstructor of Fun and a games industry veteran with 15 years of experience in building, operating, and scaling games and game companies. He’s also something of a protein smoothie sommelier. Now you know what’s the best way to “grab a drink” with this lad… Why are we talking about the Digital Markets Act? For the past year, governments across the EU, China, South Korea, Japan, and even the US have been looking at how digital markets operate and assessing

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More Than Movements: Animation in Mobile Game Dev

Game Developer

Common animation problems in mobile game development and find practical solutions to improve quality.

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CWA union says it "stands in "complete solidarity with striking members of SAG-AFTRA"

GamesIndustry.biz

The Communications Workers of America (CWA) – which includes members from a range of high-profile game developers and publishers, including Activision, Bethesda, Blizzard Entertainment, Sega, and ZeniMax – says it stands in "complete solidarity with striking members of SAG-AFTRA." The Screen Actors Guild - American Federation of Television and Radio Artists (SAG-AFTRA) called a strike last week after it failed to reach an agreement with the convenience bargaining group over rights an

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Humble Games Shutting Down Humble Bundle Unaffected

Game From Scratch

GameFromScratch.com Humble Games Shutting Down Humble Bundle Unaffected In a rather stark tweet, Humble Games announced they would be “restructuring”: In these challenging economic times for indie game publishing, Humble Games has made the difficult but necessary decision to restructure our operations. This decision was not made lightly; it involved much deliberation and careful thought, with the goal […] The post Humble Games Shutting Down Humble Bundle Unaffected appeared fir

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Electric Square's Lively Studio faces small number of layoffs

GamesIndustry.biz

Electric Square's sister studio Lively is facing a small number of layoffs as the company streamlines its business. GamesIndustry.biz received a tip that Brighton-based developer Electric Square was making redundancies, but the company informed us these are limited to the sister studio. A spokesperson told us the layoffs are the result of a recent strategic review, in which the compay decided to "streamline certain areas of [the] business," with a small number of people at Leamington-based Livel

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Tormentis is out NOW!

Indie DB

Build a challenging dungeon with traps and monsters and attack other players' dungeons with your hero for loot and trophies.

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What does the Humble restructuring say about the state of games publishing? | Microcast

GamesIndustry.biz

The latest episode of The GI Microcast is available to download or watch now, discussing some of the biggest stories from the past week. On this episode, we discuss Humble Games' claims that is restructuring amid reports of mass layoffs and ponder how this reflects some of the biggest challenges in publishing today. Specifically, we look at a range of indie-focused publishers and the troubles they've encountered in the past year, and discuss the future prospects for this segment of the market.

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Building Spatial Intelligence from Real-World 3D Data Using Deep-Learning Framework fVDB

Nvidia

Generative physical AI models can understand and execute actions with fine or gross motor skills within the physical world. Understanding and navigating in the. Generative physical AI models can understand and execute actions with fine or gross motor skills within the physical world. Understanding and navigating in the 3D space of the physical world requires spatial intelligence.

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Free guide to redundancies and how to avoid them for participants of GI's Salary Benchmarking project

GamesIndustry.biz

UK games companies taking part in the GamesIndustry.biz salary benchmarking project, can receive a free redundancy guide from Brightmine. The guide will cover alternative options to layoffs and how to support 'survivors' of job. Companies just need to sign-up and submit their data to receive the digital guide. The salary benchmarking project is for UK games companies to understand whether they're paying their teams correctly.

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[From the Industry] Skydance Games & Plaion announce worldwide publishing partnership to bring Marvel 1943: Rise of Hydra to players in 2025.

Game Development News

PLAION has entered into a worldwide publishing partnership with Skydance Games to bring its blockbuster game MARVEL 1943: Rise of Hydra to players in 2025.

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My.Games sells off its DonationAlerts and Boosty platforms

GamesIndustry.biz

My.Games has confirmed it's selling off its non-game development and publishing businesses, including DonationAlerts and Boosty. The European gaming developer and publisher says it recently reached a binding term sheet to sell its CEBC subsidiary to Broadsmart Group founder, Pavel Kharaneka. The deal is expected to close by the end of the year. Whilst the terms of the sale have not been made public, My.Games says the sale "enables [it] to fully focus on its top priority business: game developmen

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Eaton Smith sponsoring Women In Games Welcome Drinks

Game Development News

As the judging of entries takes place, we are excited to announce that Eaton Smith Solicitors are our newest addition to the Women in Games 2024 Sponsors.

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Concave mesh wrongly rendered?

Cocos

Hi, I’ve just imported a simple mesh from Blender to Creator 3.83 It displayed with a missing surface at the nearest side to viewer’s eyes. (Both in Editor & Web preview) Is it because the mesh is concave? Please tell me how to fix this for other concave meshes? Thanks so much!

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Mmorpg ingame economies have inflation, that’s pretty much a given. How do developers make it so that it’s not so rampant?

Ask a Game Dev

In-game economies are entirely different beasts than real-world economies for one major reason - total currency is not zero-sum. In the real world, it is (mostly) zero-sum - individuals cannot create money out of nothing, so any amount of currency I spend is transferred to someone else and the total amount of currency in the system is preserved. No individual can buy real gold bars infinitely, they'll run out of money to buy the bars eventually and the price of the gold bars will increase as the

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Issue with DEVICEMOTION

Cocos

Hi, I am using DEVICEMOTION with v2.0.10 CC project. I use the following code, however the node I am trying to move with devicemotion is unresponsive when tested on a mobile device with tilt. cc.systemEvent.setAccelerometerEnabled(true); cc.systemEvent.on(cc.SystemEvent.EventType.DEVICEMOTION, this.onDeviceMotionEvent, this); onDeviceMotionEvent: function (event) { event.acc.x = this.ballAccel.x; event.acc.y = this.ballAccel.y; cc.log(event.acc.x + " " + event.acc.y.

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Build under AndroidStudio : No rule to make target 'cocos2dcpp' Stop

Cocos

I’m trying to build an existing project that worked on previous env But with mine I got this error : Execution failed for task ':App:buildNdkBuildDebug[arm64-v8a][cocos2dcpp]'. > com.android.ide.common.process.ProcessException: C++ build system [build] failed while executing: /Users/me/Library/Android/sdk/ndk/25.1.8937393/ndk-build NDK_PROJECT_PATH=null APP_BUILD_SCRIPT=/Users/me/Dev/my_app/proj.android/app-myapp/jni/Android.mk NDK_APPLICATION_MK=/Users/me/Dev/my_app/proj.android/app-myapp/j

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Issue with DEVICEMOTION

Cocos

I have the movement adjusted in the update function with the code update (dt) { this.node.x += this.ballAccel.y * dt * this.speed; this.node.y += this.ballAccel.x * dt * this.speed; }, Where this.ballAccel is a cc.v2, and this.speed is just a single integer. The ball node moves, but is not taking devicemotion input. I’ve tried to just do this.node.x += this.ballAccel.y; , however the issue persists.

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