Fri.Apr 26, 2024

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Why Doesn't Everyone See the Importance of Preserving Our Past?

Game Developer

The Entertainment Software Association recently came out against the preservation of past games. This short post is a plea for common sense and a recognition of the importance of videogame history.

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Call of Duty and Diablo boost Microsoft's gaming revenues, but Xbox sales continue to fall

GamesIndustry.biz

Microsoft has released its latest financial results, showing significant growth in gaming revenues — thanks in no small part to the acquisition of Activision Blizzard. However, Xbox hardware sales continue to decline and saw the steepest drop since the Xbox Series X and S launched in 2020, down 31% year-on-year. The company's overall revenues were up 17% to $61.9 billion, primarily due to growth in Microsoft Cloud which saw revenues rise 23% to $35.1 billion.

Games 145
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Raph Koster wants developers to get back to 'the game of making games'

Game Developer

Veteran game designer Raph Koster thinks there's a lot of room to explore what "fun" is in game design.

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The US is banning TikTok, could Fortnite and League of Legends be next? | This Week in Business

GamesIndustry.biz

This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry. The US government this week said it will ban TikTok if the platform isn't sold in the next nine months.

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Before Your Eyes writer-directors open new studio Nice Dream

Game Developer

The LA-based studio is working on a spiritual successor to Before Your Eyes called Goodnight Universe.

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Thunderful selling Nordic Game Supply to distributor's acting CEO

GamesIndustry.biz

Thunderful Group is divesting one of its distribution businesses, Nordic Game Supply, selling the company to a firm run by its current acting CEO. The games publisher announced as part of its financial results in February that it was implementing a "strategic evaluation" of Nordic Game Supply, whose struggles with profitability since 2022 were a major contributor to Thunderful's losses of $59.2 million (compared to a profit of $11.8 million in the same quarter a year prior).

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Activision Blizzard boosts Microsoft financials as Xbox hardware revenue falls

Game Developer

Xbox hardware revenue is expected to fall again in Q4.

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Struggling publisher Thunderful divesting Nordic Game Supply

Game Developer

The Swedish conglomerate laid off 20 percent of its workforce in January and has now started offloading "non-strategic assets.

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FCC reinstates net neutrality

GamesIndustry.biz

The Federal Communications Commission has voted to restore Net Neutrality. Net Neutrality prohibits internet service providers from blocking, throttling, or prioritizing traffic. "Broadband access to the Internet is a critical conduit that is essential for modern life. We all agree. And, as a nation, we have recognized the importance of connectivity and have made a historic multi-billion dollar investment in broadband for all," said Commissioner Anna M.

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Remedy adds Control director Mikael Kasurinen to central management group

Game Developer

Working with Alan Wake 2's Sami Järvi, Kasurinen will help guide Remedy's future and ensure Control and Alan Wake games meet the studio's goals.

Studios 294
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Before Your Eyes devs form new studio Nice Dream Games

GamesIndustry.biz

Some of the developers behind the BAFTA-winning Before Your Eyes have banded together to form a new studio, Nice Dream Games, and are working on a spiritual successor to the blink-controlled title. Los Angeles-based Nice Dream Games was founded by Before Your Eyes game director Oliver Lewin and writer Graham Parkes, with several members of the original team joining the two childhood friends at their new company.

Studios 113
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Why AI Isn't The New Crypto In Gaming

Game Developer

There is a corner of AI where the games tribe will find their Eden. Where creativity is enhanced and copyright is respected. What are these tools, what challenges can they help overcome and how will they positively impact and shape the industry in the near future?

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Capcom revises earnings forecast following "favorable" Dragon’s Dogma 2 sales

GamesIndustry.biz

Capcom has announced that it has revised its full-year earnings forecast for the fiscal year ended March 31, 2024. Previously, the figure was ¥140 billion ($892 million), and now the forecast is set to ¥152.4 billion ($971 million). The change represents an increase of 9%. The change was attributed to the performance of its digital content business.

Content 108
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Another Crab's Treasure sells 30,000 units within its first day

Game Developer

Aggro Crab's third game is yet another 2024 indie doing pretty well right out the gate.

Indy 289
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ArcheAge to go offline in North America and Europe this June

GamesIndustry.biz

Kakao Games will be shutting down the North American and European servers for ArcheAge on June 27. The open-world MMO developed by XL Games was initially launched back in 2015. In the announcement, Kakao Games attributed the game's sunsetting to its player performance.

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Valuing Remote Employees in Hybrid (and Remote) Settings

Game Developer

This blog follows the GDC panel,'Building and Sustaining Fully Remote Teams' with speakers, Eve Crevoshay (Executive Director, Take This), Ahmed Abdullah (Co-Founder/CEO Decoy Games), Bryna Smith (CEO, Brass Lion Entertainment) and Sasha Boersma (Co-Founder/Producer, Sticky Brain Studios).

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Following a disappointing yard sale Embracer is now splitting the company

PreMortem.Games

Embracer’s three-way split is actually the financially mature thing to do. Quick thoughts by Joost van Dreunen. This week Embracer announced that it is going to split into three separate publicly-listed game companies: Asmodee Group, Coffee Stain & Friends, and Middle-earth Enterprises & Friends. Clearly, the Swedish gaming conglomerate was struggling in its form as a federation of different projects and properties.

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Godot… But Prettier

Game From Scratch

GameFromScratch.com Godot… But Prettier There is no question that the Godot game engine has come a long way in a relatively short period of time. You can actually trace the evolution of the Godot game engine from prelease to today here. One area Godot has often trailed the competition though is in aesthetics. In […] The post Godot… But Prettier appeared first on GameFromScratch.com.

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Morels: The Hunt 2 released

Indie DB

We are extremely excited to announce that Morels: The Hunt 2 is officially live and released on Steam!

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Top Considerations for Nintendo Switch Ports

Starloop Studios

Nintendo Switch game ports are among the most interesting development projects in the gaming industry. Though every game porting project features its share of unique aspects, challenges, and considerations, there is nothing quite like developing Nintendo Switch ports. Due to the Nintendo Switch being a hybrid home console and handheld, developers can [.

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Michael Blaker’s Retro Game Friday: Pokemon Pinball

Game Industry News

Hey all, I’m back with yet another rather odd entry in the Pokemon series that is often forgotten for this week’s Retro Game Friday. It’s Pokemon Pinball. Gameplay: It’s a pinball game. What were you expecting? That being said, it was pretty fun. The Pokemon element wasn’t too annoying though it could be tedious to earn the various Pokedex entries which was the big secondary objective of it since evolving was a rather complicated process.

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Scene and Prefab file format documentation

Cocos

Hi there, I couldn’t find any document about the *.scene and *.prefab structure and properties. I want to modify the files externally to check if I can do some integration with AI such as GPT or other LLMs. Any help would be great!

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Styling React Components: Complete Guide on Inline Styles

Artoon

Introduction In React.js, you can style components using different methods, and one […] The post Styling React Components: Complete Guide on Inline Styles appeared first on Artoon Solutions.

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Crash: cocos2d::ObjectFactory::TInfo::TInfo(std::__1::basic_string , std::__1::allocator > const&, cocos2d::Ref* (*)()) + 84

Cocos

Hey, I’m experiencing the following crash on iOS systems below 12.5. The crash occurs immediately upon launching the application. When I build the application on a device running iOS 12.5 (with Xcode version 12), everything works fine. However, when I download the application from the App Store, it is terminated immediately after launching. I’ll add that to submit the application to the App Store, I built the.ipa using Xcode 15.3.

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Unity vs Unreal: Key Differences, Features, Pros and Cons

Artoon

When it comes to game development, two of the most popular game […] The post Unity vs Unreal: Key Differences, Features, Pros and Cons appeared first on Artoon Solutions.

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On "Sudden Death" by Cecile Richard, nat_pussy, and isyourguy

Radiator Blog

As a fellow gay Australian Rules Football gamemaker , I am honor bound to write about Sudden Death by Cecile Richard and nat_pussy with help from isyourguy -- a 30-45 minute "romantic sports fiction" interactive fiction / visual novel about an underdog Aussie footy team doing crimes and gayness. Yet beyond matters of honor and gayness, there's still plenty more to recommend about it.