Fri.Jul 26, 2024

article thumbnail

Classic Postmortem: The development of the original Psychonauts was a fraught experience

Game Developer

The quirky platformer was critically well-received, but its development process was imperiled at almost every stage by multiple competing factors.

article thumbnail

Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

Canadian developer Lincoln McCulloch, working under the studio name Uncle Grouch Gaming , spent the last five years creating the upcoming Dungeons & Kingdoms. An ambitious game that combines medieval city building and kingdom defense with ARPG combat and monster hunting. “So, I basically made the game I’ve always wanted to play,” says McCulloch.

Dev 145
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Double Fine documentary’s bittersweet epilogue highlights need for safe workplaces

Game Developer

An "epilogue" episode of Two Player Productions' Double Fine Psych Odyssey shows the team reckoning with Psychonauts 2's tense development cycle.

article thumbnail

Unionisation leaps forward: now it's time to deliver | Opinion

GamesIndustry.biz

Gradually, then suddenly. Ernest Hemingway was talking about how people go bankrupt, which admittedly gives this quote a somewhat grim tone, but it's often used as an apt description for all sorts of change, from political and social movements to personal success. It's really an encapsulation of the concept of a tipping point; that there can be many years of seemingly unrewarded slog when it seems like change is impossible, only to suddenly reach an inflection point where everything accelerates

Concepts 122
article thumbnail

Valve reworks Steam demos to create 'more powerful and flexible marketing tools'

Game Developer

Tweaks include the ability to create a standalone store page for Steam demos and notify wishlisters when they land.

Demo 256
article thumbnail

Hasbro CEO: "We're going all in on becoming a digital play company"

GamesIndustry.biz

As part of Hasbro's Q2 financial results, CEO Chris C s has expressed the company's commitment to focus on "digital play," mentioning a $125 million capital envelope for video games, and one to two new releases yearly from late 2025/early 2026. In the Q&A portion of Hasbro's earnings call (as transcribed by Seeking Alpha ), C s noted that the recent appointment of John Hight as president of Wizards of the Coast and Digital Gaming , as well as an increasing number of execs with video games ba

Alpha 114
article thumbnail

Fortnite maker Epic will swerve mobile platforms it claims are 'rent collectors'

Game Developer

The company is ditching the Samsung Galaxy Store over what it says are 'anticompetitive' practices.

More Trending

article thumbnail

On the unionization frontlines with Autumn Mitchell, Emma Kinema and Chris Lusco: Game Developer Podcast Ep. 45

Game Developer

It's been a huge week for game industry unions. We chat with three people from the frontlines of those efforts today on the Game Developer podcast.

article thumbnail

Netflix reduces budget for BioShock film, making a "more personal" story

GamesIndustry.biz

The upcoming movie adaptation of Bioshock has seen its budget slashed as Netflix focuses on making it a smaller, "more personal" project. Variety reports the revelations come from a Thursday panel at this year's San Diego Comic-Con, where the film's producer Roy Lee said the BioShock project was being "reconfigured" following a change in leadership at the streaming firm.

Film 112
article thumbnail

What Makes the "Survival" of Survival Horror? The Difference between Scares and Shooting

Game Developer

What is the difference between a survival horror game and an action horror?

Horror 212
article thumbnail

Elden Ring climbs to Top Five in revenue charts for June | Newzoo Charts

GamesIndustry.biz

Elden Ring has jumped 18 places to No.3 in Newzoo's overall revenue charts for June, following the release of its Shadow of the Erdtree expansion. The FromSoftware title also broke into the Top 20 of the data firm's monthly active user engagement charts at No.13, jumping from its No.27 position in May. Fortnite and EA Sports FC 24 remained in the top two spots of Newzoo's revenue chart across all platforms, while Destiny 2 moved up three places from No.8 to No.5.

Data 123
article thumbnail

Boons & Burdens Reaches 1.0

Indie DB

Twin-stick, action-roguelite, Boons & Burdens exits Early Access and enters full release. With it, comes the single largest update in its history, with a new class, new modes, upgrades, achievements, and game-wide changes.

Games 89
article thumbnail

Arts union Equity issues guidance for UK workers following SAG-AFTRA strike

GamesIndustry.biz

The UK's performing arts and entertainment union Equity has shared its support of SAG-AFTRA's video game strike announced yesterday. In a statement issued on its website , assistant general secretary John Barclay said Equity "stands in total solidarity" with its sister union that has "taken the brave decision to authorise a strike against US video games companies.

Art 112
article thumbnail

Leartes Studios Unreal Unity and Godot Mega Flash Sale

Game From Scratch

GameFromScratch.com Leartes Studios Unreal Unity and Godot Mega Flash Sale There is a new bundle of interest to game developers, the Leartes Studios Unreal | Unity | Godot Mega Flash Sale Humble Bundle. This is a huge collection of 3D assets for Unity, Unreal Engine and for the first time ever directly for the Godot Game Engine as well! Not […] The post Leartes Studios Unreal Unity and Godot Mega Flash Sale appeared first on GameFromScratch.com.

Studios 71
article thumbnail

Devil May Cry | Why I Love

GamesIndustry.biz

Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. This entry was contributed by Luis Correa, game director at C2 Game Studio which is developing the upcoming Astor: Blade of the Monolith. Growing up playing games like The Legend of Zelda, Metroid, Castlevania, Ninja Gaiden and Double Dragon, I've always had a strong affinity for fantastical adventures with incredible worlds and characters.

Console 109
article thumbnail

[IOS Game Overheating Issue]

Cocos

Friends, we have a really big problem. We just released our game, and unlike the Android version, we’re getting feedback that the game overheats excessively on iOS. The core logic is the same, but the problem only occurs on iOS. Here’s the current screen built with Xcode. As you can see, the battery impact is marked as very high. The shocking thing is… even if we build a new empty project, the battery impact still shows as very high on iOS… We are currently using Cocos Creator version 3.

Games 52
article thumbnail

Steam demo overhaul includes standalone store pages, user reviews and wishlist notifications

GamesIndustry.biz

Valve has introduced several changes to how demos are handled on Steam, as well as how developers can better get them in front of potential players. Perhaps the most notable addition is that studios can now set up separate store pages for their free demos, where they can post screenshots, trailers and specify the contents of this download. These pages will also automatically link to the full game's store page for wishlisting or purchase.

Demo 109
article thumbnail

Tips for Healthy Gaming Habits

Game Wisdom

Tips for Healthy Gaming Habits Josh Bycer josh@game-wisdom.com Gaming is an engaging and enjoyable pastime that offers numerous benefits, including improved cognitive skills, stress relief, and social interaction. However, like any activity, it's important to engage in gaming responsibly to ensure it contributes positively to your overall well-being. … The post Tips for Healthy Gaming Habits appeared first on Game Wisdom.

Games 52
article thumbnail

Look North World raises $4.5m in overall funding

GamesIndustry.biz

Developer and publisher Look North World has raised an additional $2.25 million in seed funding, bringing the total raised to $4.5 million. The round was led by London Venture Partners, with participation from Bandai Namco Entertainment 021 Fund, Overwolf, Crush Ventures, the venture arm of Crush Music, Hasbro, Pix Capital, and Hibbard Road Partners.

article thumbnail

Sweety Ludo - Make by CocosCreator

Cocos

Hi, we just released the game on CrazyGames, Here is the link: [link] Please try the game and give us a like, feedback welcomed.

Games 52
article thumbnail

Epic removes Fortnite from mobile app stores to prepare for own store launch

GamesIndustry.biz

Epic Games is pulling Fortnite and other games from mobile app stores ahead of the launch of its own digital storefront on iOS and Android. In an announcement , the publisher said it would be ending distribution partnerships with mobile stores "that serve as rent collectors without competing robustly and serving all developers fairly, even if those stores offer [it] a special deal on [its] own games.

Mobile 108
article thumbnail

Android APK build process

Cocos

These were my steps to produce an APK for my android build. In the build,I chose Android, and set the correct package name and the SDK, NDK paths. I was able to build it. It didnt however create an APK but did create the build folder. I used AndroidStudio to open the build/android/proj and created an APK using that. However, it takes around 10 mins to 20 mins.

Build 40
article thumbnail

Paradox Interactive profits drop 90% due to Life By You cancellation

GamesIndustry.biz

Paradox Interactive's profits have significantly dropped by 90% following the cancellation of Life By You. The publisher released its second quarter financial results on Thursday, in which it saw profits drop to SEK 28.9 million ($2.6 million) compared to SEK 292.9 million ($27.1 million) during the same period last year. Write-downs of development costs for Life By You amounted to SEK 208 million ($19.2 million), which are included in the operating profits.

Writing 74
article thumbnail

Godot video tutorials

Smart Fox Server

Today we released the first two videos in a series of five dedicated to Godot Engine , created in association with Pivec Labs. The first video introduces SmartFoxServer to Godot developers, showing how to install it on their machines. Find it here: SmartFoxServer Installation Tutorial for Godot The second video shows how to setup and use the SmartFox client API object to establish a connection to the server and log in.

Engine 40
article thumbnail

Create a React Native App for Android and iOS

Artoon

Creating a React Native app is a smart move, given that React […] The post Create a React Native App for Android and iOS appeared first on Artoon Solutions.

article thumbnail

NEW USERS READ THIS! New User Guidance

Cocos

Welcome New Users! This has a few quick tips to get you started. Why can’t I do certain things? New users are somewhat limited for SPAM reasons.

40