'Sleep tight, Hopoo Games': Risk of Rain developer goes dark as key staffers join Valve
Game Developer
SEPTEMBER 3, 2024
The studio has cancelled an upcoming project codenamed 'Snail.
Game Developer
SEPTEMBER 3, 2024
The studio has cancelled an upcoming project codenamed 'Snail.
GamesIndustry.biz
SEPTEMBER 3, 2024
It may not seem like it, but it's been just over a year since Sega acquired Rovio in a deal worth €706 million. Now a subsidiary of Sega's Europe division, the Finnish-based Rovio has spent the past 12 months integrating into Sega and providing tools and support in expanding the Japanese firm's capabilities on mobile. These efforts will culminate in the release of its battle royale title Sonic Rumble this winter.
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Game Developer
SEPTEMBER 3, 2024
More third-party studios are speaking out about their difficulties making (or porting) their games for Xbox's dual current-gen consoles.
GamesIndustry.biz
SEPTEMBER 3, 2024
Sony is immediately pulling hero shooter Concord from sale and turning off its servers a week today, September 6. Although Firewalk Studios' AA shooter released less than two weeks ago on August 23, Firewalk Studios' game director Ryan Ellis confirmed in a statement posted to PlayStation Blog that it would be taking the game offline whilst the team "determine the best path ahead.
Game Developer
SEPTEMBER 3, 2024
The mobile publisher has spent big in recent years, but is now downsizing in response to 'tough' market conditions.
GamesIndustry.biz
SEPTEMBER 3, 2024
The latest episode of The GamesIndustry.biz Microcast is available to download now, offering a quick dive into the biggest stories of the past week. This week, we talk about the struggles of Concord, PlayStation's latest foray into the live service space, and the potential reasons behind the hero shooter's failure to pull in the number of players seen by other multiplayer outings - including Sony's own recent hit Helldivers 2.
Game Developer
SEPTEMBER 3, 2024
The troubled hero shooter is going back to the space board so Firewalk can figure out how to make it land with players.
Game Developers Network brings together the best content for advertising professionals from the widest variety of industry thought leaders.
Game Developer
SEPTEMBER 3, 2024
D20 Labs is made up of Zynga's former web3 staff, and plans to develop Sugartown and other projects into 'the future of rewarded play.
GamesIndustry.biz
SEPTEMBER 3, 2024
US-based indie studio and Risk of Rain developer Hopoo Games appears to be taking a break as multiple members of the team, including its two co-founders, take on roles at Valve. The developer announced the move in a series of posts on X , stating that co-founders Duncan Drummond and Paul Morse — "alongside many other talented members at Hopoo Games" — will be working on game development for the Half-Life and Counter-Strike studio.
Game Developer
SEPTEMBER 3, 2024
The layoffs largely hit Rocksteady's QA team, which sources said will greatly affect the developer's product quality for the worse.
AWS Games
SEPTEMBER 3, 2024
This post was co-authored by Bryan Chiu, Site Reliability Engineer, EA. Electronic Arts (EA) engages players around the globe in immersive games across PC, console, and mobile. Known for popular game franchises including EA Sports FC, Madden NFL, Battlefield, and Apex Legends, EA regularly releases new game versions to mitigate issues, make improvements, and add new in-game content.
Game Developer
SEPTEMBER 3, 2024
'That's one thing I learned for sure: players always want more.
Rocket Brush Studio
SEPTEMBER 3, 2024
Explore some of the most critical technology failures that disrupted industries, from the Microsoft global outage crashes to the Boeing 737 MAX. Learn key lessons from these epic failures to ensure your projects avoid similar pitfalls and succeed.
Indie DB
SEPTEMBER 3, 2024
“Two Sisters” is a first-person horror game where players take on the role of photographer Barbara. She must document an abandoned village with a dark past, uncovering secrets and facing distorted realities. The game features 1990s environments.
Game Development News
SEPTEMBER 3, 2024
We are excited to announce our newest sponsor for the awards on the 26th of September.
Indie DB
SEPTEMBER 3, 2024
The ORX community is pleased to announce the 1.15 release. There are a substantial amount of changes in this 15th main release since 2009.
GamesIndustry.biz
SEPTEMBER 3, 2024
Narcos developer Tilting Point is in the process of laying off up to 90 employees. The information was confirmed to MobileGamer.biz , with CEO Kevin Segalla telling the publication that the studio has done "everything [it] can to maintain the shape of the business as long as possible" but layoffs were necessary to "continue operating a healthy ongoing company.
Game From Scratch
SEPTEMBER 3, 2024
GameFromScratch.com Unreal September 2024 Asset Giveaway It is time for the first Epic Games Unreal Engine asset giveaway for September 2024. The first Tuesday of every month Epic Games give away a number of Unreal Engines from the UE Asset Marketplace and September is no exception. This month we have 5 “Free for the Month” assets, […] The post Unreal September 2024 Asset Giveaway appeared first on GameFromScratch.com.
Yotes Games
SEPTEMBER 3, 2024
If you haven't heard, Battle Gem Ponies finally came out yesterday! And you can find every link ever for it on the BGP Linktree! Players quickly let us know about some brutal bugs that snuck their way into release. But now we've SQUASHED the biggest ones and still have the rest already on our radar. Get details on how launch is going below.
Cocos
SEPTEMBER 3, 2024
toiyeuvietnam: When I build for Android mobile, the sprite default_splash I set to a black background has alpha 100 but when I open it on mobile it looks like 255. Are you using apk directly made from cocos or making any changes in android studio ?
Game Wisdom
SEPTEMBER 3, 2024
Game Design Guide For 2D Platformer Design Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this new series, the game design guides look at specific genres and how to learn them through playing a variety of games in them. In this episode, I go with the 2D platformer – why its … The post Game Design Guide For 2D Platformer Design appeared first on Game Wisdom.
Cocos
SEPTEMBER 3, 2024
When I build for Android mobile, the sprite default_splash I set to a black background has alpha 100 but when I open it on mobile it looks like 255.
Game Wisdom
SEPTEMBER 3, 2024
5 Top Tips For Online Gambling Newbies Josh Bycer josh@game-wisdom.com Online gaming is currently the most convenient way of stepping into the world of video games. With numerous long-running and new-emerging platforms on the Web horizon, new gamers can choose from many options. The same goes for beginners in the … The post 5 Top Tips For Online Gambling Newbies appeared first on Game Wisdom.
Cocos
SEPTEMBER 3, 2024
When I build for Android mobile, the sprite default_splash I set to a black background has alpha 100 but when I open it on mobile it looks like 255.
Logic Simplified
SEPTEMBER 3, 2024
Extended Reality or XR is a technology transforming the business landscape across different industries. XR covers augmented, virtual, and mixed reality and an extensive range of real and virtual environments. Its capabilities go far beyond our imagination, which comes with the possibility of these technologies working together in diverging ways. To better understand how this technology has unfolded so far, we need to get our heads around Augmented Reality, Virtual Reality, and Mixed Reality.
Cocos
SEPTEMBER 3, 2024
When I build for Android mobile, the sprite default_splash I set to a black background has alpha 100 but when I open it on mobile it looks like 255.
Smart Fox Server
SEPTEMBER 3, 2024
Our new set of Godot video tutorials has been fully released and is available on our YT channel. Additionally we have published an update for our client API in C# , Java and Javascript. Download and release notes are available in our download section.
Cocos
SEPTEMBER 3, 2024
When I build for Android mobile, the sprite default_splash I set to a black background has alpha 100 but when I open it on mobile it looks like 255.
Grid Sage Games
SEPTEMBER 3, 2024
Yet more ways to enhance the play experience through large creatures that occupy multiple grid cells in a roguelike.
Cocos
SEPTEMBER 3, 2024
Mini-Game Runtime In China, many popular mini-game platforms, such as WeChat, Douyin (TikTok), QQ, and Kwai, have opted for Mini-Game Runtime technology architecture rather than the traditional H5/Webview as their runtime environment. Similarly, quick game platforms from smartphone manufacturers like Huawei, Xiaomi, OPPO, and Vivo, have unanimously chosen Runtime as their runtime environment.
Ask a Game Dev
SEPTEMBER 3, 2024
The answer to your question is "The game generally swallows extra inputs", because that's what makes the most sense. Inputs are parsed by checking controller state from frame to frame. A "button pressed" event is going from "button up" state on frame N to "button down" on frame N+1. A "button held" state is going from "button down" on frame N to "button down" on frame N+1.
Cocos
SEPTEMBER 3, 2024
[GradientSprite.ts] @ccclass("GraidentSprite") @executeInEditMode(true) export class GraidentSprite extends Component { @property private _startColor: Color = new Color(255, 0, 0, 255); @property({ type: Color }) set startColor(value: Color) { this._startColor = value; this.updateMaterial(); } get startColor(): Color { return this._startColor; } // endColor, angle, edge1, and edge2 were declared in the same way as startColor. private updateMaterial() { if (this.sprite && this.sprite.cust
Cocos
SEPTEMBER 3, 2024
[GradientSprite.ts] @ccclass("GraidentSprite") @executeInEditMode(true) export class GraidentSprite extends Component { @property private _startColor: Color = new Color(255, 0, 0, 255); @property({ type: Color }) set startColor(value: Color) { this._startColor = value; this.updateMaterial(); } get startColor(): Color { return this._startColor; } // endColor, angle, edge1, and edge2 were declared in the same way as startColor. private updateMaterial() { if (this.s.
Cocos
SEPTEMBER 3, 2024
OMG… I made a very basic mistake. I didn’t get any error messages when I ran it in the editor, so I didn’t look at it in the browser, assuming there was nothing there. Thanks for the help. But I got an error saying asset not found. I’m new to cocos creator so I don’t know a solution. ERROR : The asset 346ed7e7-bcb7-4ada-89da-c9f87571895b@fab0c is missing!
Cocos
SEPTEMBER 3, 2024
[GradientSprite.ts] @ccclass("GraidentSprite") @executeInEditMode(true) export class GraidentSprite extends Component { @property private _startColor: Color = new Color(255, 0, 0, 255); @property({ type: Color }) set startColor(value: Color) { this._startColor = value; this.updateMaterial(); } get startColor(): Color { return this._startColor; } // endColor, angle, edge1, and edge2 were declared in the same way as startColor. private updateMaterial() { if (this.s.
Cocos
SEPTEMBER 3, 2024
Hello @mmyduckx , i also tried the same using an cdn link for remote loading, here is the attached screenshot for the respective code: But it is producing the same error on ios.
Cocos
SEPTEMBER 3, 2024
i’m creating a counter when switching tabs back i’m not getting it correct i use EVENT_SHOW and EVENT_HIDE cocos creator ver 3.8 please help me!
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