Tue.Sep 03, 2024

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Jyamma Games, other devs claim Microsoft 'doesn't care' about their Xbox ports

Game Developer

More third-party studios are speaking out about their difficulties making (or porting) their games for Xbox's dual current-gen consoles.

Console 260
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Sony pulls Concord from sale with immediate effect

GamesIndustry.biz

Sony is immediately pulling hero shooter Concord from sale and turning off its servers a week today, September 6. Although Firewalk Studios' AA shooter released less than two weeks ago on August 23, Firewalk Studios' game director Ryan Ellis confirmed in a statement posted to PlayStation Blog that it would be taking the game offline whilst the team "determine the best path ahead.

Studios 130
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Trending Sources

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Tilting Point making layoffs that could impact 20 percent of global workforce

Game Developer

The mobile publisher has spent big in recent years, but is now downsizing in response to 'tough' market conditions.

Mobile 259
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"Sega isn't limiting us": Rovio's first year after the €706m acquisition

GamesIndustry.biz

It may not seem like it, but it's been just over a year since Sega acquired Rovio in a deal worth €706 million. Now a subsidiary of Sega's Europe division, the Finnish-based Rovio has spent the past 12 months integrating into Sega and providing tools and support in expanding the Japanese firm's capabilities on mobile. These efforts will culminate in the release of its battle royale title Sonic Rumble this winter.

Mobile 131
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Zynga sells web3 game Sugartown to D20 Labs

Game Developer

D20 Labs is made up of Zynga's former web3 staff, and plans to develop Sugartown and other projects into 'the future of rewarded play.

Games 235
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Zynga exits web3 project Sugartown

GamesIndustry.biz

Zynga has pulled out of its web3 project Sugartown, and sold it to a new company called D20. The move was announced by the latter on social media , saying it had "acquired all products and assets under Sugartown from Zynga." D20 was co-founded by Matt Wolf (previously VP of web3 gaming at Zynga) and Tommy Ngo (former general manager for web3 at Zynga).

Media 116
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Firewalk and Sony ground Concord, promise to 'explore options' for improvement

Game Developer

The troubled hero shooter is going back to the space board so Firewalk can figure out how to make it land with players.

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More Trending

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Rocksteady cuts staff following Suicide Squad's underperformance

Game Developer

The layoffs largely hit Rocksteady's QA team, which sources said will greatly affect the developer's product quality for the worse.

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Did Sony send Concord out to die? | Microcast

GamesIndustry.biz

The latest episode of The GamesIndustry.biz Microcast is available to download now, offering a quick dive into the biggest stories of the past week. This week, we talk about the struggles of Concord, PlayStation's latest foray into the live service space, and the potential reasons behind the hero shooter's failure to pull in the number of players seen by other multiplayer outings - including Sony's own recent hit Helldivers 2.

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'Sleep tight, Hopoo Games': Risk of Rain developer goes dark as key staffers join Valve

Game Developer

The studio has cancelled an upcoming project codenamed 'Snail.

Studios 267
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Risk of Rain dev Hopoo Games on hiatus as co-founders join Valve

GamesIndustry.biz

US-based indie studio and Risk of Rain developer Hopoo Games appears to be taking a break as multiple members of the team, including its two co-founders, take on roles at Valve. The developer announced the move in a series of posts on X , stating that co-founders Duncan Drummond and Paul Morse — "alongside many other talented members at Hopoo Games" — will be working on game development for the Half-Life and Counter-Strike studio.

Indy 117
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'We were just fighting to keep the lights on:' 1047 Games founder on ditching Splitgate to create a scalable sequel

Game Developer

'That's one thing I learned for sure: players always want more.

Fighting 189
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Introducing Two Sisters, a dark journey!

Indie DB

“Two Sisters” is a first-person horror game where players take on the role of photographer Barbara. She must document an abandoned village with a dark past, uncovering secrets and facing distorted realities. The game features 1990s environments.

Horror 93
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Tilting Point to lay off around 90 employees

GamesIndustry.biz

Narcos developer Tilting Point is in the process of laying off up to 90 employees. The information was confirmed to MobileGamer.biz , with CEO Kevin Segalla telling the publication that the studio has done "everything [it] can to maintain the shape of the business as long as possible" but layoffs were necessary to "continue operating a healthy ongoing company.

Studios 74
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Orx Portable Game Engine

Indie DB

The ORX community is pleased to announce the 1.15 release. There are a substantial amount of changes in this 15th main release since 2009.

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Ann Summers to support the MCV/DEVELOP Women in Games Awards

Game Development News

We are excited to announce our newest sponsor for the awards on the 26th of September.

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Electronic Arts streamlines game patching with AWS

AWS Games

This post was co-authored by Bryan Chiu, Site Reliability Engineer, EA. Electronic Arts (EA) engages players around the globe in immersive games across PC, console, and mobile. Known for popular game franchises including EA Sports FC, Madden NFL, Battlefield, and Apex Legends, EA regularly releases new game versions to mitigate issues, make improvements, and add new in-game content.

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Unreal September 2024 Asset Giveaway

Game From Scratch

GameFromScratch.com Unreal September 2024 Asset Giveaway It is time for the first Epic Games Unreal Engine asset giveaway for September 2024. The first Tuesday of every month Epic Games give away a number of Unreal Engines from the UE Asset Marketplace and September is no exception. This month we have 5 “Free for the Month” assets, […] The post Unreal September 2024 Asset Giveaway appeared first on GameFromScratch.com.

Asset 64
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Build mobile android compress ect1 alpha

Cocos

toiyeuvietnam: When I build for Android mobile, the sprite default_splash I set to a black background has alpha 100 but when I open it on mobile it looks like 255. Are you using apk directly made from cocos or making any changes in android studio ?

Alpha 52
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Game Design Guide For 2D Platformer Design

Game Wisdom

Game Design Guide For 2D Platformer Design Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this new series, the game design guides look at specific genres and how to learn them through playing a variety of games in them. In this episode, I go with the 2D platformer – why its … The post Game Design Guide For 2D Platformer Design appeared first on Game Wisdom.

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Cocos Runtime, the technical foundation for mini-game platforms

Cocos

Mini-Game Runtime In China, many popular mini-game platforms, such as WeChat, Douyin (TikTok), QQ, and Kwai, have opted for Mini-Game Runtime technology architecture rather than the traditional H5/Webview as their runtime environment. Similarly, quick game platforms from smartphone manufacturers like Huawei, Xiaomi, OPPO, and Vivo, have unanimously chosen Runtime as their runtime environment.

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5 Top Tips For Online Gambling Newbies

Game Wisdom

5 Top Tips For Online Gambling Newbies Josh Bycer josh@game-wisdom.com Online gaming is currently the most convenient way of stepping into the world of video games. With numerous long-running and new-emerging platforms on the Web horizon, new gamers can choose from many options. The same goes for beginners in the … The post 5 Top Tips For Online Gambling Newbies appeared first on Game Wisdom.

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Build mobile android compress ect1 alpha

Cocos

When I build for Android mobile, the sprite default_splash I set to a black background has alpha 100 but when I open it on mobile it looks like 255.

Alpha 52
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Godot videos and API updates

Smart Fox Server

Our new set of Godot video tutorials has been fully released and is available on our YT channel. Additionally we have published an update for our client API in C# , Java and Javascript. Download and release notes are available in our download section.

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Build mobile android compress ect1 alpha

Cocos

When I build for Android mobile, the sprite default_splash I set to a black background has alpha 100 but when I open it on mobile it looks like 255.

Alpha 52
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5 Real-World Applications of Extended Reality

Logic Simplified

Extended Reality or XR is a technology transforming the business landscape across different industries. XR covers augmented, virtual, and mixed reality and an extensive range of real and virtual environments. Its capabilities go far beyond our imagination, which comes with the possibility of these technologies working together in diverging ways. To better understand how this technology has unfolded so far, we need to get our heads around Augmented Reality, Virtual Reality, and Mixed Reality.

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Build mobile android compress ect1 alpha

Cocos

When I build for Android mobile, the sprite default_splash I set to a black background has alpha 100 but when I open it on mobile it looks like 255.

Alpha 52
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Multitile Actors, Revisited

Grid Sage Games

Yet more ways to enhance the play experience through large creatures that occupy multiple grid cells in a roguelike.

Tile 40
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Build mobile android compress ect1 alpha

Cocos

When I build for Android mobile, the sprite default_splash I set to a black background has alpha 100 but when I open it on mobile it looks like 255.

Alpha 52
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Do games deal ensure all gamepad or keyboard inputs are processed? Input devices are polled anywhere from 125 to potentially 1000 times a second, but games often update 30 to 60 times a second. Say a gamepad sends button data 120 times a second, and the game runs at 30 fps. A player could tap and release a button in between two game frames. Does the game ignore the button in that case? Does it queue it up? If so, what happens when the queued up buttons conflict (i.e. jump, then crouch)?

Ask a Game Dev

The answer to your question is "The game generally swallows extra inputs", because that's what makes the most sense. Inputs are parsed by checking controller state from frame to frame. A "button pressed" event is going from "button up" state on frame N to "button down" on frame N+1. A "button held" state is going from "button down" on frame N to "button down" on frame N+1.

Dev 52
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Load Remote Bundle Error on iOS

Cocos

Hello @mmyduckx , i also tried the same using an cdn link for remote loading, here is the attached screenshot for the respective code: But it is producing the same error on ios.

Code 40
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Shader doesn't work on brower, or run it in the editor

Cocos

[GradientSprite.ts] @ccclass("GraidentSprite") @executeInEditMode(true) export class GraidentSprite extends Component { @property private _startColor: Color = new Color(255, 0, 0, 255); @property({ type: Color }) set startColor(value: Color) { this._startColor = value; this.updateMaterial(); } get startColor(): Color { return this._startColor; } // endColor, angle, edge1, and edge2 were declared in the same way as startColor. private updateMaterial() { if (this.sprite && this.sprite.cust

Shaders 40
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Shader doesn't work on brower, or run it in the editor

Cocos

[GradientSprite.ts] @ccclass("GraidentSprite") @executeInEditMode(true) export class GraidentSprite extends Component { @property private _startColor: Color = new Color(255, 0, 0, 255); @property({ type: Color }) set startColor(value: Color) { this._startColor = value; this.updateMaterial(); } get startColor(): Color { return this._startColor; } // endColor, angle, edge1, and edge2 were declared in the same way as startColor. private updateMaterial() { if (this.s.

Shaders 40
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Shader doesn't work on brower, or run it in the editor

Cocos

OMG… I made a very basic mistake. I didn’t get any error messages when I ran it in the editor, so I didn’t look at it in the browser, assuming there was nothing there. Thanks for the help. But I got an error saying asset not found. I’m new to cocos creator so I don’t know a solution. ERROR : The asset 346ed7e7-bcb7-4ada-89da-c9f87571895b@fab0c is missing!

Shaders 40
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Shader doesn't work on brower, or run it in the editor

Cocos

[GradientSprite.ts] @ccclass("GraidentSprite") @executeInEditMode(true) export class GraidentSprite extends Component { @property private _startColor: Color = new Color(255, 0, 0, 255); @property({ type: Color }) set startColor(value: Color) { this._startColor = value; this.updateMaterial(); } get startColor(): Color { return this._startColor; } // endColor, angle, edge1, and edge2 were declared in the same way as startColor. private updateMaterial() { if (this.s.

Shaders 40
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Shader doesn't work on brower, or run it int the editor

Cocos

[GradientSprite.ts] @ccclass("GraidentSprite") @executeInEditMode(true) export class GraidentSprite extends Component { @property private _startColor: Color = new Color(255, 0, 0, 255); @property({ type: Color }) set startColor(value: Color) { this._startColor = value; this.updateMaterial(); } get startColor(): Color { return this._startColor; } // endColor, angle, edge1, and edge2 were declared in the same way as startColor. private updateMaterial() { if (this.sprite && this.sprite.cust

Shaders 40
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Build mobile android compress ect1 alpha

Cocos

When I build for Android mobile, the sprite default_splash I set to a black background has alpha 100 but when I open it on mobile it looks like 255.

Alpha 40