Buckshot Roulette Community Spotlight
Indie DB
JULY 27, 2024
Today’s post is a bit special, since we’ll be announcing the results of Mike’s BUCKSHOT ROULETTE OC Contest from Twitter.
Indie DB
JULY 27, 2024
Today’s post is a bit special, since we’ll be announcing the results of Mike’s BUCKSHOT ROULETTE OC Contest from Twitter.
Cocos
JULY 27, 2024
HI all! I use Cocos Creator version 3.8.3 and Blender version 4.2. I read the documentation “ Importing Models Exported from DCC Tools ” and started creating models. First, I created a weapon. I checked that the axes match the documentation. I exported the model. I open it in Cocos Creator and see the scale on all axes is 100 and the model is rotated by -90 degrees along the X axis.
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Indie DB
JULY 27, 2024
Take a look at some of the new additions like PBR materials and Multiplayer improvements.
Cocos
JULY 27, 2024
Hi, I am using DEVICEMOTION with v2.0.10 CC project. I use the following code, however the node I am trying to move with devicemotion is unresponsive when tested on a mobile device with tilt. cc.systemEvent.setAccelerometerEnabled(true); cc.systemEvent.on(cc.SystemEvent.EventType.DEVICEMOTION, this.onDeviceMotionEvent, this); onDeviceMotionEvent: function (event) { event.acc.x = this.ballAccel.x; event.acc.y = this.ballAccel.y; cc.log(event.acc.x + " " + event.acc.y); }, Even though event.acc.x
Cocos
JULY 27, 2024
Hi all! I am using Cocos Creater version 3.8.3 and Blender version 4.2. The SkeletalAnimation component has a Sockets field. I have to manually configure sockets. The documentation for Cocos Creator version 3.8 says: The socket model in the FBX or glTF asset will automatically interface to the socket system without any manual operation. How do I set up these sockets in Blender?
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