Tue.Mar 18, 2025

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'I'm worried about the death of art:' What will generative AI cost us in the end?

Game Developer

EA software engineer David 'Rez' Graham issues a stark warning to GDC 2025 attendees.

Art 314
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Blender 4.4 Released

Game From Scratch

GameFromScratch.com Blender 4.4 Released Along side the long-awaited GIMP 3 release we have another open-source icon doing a major release, Blender 4.4. The Blender 4.4 release is heavily focused on improving and refining the core experience using Blender, paying old technical debt, fixing bugs and more. That isn’t to say there aren’t new features The post Blender 4.4 Released appeared first on GameFromScratch.com.

Bug 74
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The comedic cheat sheet that helped build Tactical Breach Wizards

Game Developer

The process of choosing how to tell a story in a game is just as complicated, if not far more complicated, then whatever story you choose to tell in a game.

Build 218
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Ubisoft reportedly implements "anti-harassment plan" for Assassin's Creed Shadows devs

GamesIndustry.biz

Ubisoft has reportedly implemented an "anti-harassment plan" for developers that worked on Assassin's Creed Shadows.

Dev 117
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Pondering the depths and delights of 'plunderludics' in tapecaria

Game Developer

'I am very interested in movement in gamesthe general embodying you can achieve with different controls, as well as the feeling of mastery and weirdness of exploring a new body.

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PlayStation forms new first-party studio Dark Outlaw Games

GamesIndustry.biz

Sony has formed a new first-party PlayStation studio called Dark Outlaw Games, led by industry veteran Jason Blundell.

Studios 94
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Silent Hill 2 Remake involved finding the 'good enough' and 'not enough' elements of a classic

Game Developer

Silent Hill 2 Remake senior level designer Anna Oporska-Szybisz breaks down the process of preserving what's great about a classic, and finding places that need real renovation.

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The technical magic behind Doctor Strange's portals in Marvel Rivals

Game Developer

Doctor Strange's portals have proven to be one of Marvel Rivals' most beloved mechanics. Here's how they're put together.

Mechanics 148
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Sporty Group opens new UK games development hub

GamesIndustry.biz

Sporty Group has opened a new games development hub in the UK led by former Tower Studios CEO and creative director Jon Hare.

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Cocos creator 2.4.13 full screen portrait mode is upside down in mi browser

Cocos

Cocos creator 2.4.13 full screen portrait mode is upside down in mi browser This is happening in both mi browser in mi phone and mi browser installed on other android phone.

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Digital Reputation Recovery: Navigating Internet Defamation and Content Removal

Game Wisdom

Digital Reputation Recovery: Navigating Internet Defamation and Content Removal Josh Bycer josh@game-wisdom.com The digital age has transformed how we communicate, share information, and build reputations. However, this transformation also brings challengesamong them, the risk of online defamation. When misleading or harmful content is published about an individual or business, it can have … The post Digital Reputation Recovery: Navigating Internet Defamation and Content Removal appeared f

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How to add "Click Events" to a cc.Button programmatically?

Cocos

For example, I can add Click Events on the UI for a cc.Button: But now I want to add Click Events programmatically, which I dont want to use node.on() because I want to reuse the Transition set at the UI, which function should I call to add Click Events programmatically, which equivalent to I set it at the UI? And also which function should I call to remove Click Events of the cc.Button?

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How to add "Click Events" to a cc.Button programmatically?

Cocos

Just modify button.clickEvents like a normal array: // add click event let eHandler = new cc.Button.EventHandler(); eHandler.target = this.node; // Node target eHandler.component = component; // Component name eHandler.handler = handler; // callback function name eHandler.customEventData = customEventData; // custom click data button.clickEvents.push(eHandler); // add to list Remove all click events: button.

Data 52
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How do I make a property to allow multiple selections from the available engine and custom layers in typescript (3.8.5)?

Cocos

I just look up engine source code of Camera component, maybe this could help you: @property({serializable: true}) _visibility: number = pipeline.CAMERA_DEFAULT_MASK @type(Layers.BitMask) get visibility () { return this._visibility } set visibility (val) { this.

Engine 40
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How to Play a Sound Effect in Cocos2d-x 4.0 C++

Cocos

Im making a platformer and I want to have a.wav sound effect to play when I jump. I tried both SimpleAudioEngine and AudioEngine and both didnt work. Thank you.

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(2.4.5)When try to use scheduleOnce to append animation A with animation B, animation A seems look abnormal sometimes?

Cocos

For example, sometimes I want to play animation A and then wait until animation A ends and then play animation B, when I try the code something as the following: this.scheduleOnce(function(){ this.scheduleOnce(function(){ this.animationArray[n].playAdditive("down_"+j); }.bind(this),this.animationArray[n].playAdditive("right_"+i).duration); }.bind(this),n*timeInterval); the first animation (right_"+i) seems look abnormal sometimes.

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(2.4.5)When try to use scheduleOnce to append animation A with animation B, animation A seems look abnormal sometimes?

Cocos

I created a project to test it, which is a canvas that would emit 20 numbers when button started: And it is the game project (cocos creator version:2.4.5): NewProject.zip (308.4 KB) The canvas would emit 20 numbers, which each number starts move right and then move down. move down is played after move right is finished, and move down and move right are 2 separate animations.

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How do I make a property to allow multiple selections from the available engine and custom layers in typescript (3.8.5)?

Cocos

Hi. Id like to be able to have a component property that allows multiple selections in the Inspector. For some physics settings, Ive managed to create a dropdown to allow me to pick a layer from those listed in the Node layer manager but Im struggling when it comes to allowing the user to select multiple layers (like you can in the inspector for the Camera components Visibility property).