Tue.Aug 20, 2024

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Bridging history and gameplay: Lessons from historiographical video game design

Game Developer

As a historian specializing in Japanese history, my journey into the realm of historiographical video game design has been transformative. My work primarily revolves around modern and contemporary Japanese history, with a particular interest in the daily lives and political consciousness of working people. This post chronicles that journey, highlighting key lessons learned and offering practical insights for game developers interested in integrating historical accuracy into their designs.

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Top 3 Websites for Learning Shaders

That One Game Dev

In this article, I will mention 3 great websites to learn how to create your shaders in GLSL that you shouldn't miss out on! The post Top 3 Websites for Learning Shaders appeared first on That One Game Dev.

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Obituary: Atsuko Tanaka, game and anime voice actor, dies at age 61

Game Developer

Tanaka's many voice acting roles for games includes Nier: Replicant, the Bayonetta games, and Dragon Age II.

Animation 299
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Exploring the challenges of AI-generated art in game development

GamesIndustry.biz

Speaking at Devcom today, Red Meat Games creative content strategist Judy Ehrentraut discussed the importance of ethically training generative AI models, and how certain tools can be utilised during game development. "AI is the biggest buzzword and it's either hyped as the new way to solve every productivity problem, or it's received with a groan," Ehrentraut acknowledged.

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Deep Dive: Behind the starkly stylish art direction of Bloodless

Game Developer

Developing a minimalist look meant maximizing the use of internal tools, particularly for lighting and water effects.

Art 284
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Masters of Albion is Peter Molyneux's final shot at redemption (probably)

GamesIndustry.biz

Opinions on Peter Molyneux vary. For some, he's a whimsical raconteur responsible for some of the most inspirational games in this industry. For others, he's someone who wilfully misleads fans and has somewhat sullied his reputation with ill-advised pivots into motion controls, Kickstarter and NFTs.

Games 140
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Microsoft really wants you to know day one releases no longer 'standard' on Xbox Game Pass

Game Developer

Subscribers who want consistent day one access to Xbox's first-party lineup will need to trade up or wait for the games to join the Standard tier.

Games 247

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Black Myth: Wukong opens to 2.2 million Steam players

Game Developer

Game Science's action-RPG has clearly found an audience on PC, most of which comes straight from Chinese players.

PC 218
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Black Myth: Wukong breaks single-player Steam records on day one with 2m concurrent users

GamesIndustry.biz

Black Myth: Wukong was released today, and already it has set new records on Steam. At the time of writing, the game is being played by 2.13 million concurrent users making it the best performing single-player game of all time by this metric. It more than doubles the record Cyberpunk 2077 set when it launched in 2020 , when it reached one million concurrent users within two hours of its debut.

Writing 116
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Reikon Games' Ruiner to receive film adaptation by Universal Pictures

Game Developer

The 2017 sci-fi shooter's film adaptation is being headed up by Wes Ball, director of Sony's upcoming Zelda movie.

Film 199
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Gamescom scraps Best Nintendo Game Award due to "too few submissions"

GamesIndustry.biz

Gamescom has scrapped its Best Nintendo Game Award due to a lack of nominees. Gamescom's award committee confirmed it had received "too few submissions" for the award category to go ahead this year. This is the first time since the Gamescom awards were split into platform-specific categories back in 2011 that there will be no award for Best Nintendo Switch game.

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Backyard Sports is back after an extended offseason via Playground Productions

Game Developer

The fondly remembered sports franchise will return to games (and other media) soon.

Media 225
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Virtuos acquires British indie game developer Third Kind Games

GamesIndustry.biz

Virtuos has acquired British indie game developer, Third Kind Games. Virtuos says the acquisition will enhance its "AAA co-development capabilities and establish a new foothold for Virtuos in the UK." The buyout will not affect the game's management, as Virtuos says Third Kind - which employs over 70 in Leamington Spa, UK, and has worked on games like Fable, Forza Horizon 4, and Sea of Thieves - will continue to be led by its nine co-founders, all of whom formerly worked at Activision.

Indy 126
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Letting Apex Legends players go guns akimbo was harder than you might think

Game Developer

Fancy first-person animations can create a surprising degree of tech debt.

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Deploy the First On-Device Small Language Model for Improved Game Character Roleplay

Nvidia

At Gamescom 2024, NVIDIA announced our first on-device small language model (SLM) for improving the conversation abilities of game characters. We also announced. At Gamescom 2024, NVIDIA announced our first on-device small language model (SLM) for improving the conversation abilities of game characters. We also announced that the first game to showcase NVIDIA ACE and digital human technologies is Amazing Seasun Games’ Mecha BREAK, bringing its characters to life and providing a more dynamic and

AI 102
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Embracing remote work: A blueprint for success and employee wellbeing

Game Developer

Insights from Green Man Gaming on sustaining productivity and satisfaction in a fully remote environment.

Games 254
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Tencent wins Gamescom's 2024 sustainability award

GamesIndustry.biz

Tencent has secured Gamescom's 2024 sustainability award. Tencent Americas president Brent Irvin accepted the award from Playing for the Planet at Gamescom's Opening Night Live. The award celebrates organisations that demonstrate public commitments to sustainable values, as well as share their approaches to carbon accounting and emissions reductions.

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3D animation Problem

Cocos

I have a problem with 3D animation. When a keep animation full time of it everything oke. But when a split it in small animation with a range of frame time. Render problem appear at the same frame in 2 animation full and splitted like image below.

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Space Ape shuts down its nine-year-old RTS Rival Kingdoms

GamesIndustry.biz

Space Ape has shut down Rival Kingdoms, saying it had been "a privilege" to have run the RTS game penned by Rhianna Pratchett for almost a decade. The developer said it had no plans to sell or transfer the mobile game to another company, revive it, develop a sequel, or permit players to play the game on private servers. Whilst the developer stopped short of revealing why it had decided to shutter the game, a statement posted on its website said, "all games have a life cycle, and Rival Kingdoms i

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What is the interview progress for a junior gameplay programmer?

Ask a Game Dev

The process for hiring a programmer is fairly standard, regardless of the programmer’s specialty (gameplay, graphics, network, engine, etc.). It usually goes something like this: 1. We get your resume somehow (either from your submission or a recruiter or something) and decide we think you have enough experience doing the work we need someone to do.

Dev 52
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Values Value: Raising women's salary expectations will help close the gender pay gap

GamesIndustry.biz

Encouraging women to request higher pay — and not just to match the salaries of their male counterparts — could be the key to closing the gender pay gap. That's according to Tanja Loktionova, founder of Values Value, who presented the findings of the recruitment agency's annual salary survey at Devcom yesterday. During her session, she showed that not only do women earn less than men in almost every discipline within the games industry, but they also expect less when asked what salar

Games 110
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Maximizing Player Retention: Tips for Mobile Game Developers

Starloop Studios

In mobile games, player retention is one of the most important considerations for their continued success. Though much of a game’s success regardless of platform can be determined by its sales and critical reception, continuous player retention is the lifeblood of many mobile games. There is no singular secret sauce that guarantees [.] The post Maximizing Player Retention: Tips for Mobile Game Developers appeared first on Starloop Studios.

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The biggest challenges for indie developers, with Jason Della Rocca | Podcast

GamesIndustry.biz

As part of our series of daily podcasts from Devcom and Gamescom 2024, GamesIndustry.biz editor-in-chief James Batchelor is joined by Execution Labs co-founder and former IGDA Montreal executive director Jason Della Rocca. Drawing on Della Rocca's years of experiences working with indie developers, we discuss the biggest challenges these studios face in today's market, from the impact of layoffs and studio closures to the shrinking indie publisher scene.

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gamescom’s Tim Endres and Stefan Heikhaus: “We simply want everyone to enjoy themselves and to leave with one thought: ‘I’m excited for gamescom 2025!’”

Game Development News

On the eve of this year’s event, Tim Endres and Stefan Heikhaus – respectively the directors of gamescom at Kolenmesse (the venue) and game (Germany’s industry trade body) – took the time to answer our questions, on everything from organising gamescom 2024 to what it’s legacy might be.

Games 52
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Game Jam Planning Resource Pack

Cloudy Heaven Games

As part of the ongoing sets of practice game jams that we have been doing, I have started creating a free resource pack, available for download. This project contains tools and templates to help you plan … Continue reading → The post Game Jam Planning Resource Pack appeared first on Cloudy Heaven Games.

Games 52
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[From the industry] Ukie 2024 Video Games Growth Programme adds Department for Business and Trade and reveals this year’s cohort

Game Development News

Ukie in partnership with Tencent Games is today announcing that the Department for Business and Trade (DBT) is joining the 2024 Video Games Growth Programme as a key partner, highlighting the government’s commitment to supporting growth for British Business.

Games 52
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How Much Does it Cost for Mobile App Development in 2024?

Artoon

With mobile app revenue projected to exceed $407 billion by 2026, it’s […] The post How Much Does it Cost for Mobile App Development in 2024? appeared first on Artoon Solutions.

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