Sun.Oct 08, 2023

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The meaningful choices that made Stray Gods developer Summerfall Studios

Game Developer

During an incredibly candid closing keynote at GCAP 2023, four members of the Summerfall team recalled how the studio has evolved for the better since its inception.

Studios 305
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Blue Maiden Demo Release

Indie DB

We are very excited to announce that next Monday, October 9th we are going to launch the Blue Maiden Demo at the Steam Next Fest and we would be very happy if you could play the demo.

Demo 87
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Trending Sources

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Pixel perfect rendering problem

Cocos

I’m having trouble rendering pixel art without sub-pixel distortion. All I’ve done with this project is imported a TMX file as a tilemap, and while it renders correctly in game without modifications, it renders incorrectly in the editor and also when using integer scaling (2x, 3x, etc). Of course, I’ve also enabled Nearest filtering on the images used in the tilemap.

Pixel 52
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Horizon's Mirage - Time reduction ability

Indie DB

Added a time slow ability to the game. With this ability the player can slow down the time up to 80 percent.

Games 78
Join the IGDA Community
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AI art fantasies (av) Android app

Cocos

This app downloads images from Firebase Storage. There is a simple editor to change the selected image color, add text (box) and a pad for the clock. You can then set the image as a wallpaper, lock-screen, or share it as a postcard.

Fantasy 52
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2D skeletal animation through JSON or code without external tools

Cocos

I have this card dealer. I want her to exhibit some kind of movement such as moving to and fro. I also want her hair to sway sideways. If possible I would like to control her hand movements through code as well. Is this kind of skeletal animation possible in Cocos Creator?

More Trending

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Pixel perfect rendering problem

Cocos

I’m having trouble rendering pixel art without sub-pixel distortion. All I’ve done with this project is imported a TMX file as a tilemap, and while it renders correctly in game without modifications, it renders incorrectly in the editor and also when using integer scaling (2x, 3x, etc). Of course, I’ve also enabled Nearest filtering on the images used in the tilemap.

Pixel 52
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Collider/Trigger event problem in Windows/Android Build

Cocos

Issue: Collider and Trigger event callbacks are not functioning as expected on Windows and Android builds. The logic appears to be working correctly on web builds and in the Cocos C editor. Gameplay Description: At the start, the character (Pink Capsule) falling towards the ground. Upon contact with the Yellow box, a Trigger event is triggered by the script.

Build 52
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Cocos creator 3.8 get notified when spine animation has finished playing

Cocos

I suppose I need to use the AnimationStateListener but I’d like to know if I need to use the complete or end method or an animation which doesn’t loop. Code examples are welcome.

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How to run Jest unit tests with Cocos creator version 3.8

Cocos

I use Jest to write unit tests for my Cocos 3.8 project. When running the tests, I got an error like this: Test suite failed to run Cannot find module 'cc' from 'myclass.test.ts' > 1 | import { log, Node} from 'cc'; | ^ How should I configure Jest to work with Cocos 3.8?

Writing 40
Join the IGDA Community
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AI art fantasies (av) Android app

Cocos

play.google.com AI art fantasies (av) Choose an image for phone wallpaper / screen lock, or share it as a postcar. Free This app downloads images from Firebase Storage. There is a simple editor to change the selected image color, add text (box) and a pad for the clock. You can then set the image as a wallpaper, lock-screen, or share it as a postcard.

Fantasy 40
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2D skeletal animation through JSON or code without external tools

Cocos

I have this card dealer. I want her to exhibit some kind of movement such as moving to and fro. I also want her hair to sway sideways. If possible I would like to control her hand movements through code as well. Is this kind of skeletal animation possible in Cocos Creator?

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Spine runtime problem: adding animation to the empty queue doesn't start the animation

Cocos

I added animation to sp.Skeleton by calling addAnimation but this doesn’t start the amimation. if (this.playerDealing == null) { const cardDealing = instantiate(this.playerDealingPrefab); console.log('this.playerDealing', cardDealing); cardDealing.parent = this.bgUpper; if (cardDealing.isValid) { cardDealing.setPosition(37, -100, 0); } const spinePlayer = cardDealing.getComponent(sp.Skeleton); this.playerDealing = cardDealing; spinePlayer.addAnimation(10, "animation", false); this.

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AI art fantasies (av) Android app

Cocos

This app downloads images from Firebase Storage. There is a simple editor to change the selected image color, add text (box) and a pad for the clock. You can then set the image as a wallpaper, lock-screen, or share it as a postcard.

Fantasy 40
Join the IGDA Community
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[Bug?]Cannot create and edit Real Curve in 3.8 Editor

Cocos

Hello, we will support new RealCurve in the future so you can edit it in the editor. For the time being, you can give the property default data, as shown in the following code @property(RealCurve) realCurve = (() => { const curve = new RealCurve(); curve.

Editing 40
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Pixel perfect rendering problem

Cocos

I’m having trouble rendering pixel art without sub-pixel distortion. All I’ve done with this project is imported a TMX file as a tilemap, and while it renders correctly in game without modifications, it renders incorrectly in the editor and also when using integer scaling (2x, 3x, etc). Of course, I’ve also enabled Nearest filtering on the images used in the tilemap.

Pixel 40
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Unable to connect websocket after building Android cocos cretor 2.4.5

Cocos

Below is my code, I think there is a problem when exporting android, I only get an error after exporting android, if building mobile web it works perfectly. cocos cretor 2.4.5 const startTimeout = () => { if (timeoutRef) { clearTimeout(timeoutRef); } timeoutRef = setTimeout(() => { console.warn('No message received for 30 seconds, returning to lobby.'); this.actBack(); // Call the function to return to lobby. }, timeoutDuration); }; // Initially, set the timeout. startTimeout(); this.acP

Build 40
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I need to hire a dev to handle problems on cocos cretor 2.x.x

Cocos

I have problems like when building android, the websocket cannot connect (but it works on mobile web) And other issues, I need to hire someone professional to handle them, please leave a telegram and I will contact you

Mobile 40
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[Bug?]Cannot create and edit Real Curve in 3.8 Editor

Cocos

github.com/cocos/cocos-engine Cannot create and edit Real Curve in 3.8 Editor opened 02:02AM - 08 Oct 23 UTC zhefengzhang Feature Request Needs Triage ### Use Case - ### Problem Description [link] … nnot-create-and-edit-real-curve-in-3-8-editor/59588 [link] demo: [59588.

Editing 40
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Getting width / height / depth of an instantiated node

Cocos

Wow, I missed such critical part, was looking at getComponent(UITransform) but didn’t go forward and type in getBoundingBox, there is also computeAABB which I really need, thanks so much I’ve just checked the API, it was defined inside 2d rendering so I guess it would work if working with UI element. But since I’m creating some object in 3d so the getComponent(UITransfrom) is null, hence the getBoundingBox, and computeAABB is unavailable, I’m currently looking at the Mesh and MeshRenderer, but t

Mesh 40
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Getting width / height / depth of an instantiated node

Cocos

Hi, I’ve found the geometry namespaces in the Cocos Creator v3 docs, but there is no example on how to get AABB of an instantiated node. What I want was getting the size in cocos metrics ( width/ height/ depth ) of the node so that I could placing them next to each other ( based on their width for example ) Is there such function/property that I missed somewhere ?

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Spine runtime problem: adding animation to the empty queue doesn't start the animation

Cocos

I added animation to sp.Skeleton by calling addAnimation but this doesn’t start the amimation. if (this.playerDealing == null) { const cardDealing = instantiate(this.playerDealingPrefab); console.log('this.playerDealing', cardDealing); cardDealing.parent = this.bgUpper; if (cardDealing.isValid) { cardDealing.setPosition(37, -100, 0); } const spinePlayer = cardDealing.getComponent(sp.Skeleton); this.playerDealing = cardDealing; spinePlayer.addAnimation(10.

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Getting width / height / depth of an instantiated node

Cocos

Hi, I found out the way to calculate it now although I need to check the output values to be sure it corrects Since the node only has MeshRenderer ( as we all have seen in Cocos Inspector ), we should get the MeshRenderer component from node and via the model property, get the worldBounds and it’s the AABB of the mesh.

Mesh 40