This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
I’m just leaning skeletalAnimation and just tried skeletalAnimation.crossFade() to make my character smoothly switch from an animation to another But as the attached video, it didn’t change animations smoothly So can anyone please tell me what else I need to do to use “crossFade()” correctly? Thanks!
I’m just leaning skeletalAnimation and just tried skeletalAnimation.crossFade() to make my character smoothly switch from an animation to another But as the attached video, it didn’t change animations smoothly So can anyone please tell me what else I need to do to use “crossFade()” correctly? Thanks!
docs.cocos.com Cocos Creator API Description You can simply use fileUtils.listFiles(folder).length to get number of files in a folder. But the answer maybe not you want, you will get a string[] of file names when use listFIles(), write your own rule to count fileNum. let folder = "xxx"; let files = f.listFiles(folder); let fileNum = files.
I’m just leaning skeletalAnimation and just tried skeletalAnimation.crossFade() to make my character smoothly switch from an animation to another But as the attached video, it didn’t change animations smoothly So can anyone please tell me what else I need to do to use “crossFade()” correctly? Thanks! /uploads/default/original/3X/d/d/ddb46a8fd01d805ca509f81b08cc43ab3855469c.
My game allows custom level creation with a menu to access the locally-saved user-created levels. These levels are saved using Native.FileUtils. Is there some way to get how many files are in any folder foo ?
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content