Fri.Oct 06, 2023

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Developers at Avalanche Studios are unionizing

Game Developer

Over 100 employees of the studio behind the Just Cause series and the upcoming Contraband are joining a Swedish union.

Studios 308
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Mind Diver by Indoor Sunglasses “There are shockingly few games about love”

PreMortem.Games

Mind Diver is an intriguing detective game where you travel in time to fix broken memories from a relationship, investigate the events of one fateful night and unravel the case of a lost loved one. It’s the brainchild of six developers from Copenhagen, operating under the name of Indoor Sunglasses. The game is still in early development, but Co-founder and Creative Director Victor Breum firmly believes in the concept: “It’s a delicious detective loop!

Puzzle 243
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Trending Sources

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CD Projekt workers and other Polish devs unionize under PGWU banner

Game Developer

The Polish Gamedev Workers Union hopes to "improve the employment conditions in the whole industry.

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An allergy to transparency | This Week in Business

GamesIndustry.biz

This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry. This industry is terrified of transparency. From the secrecy around development to the unnecessary NDAs on everything from ex-employees to underwhelming embargoed news, the games industry likes nothing so much as playing its cards close to the chest.

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Valve breaks down what will (and won't) get your game featured on Steam

Game Developer

A new video from Valve breaks down the Steam storefront, and which parts are curated by Valve and which parts are curated algorithmically.

Feature 280
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CD Projekt spent over $120m to save Cyberpunk 2077

GamesIndustry.biz

CD Projekt has spent over $120 million on Cyberpunk 2077 since launch, accounting for updates and bug fixes and the development and marketing of its Phantom Liberty DLC. As revealed during the developer's Investor Day on October 5, CD Projekt has invested 178 million PLN ($40 million) in bringing Cyberpunk 2077 to next-gen consoles and to build the 2.0 update, which added a variety of improvements such as revamped game systems and UI.

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Epic Games to increase Unreal prices for non-game developers

GamesIndustry.biz

Epic Games is raising the price of its Unreal Engine for developers outside the gaming industry. Speaking during a presentation at Unreal Fest 2023, as captured by Fortnite Creative developer ImmatureGamerX on social media and spotted by Game World Observer , Epic Games CEO Tim Sweeney revealed that from next year, industries outside game development will only be able to access Unreal Engine via a seat-based enterprise software licensing model.

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Dredge smashes internal expectations after topping 1 million sales

Game Developer

"We hoped to maybe sell 100,000 copies in our first year.

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Microsoft reportedly aiming to complete Activision Blizzard acquisition next week

GamesIndustry.biz

Microsoft is confident it can complete its $68.7 billion acquisition of Activision Blizzard this time next week. That's according to sources speaking to The Verge , who say that the Xbox firm plans to close the deal on Friday, October 13. Completion is still dependent on the merger being approved by the UK's Competition and Markets Authority, but the body provisionally approved the deal last month and is expected to announce its final decision later today.

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Virtuos Studios seemingly closes Calypte one year after opening

Game Developer

Virtuos Studios subsidiary Calypte appears to be shutting down—just over one year since it launched in September 2022.

Studios 271
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Resident Evil Village on iOS makes cases both for and against cloud streaming | Opinion

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox We don't generally think of mobile games as being graphical powerhouses, but over the years there have been quite a few games which managed high-end visuals on mobile hardware – from early showcases like Infinity Blade through to the enormous open world of Genshin Impact, there have always been games that pushed the envelope of what mobile hardware could do.

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Appeals court finds Quantic Dream in breach of security obligations over obscene material

Game Developer

A Paris appeals court confirmed that Quantic Dream was in breach of its security obligations by allowing a practice of sharing "questionable" photomontages.

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Telltale Games lays off staff in response to "current market conditions"

GamesIndustry.biz

Telltale Games has laid off an unknown number of its team members due to "current market conditions," the California-based studio has confirmed. Former employee and cinematic artist Jonah Huang claimed on social media that the developer "laid most of us off in early September." A spokesperson told GamesIndustry.biz : "We did not take this action lightly, and our commitment to storytelling and finding new ways to do so remains the same.

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Ubisoft deepens cloud streaming investment with Amazon Luna deal

Game Developer

Amazon Luna is now selling individual Ubisoft games that can be streamed on the company's cloud platform.

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Lightning Returns: Final Fantasy XIII's combat system | Why I Love

GamesIndustry.biz

Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. This entry was contributed by Joel Roset, Game Director at developer Noname Studios, whose genre-bending 2D adventure platformer, Worldless published by Thunderful and Coatsink is coming to Xbox, PC, Nintendo Switch and PC on November 21.

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CD Projekt spent $85M developing and promoting Cyberpunk 2077: Phantom Liberty

Game Developer

The Polish studio spent over $63 million on production alone.

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Gaussian Splatting for Real-Time Rendering

Game From Scratch

GameFromScratch.com Gaussian Splatting for Real-Time Rendering Introduced at SIGGRAPH 2023 was a paper called 3D Gaussian Splatting for Real-Time Radiance Field Rendering that set the graphics world on fire. A technology for capturing the real world in 3D similar to NeRF (Neural Radiance Fields), Gaussian Splats have one major advantage that is especially important to game … Gaussian Splatting for Real-Time Rendering Read More The post Gaussian Splatting for Real-Time Rendering appeared fi

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The role of VFX in modern filmmaking

Filmustage

From breathtaking action sequences to otherworldly landscapes, VFX plays a pivotal role in bringing the wildest imaginations to life on the silver screen. This article explores the multifaceted role of VFX in modern filmmaking and its profound impact on the art of storytelling. A Brief History of VFX ?️ The Birth of Visual Effects: Silent Era to Early Talkies The history of visual effects in filmmaking is a captivating journey through the evolution of technology, creativity, and storytelling.

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Pixel Gun 3D mobile has generated $200m in bookings | News-in-brief

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Read more

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USC: Counterforce—Spaceship env

Indie DB

Time to jump into the spaceship environment along with new additions with this update!

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Collider/Trigger event problem in Windows/Android Build

Cocos

Issue: Collider and Trigger event callbacks are not functioning as expected on Windows and Android builds. The logic appears to be working correctly on web builds and in the Cocos C editor. Gameplay Description: At the start, the character (Pink Capsule) falling towards the ground. Upon contact with the Yellow box, a Trigger event is triggered by the script.

Build 52
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How to Use Animation Storyboards

Game Designing

Great things are created with a good plan, which is why any animation project must begin with a storyboard. Sometimes, it’s hard to figure out whether a story is a great idea. When you put the breadth of it on paper, it becomes more apparent if it will work. Having a plan to refer to makes it easy to change certain details while you’re in the middle of the project.

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Typescript compile error

Cocos

the project compiled fine now when i changed the project path. but in the last path where the build fails, it still fails even on a clean checkout. Does cocos cache the sources outside the project folder?

Build 52
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Roblox Error Code E01: How To Instantly Fix The Problem

Game Errors

Are you a Roblox enthusiast who’s been stopped dead in your tracks by the dreaded Error Code E01? This error can be a real game-killer, preventing you from diving into your favorite virtual worlds. But don’t worry! You’re not alone, and there’s a solution. This guide is designed for Roblox players like us, who need a quick and effective way to resolve this issue and get back to gaming.

Code 52
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BIG issue with webp on certain browsers

Cocos

The BIG in the title is kind of a goofy play on words… but the problem is pretty troubling atm and I don’t even know which is the best place to start looking for a solution… Here is the issue: We have recently finished one game with Cocos for launch and are nearing the end of dev for a second… In order to keep our overall project file size down to fit our requirements, we are using webp images.

Dev 52
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Fallout 4 Is Missing.INI: Follow These Steps

Game Errors

A significant number of worldwide players reported that Fallout 4.INI files go missing or become corrupted, leaving them scratching their heads in frustration. In the vast, post-apocalyptic world of Fallout 4, these files serve as the backbone for customizing and optimizing your gaming experience. They allow you to tweak settings, apply mods, and enhance your gameplay.

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Relative positions between nodes belonging to different parents

Cocos

I have one node whose parent is the canvas and 5 other nodes which are children of grandchildren of the root node. I want to move objects from the node which belongs to the root node to the 5 nodes. Therefore I need to find out in vector the relative distance from the source node to each of the 5 nodes. Is there an easy way to get it done?

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Optimize Your Steam Deck Experience by Turning Off GameScope

Game Errors

So, you’ve got your hands on the much-coveted Steam Deck, but you’re finding that GameScope isn’t quite your liking. While GameScope is designed to enhance gaming performance, it may not suit everyone’s needs. If you’re looking to disable GameScope to customize your gaming experience further, you’ve come to the right place.

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Bind a New Module in Engine

Cocos

All paths in the documentation is relative paths to engine root. It’s C:ProgramDatacocoseditors3.8.0resourcesresources3dengine in your editor directory not engine-native. And if you don’t want to modify engine code or don’t want to add a new module in engine, I supposed you want to create binding code for your own classes, you probably need to check out this section : Cocos Creator 3.8 Manual - Swig Tutorial.

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Party Chat: RallyHere’s Trevor Williams on the changes to Hi-Rez, and what their live service game tools can do

Game Development News

Vince Pavey met with Trevor Williams, CMO at RallyHere, to discuss the Hi-Rez backed platform and what its tools can do for live service games - MCV/DEVELOP

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assetManager.parser.parse() doesn't work for Uint8Array in native

Cocos

This way, you can create an imageAsset using Unit8Array data. github.com cocos/cocos-awesome-tech-solutions/blob/3.7.x-release/demo/Creator3.7.3_PartialScreenshot/assets/script/Screenshot2D.ts import { _decorator, Component, Node, Camera, RenderTexture, director, gfx, ImageAsset, renderer, view, Size, Texture2D, SpriteFrame, Sprite, UITransform, spriteAssembler, sys, Vec2, Canvas, warnID, log, error, Button, assetManager, instantiate, Vec3, Label } from 'cc'; import { JSB, PREVIEW } from 'cc/env

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Check out the first episode of the MCV/DEVELOP Podcast, featuring Curve Games chairman and MCV founder Stuart Dinsey

Game Development News

After being in your eyes for 25 years, MCV is now in your ears (again)!

Feature 59
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Identify Unused Assets

Cocos

You can choose to export your scene, which will only select the resources that have been used during the export process. Then, you can import the resource package into a new project. This is a clever way to achieve the same goal.

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2D skeletal animation through JSON or code without external tools

Cocos

Cocos Creator supports importing 2D skeletal animation resources from Spine and DragonBones into projects for use.