Mon.Aug 05, 2024

article thumbnail

Report: NVIDIA's AI tools use loads of scraped internet video

Game Developer

A new report indicates NVIDIA extracts whatever data it can from popular websites and platforms to train its AI products. The company says its practices are legal.

AI 312
article thumbnail

How Outersloth is turning Among Us' success into funding for indies

GamesIndustry.biz

Outersloth has been a "really bad open secret" since 2022. That's what Innersloth's communications director Victoria Tran tells us as we sit down to chat about the new indie fund from Among Us developer Innersloth. Unveiled this June , the initiative aims at providing funding to small studios, with a number of teams already supported including Outerloop Games, Strange Scaffold, and Visai Games.

Indy 142
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Paradox delays Prison Architect 2 and refunds preorders so it can 'improve performance and content'

Game Developer

'We need to raise the quality a bit more to meet the standards we'd like to achieve with this sequel.

Content 310
article thumbnail

Report: Microsoft sets up new AA studio within Blizzard

GamesIndustry.biz

A new AA studio has reportedly been set up within Blizzard. That's according to a report by Windows Central , which said Microsoft and Activision had allegedly "approved the creation of a new team" within Blizzard mostly made up of employees from mobile developer King. Sources told the publication that the new studio will work on AA games "based on existing franchises within the Blizzard universes", highlighting games such as World of Warcraft, Overwatch, and StarCraft.

Studios 130
article thumbnail

EA CEO says studio ‘needed’ genAI for EA College Football 25 development

Game Developer

Andrew Wilson argues College Football 25 needed genAI not just to help recreate all its real-world players, but also to help build the revived series' future.

Studios 309
article thumbnail

Jam City lays off 10% off staff

GamesIndustry.biz

Mobile developer Jam City has been affected by layoffs. A representative confirmed to Polygon's Nicole Carpenter that 10% of its staff were made redundant last Friday (August 2), estimated to be around 85 people. Carpenter shared an email sent to staff by Jam City CEO Josh Yguado , who attributed the decision to the current market situation.

Polygon 128
article thumbnail

Fine-tuned tales: How gaming music tells stories

Game Developer

Music has the remarkable capacity to share with graphics and writing the task of telling a story in video games. So how can developers go about it?

Writing 293

More Trending

article thumbnail

Dev agency Amber acquires indie studio Madbricks

Game Developer

Amber is putting its focus toward 'emerging markets,' and snatcheed up Madbricks to get a foothold in South America's game industry.

Indy 286
article thumbnail

GameStop shuts down Game Informer

GamesIndustry.biz

Game Informer has been shut down after 33 years in publication. As reported by Kotaku , staff were reportedly called into a meeting on Friday (August 2) by parent company GameStop where they were informed of the closure, that the entire team was laid off, and that severance packages would be put in place. GameStop shared a statement to social media the same day, announcing that the site was shutting down.

Media 117
article thumbnail

beta decay | Phase 1 Pre-Alpha Release

Indie DB

beta decay is a voxel-based, cyberpunk RPG with a low poly aesthetic. Build, trade, and fight for territory within a dystopian megalopolis.

Beta 102
article thumbnail

Amber acquires Madbricks

GamesIndustry.biz

Amber has announced the acquisition of developer Madbricks for an unknown sum. The Colombian studio specialises in co-development and has already collaborated with Amber in the past. It's also developed projects with Voodoo, ByteDance, and Maximum Games among others. Based in Bogotá, the developer employs around 40 people.

Studios 113
article thumbnail

Rustforge - road towards playable

Indie DB

Rustforge is a strategic automation game where you defend your virtualized human colony from a hostile force. Grow them - protect them. The game is currently in pre-alpha development stage and Kirous Games is working hard towards a first playable version.

Alpha 99
article thumbnail

Humble Games' latest release says it has "lost access to the pipeline of critical systems"

GamesIndustry.biz

The studio behind Humble Games' latest game, Bõ: Path of the Teal Lotus, says it "lost access to the pipeline of critical systems without warning" when Humble Games "made the difficult but necessary decision to restructure operations" two weeks ago. Humble Games is owned by Ziff Davis, which also owns GamesIndustry.biz parent Gamer Network. In a statement posted to X/Twitter, Squid Shock admitted it had been "a hectic two weeks since [it had] launched [its] first game Bo: Path of the Teal L

Content 113
article thumbnail

How to Create a Game-Ready AAA asset

Logic Simplified

Introduction My name is Kailash Khanduri and I am a 3D Artist. For the last 12 years, I have worked and experimented with various tools for creating true-to-life 3D models. It has been a journey of studying, understanding and constantly practicing to create something that can be seen as ‘real’. I have always been fond of guns as a child. At Logic Simplified , a leading game development company , we created an FPS game Mr. 45.

Asset 81
article thumbnail

Deluxe Dev Dreams 3D Unreal Engine & Unity Humble Bundle

Game From Scratch

GameFromScratch.com Deluxe Dev Dreams 3D Unreal Engine & Unity Humble Bundle The Deluxe Dev Dreams 3D Unreal Engine & Unity Mega Bundle Humble Bundle is a collection of 4000+ high quality assets by Meshingun Studio. They are redeemed directly on the appropriate store (Epic Market Place and Unity Asset Store), although be sure to notice: IMPORTANT: Due to upcoming Unreal Engine […] The post Deluxe Dev Dreams 3D Unreal Engine & Unity Humble Bundle appeared first on GameFromScratc

article thumbnail

How Mentorship, Games, & VFX Shaped Gizem's Career in 3D Visualization

CG Spectrum

We spoke with 3D visualization student Gizem about her journey from games to VFX to 3D visualization and how, with the help and support of her mentor, she found her niche and landed a relevant role in the industry before she even finished her studies. In our exclusive interview, Gizem also offers insights into the daily life of a 3D visualization artist, the hiring process, and how her diverse background has shaped her unique approach to the industry.

Games 52
article thumbnail

Count ALL Lines of Code in Your Unity Game (Simple Editor Script)

Mnenad

Count Lines Of Code (Unity Editor Script) Put this script in your editor folder (must sit under Asset folder) and then go to Tools > Count Lines of Code CountLinesOfCode.cs Text Document 2.

article thumbnail

Asset Store no longer working

Cocos

Well, I have bought several things on the asset store and it has always been relatively painless… but now it appears they have gone and borked it completely… When I try to purchase anything at all, I get taken to paypal as usual… when I fill in all info and click to pay, I then get forwarded to slightly different looking version of paypal where I have to enter all my information again… it also shows the name of the merchant this time… However, no matter what I do, I always get an error message t

Asset 52
article thumbnail

How much freedom does a game designer have at a non-indie studio? Are they able to pitch and create their own ideas or are they basically project leads that get assigned games to make/design (ie that time everyone was making a WW2 shooter)?

Ask a Game Dev

I think you have the wrong idea about what game designers do. We're not project leads that pitch entire games, we're [ content creators ] that build the bits of specific content in games - the spells, the monsters, the fights, the classes, the races, the quests, the environments, the stats, the companions, and so on. Your typical AAA dev team has hundreds of developers, including dozens (or even hundreds) of designers there to create the items, quests, abilities, enemies, fights, crafting recipe

article thumbnail

I need help with exporting for the web

Cocos

If you just want to create 2D projects, select the Empty(2D) when creating a new project. If you don’t want to use the built-in skybox, remove it on the scene Inspector. Cocos Creator only packs assets that are being used in your project. After you know more about Cocos, you will manage the mechanism of the assets management.

Asset 52
article thumbnail

[From the industry] RallyHere partners with ProbablyMonsters to support launch of multiple games

Game Development News

RallyHere, a cross-platform multiplayer backend-as-a-service, announced a new partnership to provide live service operations support for multiple titles from ProbablyMonsters, an independent video game company that aims to change the way games are made. RallyHere will be utilized for the debut titles from two ProbablyMonsters development teams, Battle Barge and Hidden Grove.

article thumbnail

About deltaTime of update

Cocos

In this page, there is an explanation of update, but its argument, deltaTime, is not explained.

52
article thumbnail

Win Streak: the Gift That Keeps on Giving

Deconstructor of Fun

Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! With a knack for puzzle, arcade, and simulation games. When Ahmetcan isn’t busy crafting analysis or designing killer features for consulting clients, you’ll find him exploring Berlin's vibrant tech scene or writing for Deconstructor of Fun in one of the hipster cafes of the city.

Puzzle 52
article thumbnail

I need help with exporting for the web

Cocos

Hello everyone, I recently started using Cocos and came across a question regarding exporting for the web platform. I used a blank project with a camera and a cube for testing the size and loading speed of the game on Cocos, and I noticed some strange things: In the screenshot, there are images visible that shouldn’t be there; the project is empty, and they look like some kind of scene render, but it doesn’t match my scene.

Render 52
article thumbnail

Breast cancer support centre Future Dreams House announced as MCV/Develop Women in Games Awards charity partner.

Game Development News

We are delighted to announce that for the Women in Games Awards 2024 our chosen charity partner this year will be Future Dreams. Sam Jacobs, CEO said; “Future Dreams is thrilled to partner with Women in Games for the upcoming MCV/Develop Women in Games Awards this September.

article thumbnail

[Source Code] 3D Moba Real Time PK Game

Cocos

The game introduction project adopts frame synchronization for implementation. The advantage of frame synchronization compared to state synchronization is that it has low traffic consumption, can achieve detailed control and a sense of impact, and naturally supports video playback, making it suitable for MOBA games. MOBA real-time PK adopts backend Java+netty+protoc, and frontend Cocos Creator 3.8.2.

Code 52
article thumbnail

20 No Code App Builders To Help Build Your Business

Artoon

Technology is evolving rapidly, and no code app builders are becoming more […] The post 20 No Code App Builders To Help Build Your Business appeared first on Artoon Solutions.

Code 40
article thumbnail

I need help with exporting for the web

Cocos

Hello everyone, I recently started using Cocos and came across a question regarding exporting for the web platform. I used a blank project with a camera and a cube for testing the size and loading speed of the game on Cocos, and I noticed some strange things: In the screenshot, there are images visible that shouldn’t be there; the project is empty, and they look like some kind of scene render, but it doesn’t match my scene.

Render 52
article thumbnail

I need help with exporting for the web

Cocos

Hello everyone, I recently started using Cocos and came across a question regarding exporting for the web platform. I used a blank project with a camera and a cube for testing the size and loading speed of the game on Cocos, and I noticed some strange things: In the screenshot, there are images visible that shouldn’t be there; the project is empty, and they look like some kind of scene render, but it doesn’t match my scene.

Render 52
article thumbnail

Asset Store no longer working

Cocos

Well, I have bought several things on the asset store and it has always been relatively painless… but now it appears they have gone and borked it completely… When I try to purchase anything at all, I get taken to paypal as usual… when I fill in all info and click to pay, I then get forwarded to slightly different looking version of paypal where I have to enter all my information again… it also shows the name of the merchant this time… However, no matter what I do, I always get an error message t

Asset 52
article thumbnail

Asset Store no longer working

Cocos

thienlee201: Hi sir, I sold some product on cocos store but now when I withdraw my money, only alipay is accepted, but I can’t have an alipay account cause I’m not a chinese. How I withdraw my money. Withdrawing money from your Cocos Store account is a different question to this topic. However, the team is working hard on this feature, just wait. Thanks for your patience.

Asset 52
article thumbnail

Asset Store no longer working

Cocos

I don’t what happened. But I’ve checked the backend. There are still many users who can buy items on the Cocos Store using Paypal these days. So, maybe there is something wrong with your Paypal account when you buy items on Cocos Sotre. Could you ask the Paypal team for help?

Asset 52
article thumbnail

IOS viewport console error 2.4.7

Cocos

Hi team, i am creating a webbuild and when i am testing it on safari browser for mobile view an error “Viewport argument key “minimal-ui” not recognized and ignored” is receving why is that i already change my meta tags _setViewportMeta: function(t, e) { var i = document.getElementById(“cocosMetaElement”); i && e && document.head.removeChild(i); var n, r, s, a = document.getElementsByName(“viewport”), o = a ?

Console 40
article thumbnail

Load Prefab Cocos Creator

Cocos

Not instantiating prefabs and putting them into a pool. I mean. Put the prefabs you need to instantiate and create objects from the prefabs in the update. If you create 100 objects from prefabs, it will lag. Instantiating in multi-frames is a different technique from using an object pool. You can combine using instantiating in multi-frames an object-pool at the same time.

40
article thumbnail

2D Collider Trigger detection no need Rigibody2D?

Cocos

It’s not working, I try to research but have no doc for this case, thank u. this.collider.on('onTriggerEnter2D', this.onTriggerEnter, this); onTriggerEnter(event: ITriggerEvent) : void { console.log('Trigger entered:', event.otherCollider.node.

40
article thumbnail

2D Collider Trigger detection no need Rigibody2D?

Cocos

It’s not working, I try to research but have no doc for this case, thank u. this.collider.on('onTriggerEnter2D', this.onTriggerEnter, this); onTriggerEnter(event: ITriggerEvent) : void { console.log('Trigger entered:', event.otherCollider.node.

40
article thumbnail

Load Prefab Cocos Creator

Cocos

I’m using this method in onLoad(), I create 100 prefabs and put them in the pool, but it doesn’t seem to be very effective. Sometimes I still experience lag.

40