Fri.Oct 13, 2023

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Activision Blizzard joins Xbox after Microsoft completes seismic acquisition

Game Developer

Xbox boss Phil Spencer said the two companies will work together as "one team" to bring the "joy and community of gaming to more people.

Games 336
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How mastering three diverse skills has shaped Steve Mwangi’s success

PreMortem.Games

In the quiet of the night, between 3 and 5 a.m., Steve Mwangi’s creative spirit comes alive. The Kenyan indie developer cherishes that early morning spark. For him, it’s a sweet spot before he returns to the embrace of sleep at 9 am, a rest well earned. Mwangi, known by the pseudonym C4, embodies the essence of a multitalent. He’s not just an indie game developer; he’s a music producer and a 3D animator.

Animation 143
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Ubisoft secures exclusive cloud streaming rights to Activision Blizzard titles

Game Developer

Microsoft's acquisition of Activision Blizzard has granted Ubisoft the exclusive worldwide streaming rights to major franchises like Call of Duty.

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Activision Blizzard is officially part of Microsoft

GamesIndustry.biz

Activision Blizzard is now officially part of Microsoft. Within hours of the UK Competition and Markets Authority giving the long-debated acquisition a final green light , Microsoft announced today that it has completed the deal, making Activision Blizzard a wholly owned subsidiary. The deal was first announced January 18 of 2022, but held up by regulatory hurdles in the UK, EU, and US.

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Peter Molyneux wants Project MOAT to represent his life's work

Game Developer

Molyneux hopes his in-progress title Project MOAT will be an encapsulation of his 41-year tenure in the game industry.

Games 306
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Finally, the Microsoft/Activision Blizzard acquisition saga is over. Now the work begins | Opinion

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox To report this morning that Microsoft has won over the UK regulator and can complete its acquisition of Activision Blizzard was a relief. It was interesting, to begin with. It was even a bit fun being able to speak to all these interesting legal types and business leaders, on all sides, about the whole process.

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Unity's crisis is much bigger than John Riccitiello | Opinion

GamesIndustry.biz

Anyone who has doubted the depth of the crisis at Unity in recent months need only look at its consequences: it takes more than a storm in a teacup to capsize a CEO. John Riccitiello's retirement from the company – effective immediately, no less – is indeed a vanishingly rare thing in the games business, where blame for failure and poor judgement all too often trickles down the org chart and leaves top management unscathed.

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UK regulator the CMA has approved Microsoft's reworked Activision Blizzard deal

Game Developer

The CMA has framed its decision as a regulatory win that will "promote competition" within the cloud gaming industry.

Games 235
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Riccitiello's exit a rare bit of accountability | This Week in Business

GamesIndustry.biz

This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry. John Riccitiello stepped down from Unity this week , vacating the CEO and chairman roles less than a month after an ill-advised and poorly thought out attempt to impose a per-install fee on games made with the Unity engine.

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CDPR used AI to recreate performance of late Cyberpunk 2077 actor

Game Developer

That Phantom Liberty used AI to reproduce the voice of a dead actor complicates the game industry's questions about voice actors and using the technology.

AI 206
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The CHIPS and Science Act's Ongoing Impact

Perforce

A year after the CHIPS and Science Act passed, here's a look at the impact it has had and what's next for American semiconductor manufacturing.

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343 Industries expands Halo Infinite's Forge mode with Campaign AI tools

Game Developer

Forge mode has been a staple of Halo's multiplayer, and 343 Industries' inclusion of campaign AI expands the mode's potential.

AI 217
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Women behind the camera: Celebrating top female directors

Filmustage

Female directors have made significant contributions to the world of cinema, yet they remain underrepresented in the industry. For many years, the film industry was dominated by men, both in front of and behind the camera. However, in recent years, there has been a growing movement to promote gender equality in Hollywood, and as a result, we are seeing more and more female directors at the helm of major films.

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Genshin Impact actor Kevin Afghani is the new Mario

Game Developer

Afghani has largely done voice work for animated web series, and Super Mario Bros. Wonder will be his second video game role.

Animation 205
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Arma 3 footage used to spread misinformation about Israel-Palestine

GamesIndustry.biz

Arma developer Bohemia Interactive has issued a statement criticising the use of in-game images by people online claiming it to be real war footage from Israel and Palestine. In a statement released on social media , the studio shared its guide to identifying 'fake news' videos , which it had originally published when Arma 3 was used to spread misinformation around the war in Ukraine.

Media 64
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Free Synty Battle Royale Asset Pack

Game From Scratch

GameFromScratch.com Free Synty Battle Royale Asset Pack You can get an asset pack from Synty, the POLYGON Battle Royale pack is available for free on the Unity Asset Store in the Synty Sale. Be sure to use the code SYNTY23 at checkout, no purchase required. If you are a Unity developer you may also want to check … Free Synty Battle Royale Asset Pack Read More The post Free Synty Battle Royale Asset Pack appeared first on GameFromScratch.com.

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Devlog Project Star: Blueprints

Indie DB

In this bi-weekly episode I will tell you a little bit about the progress of my game Project Star.

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Michael Blaker’s Retro Game Friday: Bubsy Two Fur

Game Industry News

Hey all, I’m back with the sequel to a game I covered a while back called Bubsy for this Retro Game Friday. This week we jump into the classic title called Bubsy Two Fur. Plot: The plot of the sequel has almost nothing to do with the first game. There are no alien space invaders desiring Earth’s yarn for themselves. It just has to do with Bubsy, his relatives, and his friend Arnold going to a newly opened theme park run by a megalomaniac named Oinker P.

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Call of Duty MW3 Beta Low FPS: Boost Performance

Game Errors

I get how maddening it is to experience low FPS while you are playing Call of Duty MW3, especially since the beta is only available for a limited time. Fortunately, I’ve been there a few times, and I kept going back to the problem every time I fixed it for the sake of research. That’s why I discovered a variety of solutions which will most likely solve the performance issues.

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AI-generated Art – Adobe MAX 2023

2d Game Art Guru

Adobe MAX 2023 – AI-generated Art My apologies in advance but after looking at some of the announcements at Adobe Max it’s time for another rant… It was only a matter of time before Adobe would integrate generative AI into Illustrator. At the current Adobe Max event they announced 3 new AI models – Firefly 2, Firefly Illustrator, and Firefly Design.

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MW3 Beta Stuck on Loading Screen: Efficient Quick Fixes

Game Errors

Nothing is worse than being stuck on a loading screen, especially when the beta version of Call of Duty MW3 is available for a limited period of time. Unfortunately, I’ve encountered this error multiple times by now. But, to save you the headaches I’ve endured, I put together this guide that walks you through how I resolved the issue in various ways every time I forced it to happen.

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10 Tips on How to Make an iOS Game for Beginners

Big Games

Mobile gaming has experienced an unprecedented surge in recent years, with iOS emerging as a prominent platform for game development. For aspiring game creators, venturing into iOS mobile game development services can be thrilling and rewarding. Let us unveil valuable tips and insights to guide beginners in building their iPhone games. From understanding iOS mobile game development to achieving the best graphics, let’s explore essential steps and pave the way for a successful gaming experience.

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Call of Duty MW3 Beta Won’t Launch: How I Fixed It

Game Errors

I know how frustrating it is when the beta version of Call of Duty MW3 doesn’t launch. You’re all set, and then you’re stuck staring at your desktop. I get it, it’s annoying. But don’t worry, I encountered this problem too, and I know how to fix it, so I put together this step-by-step guide because I understand the hassle of troubleshooting, especially when you’d rather be gaming.

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Video game sales are very seasonal, however does free to play games fit into these equations? Do the holidays bring in increased revenue?

Ask a Game Dev

Holiday seasons typically brings a lot of spending, both for new games and for in-game spending on lifestyle games that people like playing. This is commonly reflected through in-game sales during the big holiday seasons, generally interwoven with community-anticipated in-game events and new content to play that is carefully timed to release when players have more time to play and money in their pockets to spend.

Dev 52
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Windows build custom fonts missing

Cocos

Hey all, I know there are several threads open on this topic, but most seem old or unresolved. I am building a Cocos Creator 3.7.2 project to native windows. We use 2 custom fonts which are in the assets in <screenshot 1> We use these fonts on both Labels and RichText, both use Arial instead of the custom fonts. Editor view: <screenshot 2> Build view: <screenshot 3> This is the ttf file: <screenshot 4> I was wondering if i needed to add the fonts to the native bui

Build 52
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MW3 Beta Crashing: How to Fix It in No Time

Game Errors

If you’re like me, there’s nothing more frustrating than getting pumped up for an action-packed round of Call of Duty: MW3 Beta, only for the game to crash on you. I feel your pain. MW3 crashed randomly too many times during the loading screen while I was playing and sometimes even at launch. That’s why I’ve put together this guide filled with tried-and-true troubleshooting steps to get you back in action.

Beta 52
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Windows build custom fonts missing

Cocos

Hey all, I know there are several threads open on this topic, but most seem old or unresolved. I am building a Cocos Creator 3.7.2 project to native windows. We use 2 custom fonts which are in the assets in We use these fonts on both Labels and RichText, both use Arial instead of the custom fonts. Editor view: Build view: This is the ttf file: I was wondering if i needed to add the fonts to the native build template?

Build 52
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[Cocos Creator 3.7.1].ttf Fonts Not Working in Simulator on Windows Platform

Cocos

I am running into the same issue when building to windows native, however the provided solution does not seem to work. We use 2 custom fonts which are in the assets in <screenshot 1> We use these fonts on both Labels and RichText, both use Arial instead of the custom fonts. Editor view: <screenshot 2> Build view: <screenshot 3> This is the ttf file: <screenshot 4> I was wondering if i needed to add the fonts to the native build template?

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How to realize node.translate

Cocos

I don’t understand why this.node.translate(new Vec3(x, y, 0), NodeSpace.WORLD) this.node.setWorldPosition(this.node.worldPosition.x+x,this.node.worldPosition.y+y,0) got difference result, translate will be affected by scale.nodeSpace not work.

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How to realize node.translate

Cocos

I don’t understand why this.node.translate(new Vec3(x, y, 0), NodeSpace.WORLD) this.node.setWorldPosition(this.node.worldPosition.x+x,this.node.worldPosition.y+y,0) got difference result, translate will be affected by scale.nodeSpace not work.

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How to pinch in and out to zoom and scroll it as we normally do in images in cocos creator 2.4.10v

Cocos

Hello team, I am finding it difficult to add the feature of pinch guesture for cocos creator 2.4.10v, can anyone has solution for it? I had tried with scaling up the target node according to the touch(when 2 touch is recognised), but finding difficult to move the target as the finger moves to certain point. I need help in, Moving the target node that needs to be zoomed according to finger(single touch) moves Adding the boundary/limit so that the node does move away from visible area.

Feature 40
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Windows build custom fonts missing

Cocos

Hey all, I know there are several threads open on this topic, but most seem old or unresolved. I am building a Cocos Creator 3.7.2 project to native windows. We use 2 custom fonts which are in the assets in We use these fonts on both Labels and RichText, both use Arial instead of the custom fonts. Editor view: Build view: This is the ttf file: I was wondering if i needed to add the fonts to the native build template?

Build 40
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How to pinch in and out to zoom and scroll it as we normally do in images in cocos creator 2.4.10v

Cocos

Hello team, I am finding it difficult to add the feature of pinch guesture for cocos creator 2.4.10v, can anyone has solution for it? I had tried with scaling up the target node according to the touch(when 2 touch is recognised), but finding difficult to move the target as the finger moves to certain point. I need help in, Moving the target node that needs to be zoomed according to finger(single touch) moves Adding the boundary/limit so that the node does move away from visible area.

Feature 40
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Cocos Creator Firebase support

Cocos

I think for Android / iOS its really important to have Crashlytics support. I am currently using 3.5.2 & 3.8 for different projects. zzf_Cocos: You can raise any issues you encounter after integration. There is no option to upload TS code symbols so that it detect TS crashes. Mostly all devs need this support.

Dev 40