Splinter Colony Features New Art
Indie DB
OCTOBER 13, 2024
New art assets have been incorporated into Splinter Colony, as well as some quality of life changes. We're looking for testers for the updated demo!
Indie DB
OCTOBER 13, 2024
New art assets have been incorporated into Splinter Colony, as well as some quality of life changes. We're looking for testers for the updated demo!
Cocos
OCTOBER 13, 2024
That’s right, I use 2 cameras so the drawcall is x2 but I don’t understand why in unity, if I put multiple cameras, it will draw what it sees and cocos creator is like that
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Cocos
OCTOBER 13, 2024
Cocos Creator 3.8.4 @property({type: [[Prefab]] }) prefab:Prefab[][]=[] → No error in code, but runtime error in editor: “Please define ‘type’ parameter of BattleSystem.enemyPrefabsPerRow as the constructor of class Prefab extends Asset”, etc, etc… @property( [[Prefab]] ) prefab:Prefab[][]=[] → Error in VSCode: no overload matches this call. Overload 1 of 3, '(options?
Cocos
OCTOBER 13, 2024
Hi, I want to make the entire game project into an AssetBundle and load it from the project for game selection by Cocos Creator ver 2.4.11. First, I turned the game project into an AssetBundle. Then I did a remote load from the game selection project and it worked. However, when bundle.loadScene, the following error appears in the console The image just didn’t show up.
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