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That’s right, I use 2 cameras so the drawcall is x2 but I don’t understand why in unity, if I put multiple cameras, it will draw what it sees and cocos creator is like that
Cocos Creator 3.8.4 @property({type: [[Prefab]] }) prefab:Prefab[][]=[] → No error in code, but runtime error in editor: “Please define ‘type’ parameter of BattleSystem.enemyPrefabsPerRow as the constructor of class Prefab extends Asset”, etc, etc… @property( [[Prefab]] ) prefab:Prefab[][]=[] → Error in VSCode: no overload matches this call. Overload 1 of 3, '(options?
Hi, I want to make the entire game project into an AssetBundle and load it from the project for game selection by Cocos Creator ver 2.4.11. First, I turned the game project into an AssetBundle. Then I did a remote load from the game selection project and it worked. However, when bundle.loadScene, the following error appears in the console The image just didn’t show up.
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