Sun.Oct 13, 2024

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Splinter Colony Features New Art

Indie DB

New art assets have been incorporated into Splinter Colony, as well as some quality of life changes. We're looking for testers for the updated demo!

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I want to optimize cocos creator

Cocos

That’s right, I use 2 cameras so the drawcall is x2 but I don’t understand why in unity, if I put multiple cameras, it will draw what it sees and cocos creator is like that

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@property({type: [[Prefab]] }) prefab:Prefab[][]=[] --> no error in code, but runtime error in editor

Cocos

Cocos Creator 3.8.4 @property({type: [[Prefab]] }) prefab:Prefab[][]=[] → No error in code, but runtime error in editor: “Please define ‘type’ parameter of BattleSystem.enemyPrefabsPerRow as the constructor of class Prefab extends Asset”, etc, etc… @property( [[Prefab]] ) prefab:Prefab[][]=[] → Error in VSCode: no overload matches this call. Overload 1 of 3, '(options?

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Missing texture error in loadScene from AssetBundle

Cocos

Hi, I want to make the entire game project into an AssetBundle and load it from the project for game selection by Cocos Creator ver 2.4.11. First, I turned the game project into an AssetBundle. Then I did a remote load from the game selection project and it worked. However, when bundle.loadScene, the following error appears in the console The image just didn’t show up.

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