Thu.Dec 28, 2023

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Skul: The Hero Slayer hits 2 million copies sold

Game Developer

SouthPAW's 2021 2D roguelike Skul: The Hero Slayer has grown in sales in what the developer's called a "huge record" for its premiere game.

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Hyperautomation 2.0 - A Modern-Day Vision to QA in 2024

Rocket Brush Studio

Hyperautomation 2.0 emerges as a transformative force, redefining traditional testing methodologies. It aims to automate end-to-end validation processes using core AI technologies and address challenges such as daily release cycles.

AI 105
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Game Developer's 2023 Wrap-Up: Holly Green's top five games

Game Developer

From Dave the Diver to Dredge to Baldur's Gate 3, these are the Games community editorial coordinator Holly Green couldn't put down this year.

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Filmustage innovative update: Full Script Synopsis

Filmustage

You're likely already acquainted with the AI Scene Synopses feature within Filmustage, a tool that enables you to effortlessly generate detailed synopses for each scene in a script with just one click. We've taken this functionality to new heights. Now, imagine the convenience and depth of understanding you'll gain when, with a single click, you can obtain a synopsis of the ENTIRE script!

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Slay the Spire: Downfall mod used to spread malware, say devs

Game Developer

A now-fixed security breach on saw Slay the Spire's Downfall mod hijacked so hackers could steal players' passwords.

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Why folder structures matter

Unity Blog

Unity’s Customer Success walks through common scenarios in projects that result from poor asset management and you can prevent them on your next project.

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Kiyo intro

Indie DB

Who is Kiyo up against? Let us introduce you to a few members of the terrible BunnyCorp: the bad guys.

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Michael Blaker’s Translation Necessary Thursday: “The Vexations of a Shut-In Vampire Princess Volume 02”

Game Industry News

Hey all, I’m back with the second entry in a rather bizarre light novel series with the adventures of Komari and her army for this week’s Translation Necessary Thursday. It’s “The Vexations of a Shut-In Vampire Princess Volume 02” by Kotei Kobayashi. Plot: This second volume is just as good as the first, with Komari much more settled in as the leader of the Seventh Army.

Fantasy 52
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West Studio

Concept Art World

Concept Art World West Studio West Studio is a visual development studio committed to producing inspirational and informative artwork for the entertainment industry. Founded by experienced concept artist, Tyler West , the company is comprised of a worldwide network of artists each bringing their own unique talent and inspiration. From initial concepts to meaningful marketing strategies, West Studio collaborates with clients to establish the creative direction and visual language for their intel

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Android : Game launch takes much time

Cocos

Hello, I am using Creator 3.5.2 My game takes lot of time to launch on Android mobile on mid/low (v7a) end devices. Until then black screen appears. What could be the reason behind it? Can lot of assets inside Resources folder could be the issue? Regards.

Asset 52
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It seems in competitive games with a healthy pro/esport community, balance is often different between the pro and casual levels. E.g. Class A tends to dominate Class B at the pro level, but Class B tends to dominate Class A at the casual level. If you try to make Class A relatively more powerful to make the experience better the majority of players, it will only exacerbate the imbalance among the minority of pros (which damages the health of the pro community). How do you prioritize/negotiate?

Ask a Game Dev

In such situations, it's important to figure out why professional players are able to realize so much more potential with a particular class/character/build/etc. while more casual players cannot. Generally, that means the additional performance must come from two things at the pro level - a high bar for execution (e.g. difficult timing or physical dexterity), and/or extraordinarily complex strategy that likely changes in real time (e.g. having a huge number of moves available at a given time and

UX 52
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Physics: Tween no effect on Collider?

Cocos

Physics: Tween no effect on Collider? Am I right concluding that Nodes animated via Tween have no effect on Colliders? Specifically I have a node A with a boxcollider2d and rigidbody (type:static) and boxcollider2d set as sensor. I have another node B with rigidbody (type:kinematic) and boxcollider. Physics used in settings: Box2D Scenario 1: Node A with Rigidbody (type: Static); BoxCollider2D set as sensor Node B with Rigidbody (type: Dynamic) => Node B falls into the sensor area of Node A.

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Five Reasons to Stop Playing Bad Games That You Don’t Like

Game Wisdom

Five Reasons to Stop Playing Bad Games That You Don’t Like Josh Bycer josh@game-wisdom.com We’ve all bought a bad game before. Perhaps you got something on the Steam sale and it wasn’t really that good, or maybe you really disagree with some high ratings that people gave a game. After all, gaming tastes are … The post Five Reasons to Stop Playing Bad Games That You Don’t Like appeared first on Game Wisdom.

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Android : Game launch takes much time

Cocos

Hello, I am using Creator 3.5.2 My game takes lot of time to launch on Android mobile on mid/low (v7a) end devices. Until then black screen appears. What could be the reason behind it? Can lot of assets inside Resources folder could be the issue? Regards.

Asset 52
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Physics: Tween no effect on Collider?

Cocos

Every tile (dark brown) in the background is a sensor, sensing the diamond type whenever a diamond “touches” the tile’s collider. Instead of animating each diamond via tween I wanted physics do the job. So each diamond is sitting above another stone until the diamond below stops existing, in which case every diamond above is falling down to a hidden ground below the bottom tiles.

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Attaching and activating MouseJoint2D on Ridged Bodies under the mouse

Cocos

So anyone who needs this. As of 3.8.2, you can now manually call the.apply() function to force box2D to recalculate joints. An issue I found is that the dampening, max strength and restitution values seem to get extremely weak by a factor of 10 after using the.apply function. Gonna try to get a video to demo this.

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