Sat.May 04, 2024

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Histera - Release date reveal

Indie DB

F2P, fast-paced multiplayer shooter with a battlefield that changes on the fly.

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How to update project on new version

Cocos

it’s not recommended to upgrade an online project from 2.4.x to 3.x. just keep using 2.x, it’s enough for your project. if you are starting a new project. it’s worth a try. but you need to adjust the code files to match the new coding styles in 3.x. Open the corresponding ts file of the cc.MisssingScript to check what happened.

Code 52
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Michael Blaker’s Synth Saturday: Chapters 6-10 of “As N Approaches Infinity” by Corisanna

Game Industry News

Hey all, I’m back for this week’s Synth Saturday with more chapters detailing the adventures of Homura and the Kurosaki twins in a Fic that is a fusion between the Bleach and Madoka Magica settings. It’s Chapters 6-10 of “As N Approaches Infinity” by Corisanna. Plot: This set of chapters continues with the X+N timeline and starts off with Isshin’s thoughts about Homura’s story and his investigation of those occurrences and finding things don’t quite add up.

Games 40
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Get the world position of baked animation

Cocos

The common workflow in developing 3d game is importing an exported model from DCC. In case this model contains an animation, how do I know the final position of the model in world coordination?

Baking 40
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Exploring the Top 7 Web Programming Languages: A Comprehensive Overview

Artoon

Introduction Web development is a crucial responsibility within the tech domain, holding […] The post Exploring the Top 7 Web Programming Languages: A Comprehensive Overview appeared first on Artoon Solutions.

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Play and resume animation inside script

Cocos

I have created a Prefab containing a baked skeletal animation and a typescript. After some effort, I have observed something: The animation can only play if I check the Play on load in the editor. No matter how I try to use play() inside the script, the animation will not run. The node will always reset the position to its initial one if I choose the wrap mode as Loop.

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RigidBody2D for 3D object

Cocos

I have a baked SkeletalAnimation which I want to create a RigidBody2D for detecting collision with a 2D bullet. How can I do this? I try to add a RigidBody2D component to the object but then it disappears from the screen.

Baking 40

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Performance on native platforms

Cocos

In the future I want to try making games for Windows, how feasible is this and how good is the performance compared to other engines?

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Multilanguage problem solution

Cocos

how I can develop multilanguage features in the 3.6 version.

Feature 40