Mon.Jun 26, 2023

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Obituary: Delphine Software founder Paul de Senneville died at age 89

Game Developer

In his brief time with video games, de Senneville formed two game development studios and partnered with publishers such as Interlay and Electronic Arts.

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Report: Over half of Scavengers Studio laid off

GamesIndustry.biz

Season developer Scavengers has gone through "massive layoffs," according to former staff. Scavengers 3D artist Mathieu Sauve Leroux shared on Linkedin that he was made redundant alongside "most of [his] colleagues" on June 21. Other Scavengers employees have reposted Leroux's message, shared posts of their own, or changed their Linkedin status to "open to work.

Studios 114
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Meta launches VR subscription service Meta Quest+

Game Developer

Like every other company, Meta is getting into subscriptions with its Meta Quest+ service for VR games.

Games 260
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Final Fantasy 16 is the fifth biggest UK boxed launch of 2023 (so far) | UK Boxed Charts

GamesIndustry.biz

Final Fantasy 16 comfortably debuts at No.1 in the UK boxed charts. It's not a huge boxed launch for the iconic franchise, with sales 74% lower than the boxed release of Final Fantasy 15 from 2016. Of course, Final Fantasy 16 is a PS5 exclusive, whereas its predecessor was on both PS4 and Xbox One. The previous game also launched at a time when the install base for PS4 was higher than the current install base of PS5.

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Report: Google is experimenting with instant games on YouTube

Game Developer

YouTube's "playable" feature would let users play online games in the YouTube app or browser.

Games 241
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Dinosaur Polo Club and the big task of creating Mini games

GamesIndustry.biz

Some games impress by their simplicity, and make a long lasting impact on the industry as a result. Mini Metro is one such game. It's now been ten years since the first steps of the indie hit, with developer Dinosaur Polo Club celebrating the anniversary next month with a big crossover update between Mini Metro and its similarly successful successor, Mini Motorways.

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RP4K Teacher Profiles: Eduardo Soto

Real Programming

Real Programming 4 Kids is continuing our instructor profile series to shine a light on another gifted computer programmer we’re lucky to have, Eduardo Soto. Eduardo is a full-time programmer and software engineer working with the federal government who also teaches for RP4K and has since 2019. Eduardo builds custom CRM solutions to automate processes for the Canada Border Services Agency.

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Microsoft tried acquiring Zynga before pursuing Activision Blizzard

Game Developer

Before it set its sights on Activision Blizzard, Microsoft considered using Zynga as its way to get into the mobile game space.

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Google reportedly testing feature to play games on YouTube

GamesIndustry.biz

Google is reportedly playtesting a new YouTube feature called Playables, which would let users play games on the platform. According to the Wall Street Journal , which had access to an email sent to Google employees about Playables, games would be accessible directly on YouTube's website, or via the iOS or Android YouTube app. The publication saw a screenshot showing Stack Bounce, a brick breaker arcade game, as one of the titles currently being tested internally.

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Dev clashes, lack of clear vision hurt Perfect Dark reboot

Game Developer

The Initiative has reportedly had issues nailing down its vision of Perfect Dark to both its staff and the developers brought on to help bring the project to completion.

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Meta unveils Meta Quest+ subscription service

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Meta has announced Meta Quest+, a monthly subscription allowing users access to two selected VR titles. The service will set back consumers $59.99 yearly or $7.99 a month while being available to Meta Quest 2 and Meta Quest Pro headset owners. It's also forward-compatible with the Meta Quest 3 device.

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MathCar

Indie DB

We've got 100 copies of Mathcar to giveaway on Steam, a racing / math game.

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Add ChatGPT to Unity using Spark AI

Game From Scratch

GameFromScratch.com Add ChatGPT to Unity using Spark AI Featured in the Unity Hidden Gems Humble Bundle (learn more here) Spark AI is a Unity addon that integrates ChatGPT functionality. This is similar to the experimental Unity ChatGPT integration from a Unity employee that we covered a few months yet different in scope. This is more of a tight … Add ChatGPT to Unity using Spark AI Read More The post Add ChatGPT to Unity using Spark AI appeared first on GameFromScratch.com.

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A Complete Guide of Mobile Game Design

Juego Studio

In 2009, a game designer at a Finnish mobile game development company showed some of their sketches and ideas to others. It inspired others and prompted them to pursue the designer’s idea. Thus, began a […] The post A Complete Guide of Mobile Game Design appeared first on Juego Studio.

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Ask a Game Dev - Untitled Article

Ask a Game Dev

My litmus test for whether an idea has merit has always been to ask myself “Can I make this happen by myself? If not, can I make it happen with a 1-3 people I know and can work with?” If the answer is “No”, then it’s probably time to toss the idea out or rework it until the answer is “Yes”. As I’ve gained experience and grown as a developer, the scope of ideas I can answer “Yes” to has steadily grown.

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Report: Perfect Dark still in pre-production, still years from launch

GamesIndustry.biz

The Initiative's reboot of Perfect Dark remains in pre-production three years after the game's announcement and five years after the Microsoft internal studio's founding, according to an IGN report. Speaking with 13 sources familiar with the project's development, IGN's Rebekah Valentine retraced the game's development through the years, including its stints with Certain Affinity and Crystal Dynamics on board as supporting studios, years of wheel-spinning, an exodus of talent , and a 2022 decisi

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Reflecting Upon the Last year in Blockchain Games

Deconstructor of Fun

If you have been following the DoF newsletter and blog for the last year, you might have seen some of my articles on blockchain games, including a prediction piece. Although I had been watching the space for about a year by then, my interest in blockchain games peaked in the beginning of 2022 right after the latest (doubtfully the last) crypto bull run like most people.

Games 52
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Six Days in Fallujah No Sound Issue: How To Fix

Game Errors

On May 1, 2004, insurgents (both Iraqi and foreign) took over Fallujah, a city in Al Anbar province. On November 7 of the same year, the American, Iraqi, and British armies attacked the city. This marked the second battle for Fallujah and is recognized as the deadliest of the eight-year Iraq war (2003 – 2011). Recently, the tactical FPS game, Six Days in Fallujah was released on Steam early access on June 22.

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Animoca CEO says Asia has a big Web3 advantage

Game Daily

Animoca Brands is one of the leading players in blockchain gaming, with hundreds of investments and holdings, including The Sandbox, Life Beyond and Battle Palooza as well as licenses such as MotoGP, Power Rangers, and WWE. Company co-founder Yat Siu delivered a keynote conversation at the recent Proof of Talk conference in Paris, in which he shared his big picture vision of Web3, and how he believes the market will play out internationally.

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Overwatch 2 Purchase Failed: Easily Solve This Problem

Game Errors

If you are getting the purchase failed message in Overwatch 2, you are not alone. Many other players are reporting this problem. In this article, you will learn about this issue more along with the solutions. Gamers who want to purchase skins and other items from the Overwatch 2 shop may see the following error message when the process fails: The Purchase Failed.

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Physics Collision with non dynamic types

Cocos

I have a “Character” object with a Rigidbody2D and a BoxCollider2D. The Rigidbody2D is set to kinematic, and I’m moving it using linear movement, which works fine. However, the “Character” object doesn’t collide with other objects that have a Rigidbody2D and a Collider2D attached. I’ve tried changing the type (static/kinematic/animated) of the other objects, but collision detection still doesn’t work.

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XDefiant Low FPS: Simple Methods to Boost Performance

Game Errors

XDefiant is a competitive multiplayer game by Ubisoft that has finally released its highly anticipated open beta. Unfortunately, some players report encountering sudden FPS drops during gameplay, which lower gaming performance and ruin the gaming experience. If you’re facing XDefiant low FPS issues, we have compiled a few possible workarounds to help you solve the problem.

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Chicken Police Official Reveal Trailer

Indie DB

“Chicken Police – Into the HIVE!” is a character-driven, story-rich, film-noir detective adventure in which you must uncover a complex, world-scale conspiracy by gathering clues, interrogating suspects, and solving puzzles.

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XDefiant Stuttering: How To Fix It And Run Smoothly

Game Errors

XDefiant is a free-to-play, first-person arena shooter with amazing graphics and gameplay. However, many players report the game stutters during gameplay, especially when they get into gun fights. This dampers the gaming experience. Ubisoft hasn’t done much to resolve this issue, leaving players to figure it out independently. Luckily, we have compiled a few possible solutions to help you fix XDefiant stuttering issues and improve your gaming experience.

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Mistakes to Avoid in Mobile App Development

Artoon

The demand for mobile app development is at its peak currently. Developing […] The post Mistakes to Avoid in Mobile App Development appeared first on Artoon Solutions.

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Ubisoft Connect Has Detected An Unrecoverable Error Steam Deck [FIXED]

Game Errors

Ubisoft Connect is a popular gaming platform that allows gamers to access a wide range of Ubisoft games. Unfortunately, many users report encountering an unrecoverable error when using Ubisoft Connect on Steam Deck. This makes it impossible to access and play games on this hand-held device, especially on the go. When the error occurs, players receive the following message: Ubisoft Connect has detected an unrecoverable error and must shut down.

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The Cycle of Toxicity: being safe and inclusive means not taking the easy way out

Game Development News

Mike Pappas, CEO of Modulate, talks about ban evasion and how you can still foster a safe and inclusive community for your video game - MCV/DEVELOP

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Party Animals - June FAQ

Indie DB

Catch up on latest updates and FAQ ahead of the Party starting later 2023.

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xml and sprite.json file Extract in cocos creator

Cocos

xml can be treated as plain text file in Cocos Assets, then at runtime, you can try to use npm module to parse the text read from the file. Like this one npm fast-xml-parser Validate XML, Parse XML, Build XML without C/C++ based libraries. Latest version: 4.2.5, last published: 5 days ago. Start using fast-xml-parser in your project by running `npm i fast-xml-parser`.

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xml and sprite.json file Extract in cocos creator

Cocos

I am currently working on game where I have a.xml and sprite.json file. i want to use these files and separate the assets for the game to function properly. However, I am unsure about the process of using these files and extracting all the images and assets in Cocos Creator. Could any one please assist me with this?

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Inactive tab with cocos app

Cocos

pandamicro: Switch tab in the web browser Hi! Yes I was talking about browser tab switch When user switch browser tab I can see something like Game.EVENT_HIDE is emited (correct me if I’m wrong) How can I implement my game timer correctly if it’s won’t tick if tab is switched?

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Inactive tab with cocos app

Cocos

basarab: When user switch browser tab I can see something like Game.EVENT_HIDE is emited (correct me if I’m wrong) Yes, the event HIDE and SHOW will be invoked during tab switch We shouldn’t rely on background tick invocation, I suggest you can do some catchup logic based on time past during the tab switch.

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Add to Home Screen button

Cocos

gtamada: build-templates @gtamada Hi, what version of the editor are you using? Can you provide a simple demo or screenshot of the build-templates directory to see how you place the files?

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WebView internal pages call external code

Cocos

rohit-5ex: When I test on a browser on a laptop, it works, but it does not work on a real Android and iOS device. Do you mean that it worked on Desktop browser but didn’t work on Mobile browser? Or do you mean that it didn’t work on Android and iOS native platform?

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