Spectre Divide studio Mountaintop lays off 13 employees
Game Developer
SEPTEMBER 25, 2024
Mountaintop's debut shooter came to Steam earlier in September, and has now made 13 workers redundant.
Game Developer
SEPTEMBER 25, 2024
Mountaintop's debut shooter came to Steam earlier in September, and has now made 13 workers redundant.
GamesIndustry.biz
SEPTEMBER 25, 2024
A study conducted by the University of Oxford in collaboration with FuturLab and PowerWash Simulator has found that 72% of players were likely to experience an uplift in mood during play sessions.
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Game Developer
SEPTEMBER 25, 2024
During his tenure at Bandai Namco, Ishikawa created the 1988 arcade game Gator Panic and helped the company recover from its financial struggles in the late 2000s.
GamesIndustry.biz
SEPTEMBER 25, 2024
Ubisoft has revised its financial targets, saying it "expects net bookings of around €1.95bn, and around break-even non-IFRS operating income and free cash flow.
Game Developer
SEPTEMBER 25, 2024
Ubisoft says it's learned lessons from Star Wars Outlaws and chose to give Assassin's Creed Shadows more time in the dark before coming out.
GamesIndustry.biz
SEPTEMBER 25, 2024
"Juliana, I sold a company that I don't have, can you come and make me a company?
Game Developer
SEPTEMBER 25, 2024
While 168 million global subscriptions present a significant opportunity for broader reach and steady revenue, developers are treading carefully.
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Game Developer
SEPTEMBER 25, 2024
A new, cheaper headset means Meta is ready to send some of the Quest 3S' predecessors into retirement after just a few years (or less).
PreMortem.Games
SEPTEMBER 25, 2024
In the grimy world of Let Bions Be Bygones a down-on-his-luck private detective gets a last shot at redemption. John Cooper takes the case in finding a missing upper-class girl in the seedy underbelly of the dystopian city-planet, Terrahive. An intriguing tale full of twists and turns -and multiple endings- plays out in this fully narrated cyber-noir thriller.
Indie DB
SEPTEMBER 25, 2024
This article gives an overview of the process and challenges of porting our Unreal Engine 5 game from Windows (Steam) to Xbox Series X|S and PlayStation 5.
Game From Scratch
SEPTEMBER 25, 2024
GameFromScratch.com Unreal to Godot – Amazing New Exporter Tool There is a powerful new tool for Godot Engine game developers, called appropriately enough Unreal to Godot Exporter. I covered the authors previous tool Unreal to Unity (available on Unity asset store here) and it was by far the best way to get assets from Unreal Engine to Unity. I […] The post Unreal to Godot – Amazing New Exporter Tool appeared first on GameFromScratch.com.
GamesIndustry.biz
SEPTEMBER 25, 2024
"No one knew that it was possible to make games in Brazil.
Game Wisdom
SEPTEMBER 25, 2024
UFO 50 Showcase Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this supersized indie showcase, I took a look at all 50 games from UFO 50.… The post UFO 50 Showcase appeared first on Game Wisdom.
Ask a Game Dev
SEPTEMBER 25, 2024
The principles of appeal still apply, even when designing mooks. Good mook design has resulted in iconic franchise monsters! Here's a few examples. Take a look at some of these iconic mook designs. Interesting shapes, exaggerating relevant features, and reduced unnecessary details abound. Each of these mooks is still an interesting thing to look at while also conveying their relative weakness in the overall power hierarchy.
Cocos
SEPTEMBER 25, 2024
I’ve used following file to set the gradient on a node. The gradient is applied correctly the first time, but when I reopen the node, the background becomes white. This is the code of ColorAssembler2D.ts file import Logs from " /Logs"; const { ccclass, property,/* executeInEditMode,*/ requireComponent, menu } = cc._decorator; @ccclass // @executeInEditMode @requireComponent(cc.RenderComponent) @menu('i18n:MAIN_MENU.component.renderers/ColorAssembler2D-lamyoung.com') export defa
Game Wisdom
SEPTEMBER 25, 2024
Advanced Video Slots Gameplay That Gamers Love Josh Bycer josh@game-wisdom.com Online slot machines commonly found on world-class casino sites are now more popular than ever, especially ones brought to you by market-leading online casino software providers and game development studios. On this page, we will be taking a closer look … The post Advanced Video Slots Gameplay That Gamers Love appeared first on Game Wisdom.
Cocos
SEPTEMBER 25, 2024
Websocket called, onopen, not call invoke onmessage in ‘Preview in Editor’
Cocos
SEPTEMBER 25, 2024
I have made an effect to apply the vertical gradient on node but I am getting the following error: W/renderer (1056): Can not find vertex attribute: a_texCoord This is the code for the effect file used: CCEffect %{ properties: texture: { value: white, editor: { type: texture } } # Texture property alphaThreshold: { value: 0.5 } techniques: - passes: - vert: vs frag: fs blendState: targets: - blend: true rasterizerState: cullMode: none depthStencilState: depthTest: true depthWrite: true }% CCProg
Cocos
SEPTEMBER 25, 2024
I’ve used following file to set the gradient on a node. The gradient is applied correctly the first time, but when I reopen the node, the background becomes white. This is the code of ColorAssembler2D.ts file import Logs from "./Logs"; const { ccclass, property,/* executeInEditMode,*/ requireComponent, menu } = cc._decorator; @ccclass // @executeInEditMode @requireComponent(cc.RenderComponent) @menu('i18n:MAIN_MENU.component.renderers/ColorAssembler2D-lamyoung.com') export default class ColorAss
Cocos
SEPTEMBER 25, 2024
I currently can’t use this in v3.8.3, I need help with it, can someone please help me?
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