Wed.Jul 17, 2024

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Sega takes legal action against individual accused of harassing employee

Game Developer

The Like a Dragon and Sonic publisher plans to legally defend its staff from any and all targeted harassment in the future.

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Microsoft reportedly shuts down one of its DEI teams

GamesIndustry.biz

Microsoft has reportedly shut down one of its diversity, equity, and inclusion teams. As reported by IGN , an internal email sent by a former lead of the team said staff were cut on July 1 due to "changing business needs." The number of employees impacted by this decision is unknown.

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Trending Sources

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Arma 3 sells over 500,000 copies during Steam Summer Sale 2024

Game Developer

The decade-old shooter dropped to its lowest price ever during the sale.

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How can the UK games industry solve its skills shortage?

GamesIndustry.biz

Earlier this year, a new report explored new facets of the UK's ongoing skills shortage, both at a mid to senior level but also with a lack of vacancies for entry-level positions. Skillful's report also called for a new industry-led body to resolve the situation. But with confusion lingering as to who should fund such a venture, it's worth the industry looking at other, more immediate solutions.

Games 138
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Blue Scarab Entertainment formed by Helldivers 2 and Battlefield alums

Game Developer

With funding from NetEase Games and Raw Fury, the new Stockholm-based studio is focusing on its MMORPG project.

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Lawsuit paperwork reveals Valve employs around 350 people – and less than 100 work for Steam

GamesIndustry.biz

New details of Valve's structure, employment practices, and headcount have emerged as part of an antitrust lawsuit against Steam. Although paperwork filed as part of Wolfire's lawsuit against Valve had been redacted in parts, SteamDB's Pavel Djundik spotted that some data was still available beneath the boxes, including Valve's employee counts, their pay, and gross margins and commission for the entirety of 2009-2021.

Data 136
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Koei Tecmo and Youzu reach settlement on copyright infringement suit

Game Developer

The two developers decided on a mutuall beneficial agreement out of court that will also 'prevent further infringement' from Youzu.

More Trending

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Balatro creator unveils a few slick signposting strategies

Game Developer

LocalThunk breaks down the various ways players are guided to understand and internalize the deckbuilder's card mechanics.

Mechanics 305
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Koei Tecmo settles copyright dispute with Youzu out of court

GamesIndustry.biz

Koei Tecmo has settled its intellectual property infringement case against Youzu. Earlier today, Koei Tecmo confirmed it had reached an out-of-court settlement with Youzu, with the latter "admitting and apologising for [its] infringement" of Koei Tecmo's games, Nobunaga's Ambition and Taiko Risshiden. Koei Tecmo says Youzu was "continuously using [.] the music and images created for [its] games" without obtaining the former's permission for its own mobile titles, including Sengoku Legend: Uprisi

Mobile 125
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Amazon's Fallout show and Walton Goggins score some Emmy nominations

Game Developer

Prime Video's adaptation of Bethesda's RPG series continues to prosper and earns Emmy recognition in its debut season.

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IGDA challenges US Patent office over requirement for applicants' addresses

GamesIndustry.biz

The International Game Developers Association and YouTuber Youna 'CodeMike' Kang have filed challenged the United States Patent and Trademark Office following a new requirement for home addresses to be included during trademark registration. Odin Law and Media has filed an amicus brief with the United States Supreme Court on behalf of the parties, arguing that the new requirement "unnecessarily exposes applicants [.] to risks of harassment and invasion of privacy" and "skips crucial steps that s

Media 117
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Saber Interactive asks players to avoid leak of 'unfinished' Space Marine 2 build

Game Developer

'It's disheartening that many of the surprises we worked to keep secret were spoiled.

Build 272
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One month left to enter the 2024 UK Best Places To Work Awards

GamesIndustry.biz

Games companies in the UK have just one month to enter the GamesIndustry.biz Best Places To Work Awards 2024. The process can take several weeks. So sign up as soon as possible if you're keen to participate. We have revamped our questions for 2024, focusing in on the areas that truly matter in what has been a tough year for games companies and their employees.

Games 112
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How to Ace Your Game Audio for an Alpha Launch

Game Developer

No alpha gameplay is complete without a decent degree of sound design to draw players in and set high expectations for the game's full release.

Alpha 262
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Godot Block Coding Plugin

Game From Scratch

GameFromScratch.com Godot Block Coding Plugin There is a new visual programming language for the Godot game engine implemented in the Godot Block Coding plugin. This plugin adds a “Scratch-like” Lego brick programming system on top of Godot. While early on, it has a lot of potential and could be a good beginners language for many […] The post Godot Block Coding Plugin appeared first on GameFromScratch.com.

Code 95
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Bobo's Funzone - New Trailer!

Indie DB

Step into the haunting realm of Bobo's Funzone, in this horror/puzzle adventure. Your mission: find your daughter, who was attending a birthday party here. Navigate the eerie corridors, unearth what happend, and be careful and cautious as Bobo is about.

Horror 91
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Embedded Software Security for Industry 4.0 and the Internet of Things

Perforce

What you need to know about software safety and security in embedded systems and internet of things, as well as industry 4.0 cybersecurity.

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Why is it so difficult for a fourth competitor to enter the console market? Like what are some of the biggest challenges and obstacles?

Ask a Game Dev

Any company that wants to release a premium game console basically needs to make an enormous investment that will probably not pay off for years. There are three major requirements for this process. First, the company must develop gaming hardware. This is generally an expensive process - building anything physical is costly, time-consuming, and is a moving target because competitors aren't stopping either.

Console 64
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Double Deckbuilding Reviews of Beneath Oresa and Cobalt Core

Game Wisdom

Double Deckbuilding Reviews of Beneath Oresa and Cobalt Core Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this double indie game review, it’s a double deckbuilder with Beneath Oresa and Cobalt Core both played with press keys provided. 0:00 Intro 00:15 Beneath Oresa 5:36 Cobalt Core … The post Double Deckbuilding Reviews of Beneath Oresa and Cobalt Core appeared first on Game Wisdom.

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[IOS Game Overheating Issue]

Cocos

The difference between iOS and Android is that, iOS doesn’t support JIT. I am not sure if it is the main problem. Did you tested with release mode? Did you disable metal validation? I think it is better that you can profile it first to find the bottle neck.

Games 52
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Novomatic at The Epicenter of Innovation and Entertainment at Recent Trade Shows

Game Wisdom

Novomatic at The Epicenter of Innovation and Entertainment at Recent Trade Shows Josh Bycer josh@game-wisdom.com Novomatic’s commitment to excellence in design, innovation, and cutting-edge technology has become more evident than ever within the last couple of months. The gaming house took center stage at the 25th GAT at Cartagena, FIJMA, and the Belgrade Future Gaming … The post Novomatic at The Epicenter of Innovation and Entertainment at Recent Trade Shows appeared first on Game Wisdom.

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The Role of Post-Launch Support in Game Development

Starloop Studios

In the modern gaming industry, the game development process rarely ends after launch and continues in another form with post-launch support. New releases across all platforms, including mobile, console, and PC, generally receive varying degrees of post-launch support with game updates comprising bug fixes, new content, and more. Post-launch support updates fulfill [.

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Which Midwest States Will Legalize Online Gambling Next?

Game Wisdom

Which Midwest States Will Legalize Online Gambling Next? Josh Bycer josh@game-wisdom.com The Midwest is one of the US regions where most states allow some form of gambling and betting. Still, those regulations differ from state to state, and some local authorities are planning to bring important changes to improve the legal … The post Which Midwest States Will Legalize Online Gambling Next?

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Detect Mouse In Scene

Cocos

this.offsetX = view.getVisibleSize().width / 2; this.offsetY = view.getVisibleSize().height / 2; private onMouseHover(touch: EventTouch): void { const touchLocation = touch.getLocation(); let v3Touch: Vec3 = new Vec3(touchLocation.x, touchLocation.y, 0); let v2Touch = v3Touch.clone().subtract(new Vec3(this.offsetX, this.offsetY)); if (!this.isAttackTarget) { const diff = v2Touch.clone().subtract(this.gun.getPosition()); const angle = (Math.atan2(diff.x, diff.y) * 180) / Math.PI; this.gu.

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The Greatest Movies to Learn to Play Online Casino Games

Game Wisdom

The Greatest Movies to Learn to Play Online Casino Games Josh Bycer josh@game-wisdom.com Movies have always been an invaluable source of entertainment, providing both insightful and instructive content and amusement. Watching a good film can provide a fun way to study tactics, understand the psychology of gambling, and experience high-stakes gaming for those … The post The Greatest Movies to Learn to Play Online Casino Games appeared first on Game Wisdom.

Film 52
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Detect Mouse In Scene

Cocos

tiendungpro99: let v2Touch = v3Touch.clone().subtract(new Vec3(this.offsetX, this.offsetY)); I can see one problem at a glance, clone and subtract function please use in a proper way, here is example: let v3Clone = Vec3.clone(v3Touch); let v3out = new Vec3(); let v2Touch = Vec3.subtract(v3out, v3Clone, new Vec3(this.offsetX, this.

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Connection of Casinos with Virtual Reality

Game Wisdom

Connection of Casinos with Virtual Reality Josh Bycer josh@game-wisdom.com A significant development in the gaming business is incorporating virtual reality (VR) into online casinos, combining the excitement of classic casino experiences with state-of-the-art technology. VR technology has transformed many industries, and the casino business is no different.

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How to check internet connection?

Cocos

Hi all! I need the game to check every N amount of time if the player is online. I could use the fetch() function for this. However, I found the sys.getNetworkType() function. I read that if it returns any type other than NONE, then it is the Internet. Is it so? How does it check it herself? Is it possible to subscribe to an event during a status change?

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Choosing The Right React Native Database for Applications

Artoon

Choosing the right React Native database is crucial. Did you know that […] The post Choosing The Right React Native Database for Applications appeared first on Artoon Solutions.

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Android build issue

Cocos

Could you describe what you did step by step?

Build 40
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Android build issue

Cocos

sorry, i missed it cocos creator: 2.4.

Build 40
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Detect Mouse In Scene

Cocos

this.offsetX = view.getVisibleSize().width / 2; this.offsetY = view.getVisibleSize().height / 2; private onMouseHover(touch: EventTouch): void { const touchLocation = touch.getLocation(); let v3Touch: Vec3 = new Vec3(touchLocation.x, touchLocation.y, 0); let v2Touch = v3Touch.clone().subtract(new Vec3(this.offsetX, this.offsetY)); if (!this.isAttackTarget) { const diff = v2Touch.clone().subtract(this.gun.getPosition()); const angle = (Math.atan2(diff.x, diff.y) * 180) / Math.PI; this.gun.angle =

Code 40
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Force updating Label with cache mode CHAR gives error in DEBUG MODE

Cocos

Hello all, While using a label with cache mode CHAR and assigning empty string, then calling updateRenderData(true) gives error for failing assert in RenderData.updateRenderData in DEBUG mode in native.(web works fine) Any help to fix this would be appreciated. This might be a bug in CC3.8.3 since it was working fine in CC3.8.2.

Debug 40
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How to check internet connection?

Cocos

First of all, I don’t understand whether the sys.getNetworkType() function makes any query or whether it just returns a pre-prepared value. Secondly, for the Web-desktop/mobile platform, will the network status be determined by accessing some server or not? If it does, I need to be able to either disable this behavior or specify a site it will contact to determine if there is a network.

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Clampf doesn't work in iOS native? (Simulator)

Cocos

As typescript lacks of the mechanism to avoid the operation. And warning message for readonly functions are not a good idea. Indeed, there is a documentation about it: Development Notes | Cocos Creator.

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How to check internet connection?

Cocos

Hi all! I need the game to check every N amount of time if the player is online. I could use the fetch() function for this. However, I found the sys.getNetworkType() function. I read that if it returns any type other than NONE, then it is the Internet. Is it so? How does it check it herself? Is it possible to subscribe to an event during a status change?

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Android build issue

Cocos

i do test apk for android so…success build but run fail this is run error message Couldn’t find any provider services packageName=org.cocos2d.demo ScriptEngine::evalString catch exception: 2024-07-17 17:56:21.194 jswrapper org.cocos2d.demo E ERROR: Uncaught TypeError: Cannot read property ‘charAt’ of undefined, location: assets/main/index.js:0:0 STACK: [0]resolveURL@assets/main/index.js:22443 [1]standardBrowserEnv@assets/main/index.js:22446 [2]window.

Build 40