Wed.Nov 01, 2023

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Report: Bungie CEO blames layoffs on waning interest in Destiny 2

Game Developer

Studio CEO Pete Parsons reportedly told remaining devs the "right people" had been retained in order to win players back.

Dev 334
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WarThunder Game Engine – Dagor – Engine – Open Sourced

Game From Scratch

GameFromScratch.com WarThunder Game Engine – Dagor – Engine – Open Sourced Out of nowhere and with no announcements, Gaijin Entertainment, the makers of the popular MMO War Thunder have just released the source code to the underlying game engine Dagor Engine. The project is hosted on GitHub under the BSD-3 open source license. This move is unusual as Dagor Engine is … WarThunder Game Engine – Dagor – Engine – Open Sourced Read More The post WarThunder Ga

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Ways of designing intimacy in games

Game Developer

Indie designers and artists discuss different ways to make sexuality and intimacy more common in game design.

Indy 326
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Microsoft has control issues | This Week in Business

GamesIndustry.biz

This Week in Business is our more-or-less weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry. We know it's a little early for This Week in Business, but Brendan's travelling to Montreal for MIGS next week and probably won't be able to fit in a column around that, so he figured he may as well double-up this week with two columns.

Games 145
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Obsidian's Grounded adds content creation tools with new update

Game Developer

Similar to Halo's Forge mode, Grounded's Playgrounds will let players make their own backyards and release them to the community.

Content 251
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Explore cross-platform mixed reality development on Meta Quest 3

Unity Blog

With the recent release of the Meta Quest 3 headset, Unity tools for cross-platform mixed reality development on the device have moved from experimental to fully supported in the Editor’s 2022 LTS.

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Midia Research: Video games to pass $300bn revenue, 3.8 billion players by 2030

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The video games industry is expected to reach global annual revenues of over $300 billion and a worldwide audience of 3.8 billion active players by 2030. That's according to a new report by Midia Research , which forecasts the industry's growth for the rest of the decade and the factors that will drive it.

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Devolver Digital to acquire Astroneer dev System Era for up to $40 million

Game Developer

"It's the shared culture between System Era and Devolver that made this a natural match for us.

Dev 260
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Filmustage ? Halloween Sale: Transform your filmmaking journey

Filmustage

As the eerie atmosphere of Halloween descends, Filmustage is thrilled to unveil a spellbinding offer that’s nothing short of magical for our cherished community of Assistant Directors, Line Producers, Directors of Photography, and VFX specialists. From October 30 to November 6 , 2023, we're casting a spell to slash prices like a scene from a horror flick.

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Studies cite video gaming’s well-being positives

Game Daily

The positive effects of gaming – their psychological and practical benefits – has become a fertile field for researchers in recent years, boosted by health organizations seeking new ways to treat patients, as well as commercial entities with skin in the game. Recent reports include one from Skillprint (a company dedicated to science-based gaming), another from the Entertainment Software Association, and – about a year ago – a one from the National Institute of Health.

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12 Best AI Tools for Mobile Testing in 2024

Rocket Brush Studio

AI in mobile testing is booming, pushing developers to stay competitive and enhancing regression testing, script, data, performance, usability, and visual testing.

AI 111
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EA to terminate older Windows support for Star Wars and Battlefield titles

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox EA will end support for Battlefield 1, Battlefield 5, and Star Wars: Battlefront 2 on Windows 7,8 and 8.1. The decision will be effective on November 30, and it was attributed to ensuring safe play for all players.

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How the industry can cut carbon emissions according to Playing for the Planet

PreMortem.Games

In the report Untangling the carbon complexities of the video gaming industry , Playing for the Planet Alliance gives a clear indication on what the industry can do to tackle the climate crisis and cut carbon emissions. Download the full report here. In 2019, the Playing for the Planet Alliance (P4P) was launched with the mission to inspire the video gaming industry and community to take environmental action to ‘Promote, Protect and Play for the Planet’.

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Devolver acquires System Era for up to $40m

GamesIndustry.biz

Devolver has acquired System Era in a deal worth up to $40 million. As reported by Game Developer , an initial $22 million will be paid by Devolver made up of $20 million in cash as soon as the deal closes, and $2 million of shares to be issued and paid a year after closing. This is in addition to a "$10 million deferred consideration, and up to $8 million potential earn out, both payable in cash and shares.

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Best Of Next Fest Parts 4-7

Game Wisdom

Best Of Next Fest Parts 4-7 Josh Bycer josh@game-wisdom.com The middle of my Next Fest coverage, with more chunk of videos coming up. width="560" height="314" allowfullscreen="allowfullscreen" width="560" height="314" allowfullscreen="allowfullscreen" width="560" height="314" allowfullscreen="allowfullscreen" width="560" height="314" allowfullscreen="allowfullscreen" … The post Best Of Next Fest Parts 4-7 appeared first on Game Wisdom.

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Remedy posts flat revenue for Q3 2023

GamesIndustry.biz

Remedy saw a slight decrease in its overall revenue during the third quarter of 2023 (July to September 2023), its latest financial results showed. The Finnish developer reported a 1.1% drop in revenue, which was similar to the same period last year, going from €7.9 million to €7.8 million. The report also included revenue for the nine months ended September 2023, which fell by 21.1% to €23.6 million.

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A Complete Guide For Food Delivery App Development For Your Business

Artoon

In the last few years, the types of food delivery apps that […] The post A Complete Guide For Food Delivery App Development For Your Business appeared first on Artoon Solutions.

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Jobs Roundup: November 2023 | Craig Chapple is appointed head of content at PocketGamer.biz

GamesIndustry.biz

It can be difficult keeping track of the various comings and goings in the games industry, which is why we compile them in semi-regular round-ups. If you have new appointments or transitions in your company that belong here, please send the names of the appointees, new role and company, and prior role and company to newhires@gamesindustry.biz. Steel Media has announced that Craig Chapple has been appointed as head of content at PocketGamer.biz.

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On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

I don't think that we'll ever see pre-rendered cutscenes go away permanently. As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g. high resolution high quality character models performing high quality animations and visual effects).

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Moving object along a path from point A to B [3.8]

Cocos

nice pieces of information. Thanks. About those curves in graphics component. How are they used for movement purpose? Actually I was aware of them but did not think you were pointing to this. Aren’t they just for drawing purpose?

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Tween parallel not working as expected

Cocos

Looking at the examples provided for tween (Cocos creator 3.8): let tweenDuration: number = 1.0; let t1 = tween(this.node).to(tweenDuration, { position: new Vec3(0, 10, 0) }) let t2 = tween(this.node).to(tweenDuration, { position: new Vec3(0, -10, 0) }) tween(this.node).parallel(t1, t2).start(); // Convert t1 and t2 to parallel tweens and add the current tween What should I expect from this piece of code?

Bug 40
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Bundle Loading Error 3.8.0

Cocos

I can not load bundle release project project have 9145f40b-0ac4-4072-88c4-1d9785d412f2.b24cd.cconb but it has loaded.json and The Web server returns the HTTP 404 - File not found error message when it cannot retrieve the page that was requested. Does anyone have any solution?

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@property handling the assigned value

Cocos

I have a field: @type(CCString) _scene_default = ""; I want to make it possible to drag a SceneAsset object into this field, selecting and displaying only its name parameter in it (with the ability to serialize the name as a string and use it in the game). What is the possibility to solve this problem? I don’t need serialization of the scene itself, since the scene will be loaded dynamically in the future by its name.

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Android : Game launch takes much time

Cocos

sp88: bunch of initialisation I think, you should start from there. Turn off all of them and check the load time. Then, enable one by one and find out your bottleneck. Just my cenets and hope it helps.

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I need to hire a dev to handle problems on cocos cretor 2.x.x

Cocos

Hi, If you are still on the lookout to hire someone, I would be glad to help you out as what you are wanting done is within my skillset You can reach out to me on my email here Colin

Dev 40
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Android : Game launch takes much time

Cocos

@StudioAMK As i said before, I already created one dummy scene with just one splash-sprite and no script attached at all. And mark that scene as launch scene in my current project, still game is taking 5-6 second to launch. and i am not redirecting from that scene to any new scene (No initialisation, nothing). I just created for testing purpose so thats why I am saying there is something which is miss out from engine point of view.

Sprite 40
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Bundle Loading Error 3.8.0

Cocos

Try to keep two copies of bundles => debug / release Load debug bundles for cocos emulator. Make sure encryption is off for debug, then it will work.

Debug 40