Volition devs regroup as Shapeshifter Games after Embracer shuttering
Game Developer
JANUARY 30, 2024
"It's been five months since the closure of Volition, but I'm grateful to post that a group of us have re-formed as Shapeshifter Games.
Game Developer
JANUARY 30, 2024
"It's been five months since the closure of Volition, but I'm grateful to post that a group of us have re-formed as Shapeshifter Games.
GamesIndustry.biz
JANUARY 30, 2024
Electronic Arts released its earnings report for Q3 FY24 (the three months ended December 31, 2023), with the firm seeing modest top-line growth but a more considerable jump from the bottom line that was higher than the company's outlook range. The numbers EA saw at least some growth from all its key performance indicators during the holiday quarter, but the publisher was likely most pleased by EA Sports FC.
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Game Developer
JANUARY 30, 2024
Vampire: The Masquerade - Justice drove the studio to success after hitting the ground running on Meta Quest and PlayStation VR 2.
GamesIndustry.biz
JANUARY 30, 2024
There are a few things you can pretty much always count on with a Nintendo system. The first-party software will be excellent. It will be cheaper than the systems it is competing against.
Game Developer
JANUARY 30, 2024
Yager's beloved shooter was pulled from PC retailers without any explanation, and 2K has so far not said why.
GamesIndustry.biz
JANUARY 30, 2024
The latest episode of the GamesIndustry.biz Microcast is available to download now, with the video version available imminently. First, we discuss the Eidos Montreal layoffs and the cancellation of a new Deus Ex title , as well as the implications for the future of this franchise - and many of the other franchises, such as fan favourite (and Chris favourite) TimeSplitters, whose future depends on the outcome of the Embracer Group restructure.
Game Developer
JANUARY 30, 2024
"We have found ourselves at a loss as our competitors continue to produce new products.
Game Developers Network brings together the best content for advertising professionals from the widest variety of industry thought leaders.
Game Developer
JANUARY 30, 2024
The developer behind Quantum League and Champions of Regnum may have also had to cut staff at least two other times in 2023.
Perforce
JANUARY 30, 2024
What is linting? Linting is the process of checking code for programmatic and stylistic errors. Compare basic lint code tools to advanced static code analyzers.
Game Developer
JANUARY 30, 2024
"It was a natural next step for us to build a publishing arm–one that that works in synergy with our studios to bring their works of art to market.
GamesIndustry.biz
JANUARY 30, 2024
Sign up for the GI Daily here to get the biggest news straight to your inbox Loric Games has secured $4 million in its latest funding round. The investment led by 1AM Gaming, along Hiro Capital, will go towards the studio's ongoing game development.
Game Developer
JANUARY 30, 2024
The new studio is already at work on its debut project, known simply as Hornet.
Unity Blog
JANUARY 30, 2024
Reimagining games, apps, and experiences with Unity visionOS
Game Developer
JANUARY 30, 2024
Popping colors, fish swimming on cliffs, and vaporware vibes all make Twilight Oracle feast for the eyes as well as the brain.
GamesIndustry.biz
JANUARY 30, 2024
In a talk during our GamesIndustry.biz HR Summit late last year, games industry comms veteran Cat Channon gave pointers about communication through change, and how to take into account the human impact of change when sharing information with staff, whether about layoffs, big M&A deals, or real-world calamities that might be affecting staff. Channon has over 30 years of experience in games, most recently as EA's vice president of global corporate communications where she was supporting a team
Game Developer
JANUARY 30, 2024
"We believe very firmly that there is an incredibly underrated console opportunity in Africa.
Game From Scratch
JANUARY 30, 2024
GameFromScratch.com GB Studio 3.2 Released GB Studio, an amazingly easy to use but comprehensive game engine for creating retro GameBoy-style games, just released version 3.2. This is the first major update since GB Studio 3.0 was released all the way back in 2022. When I say create “GameBoy-style” games, that’s misleading. This game engine can … GB Studio 3.2 Released Read More The post GB Studio 3.2 Released appeared first on GameFromScratch.com.
Game Developer
JANUARY 30, 2024
Extremely OK likes to commemorate Celeste's birthdays with new ways to play the game.
GamesIndustry.biz
JANUARY 30, 2024
Sign up for the GI Daily here to get the biggest news straight to your inbox Xbox president Sarah Bond has spoken out against Apple's changes to iOS, saying the new policy designed to comply with the European Union's Digital Markets Act is a "step in the wrong direction." While the iOS firm is opening up its mobile ecosystem to allow third-party app stores , as required by the DMA, but it's introducing a 17% commission fee on all transactions for companies that use it, as well as a "core technol
Game Developer
JANUARY 30, 2024
The purpose of this article is to share tips to help level up and accelerate the African gaming industry in order to see increase in its economic growth.
GamesIndustry.biz
JANUARY 30, 2024
Sign up for the GI Daily here to get the biggest news straight to your inbox Aonic has revealed Megabit, its new publishing arm, to support its development studio portfolio. Megabit will focus on publishing services for Aonic's first and third-party game makers.
Game Developer
JANUARY 30, 2024
The problem of experience points in cinematic gaming narratives.
Unity Blog
JANUARY 30, 2024
Reimagining games, apps, and experiences with Unity visionOS
Filmustage
JANUARY 30, 2024
Welcome to the glitzy realm of the Academy Awards, where cinematic mastery converges with moments of pure hilarity. Filmmakers often find solace in the laughter that punctuates the serious business of moviemaking. On the eve of the new Ceremony, we explore the Oscars Fun Moments, proving that Academy Awards Humor can be just as entertaining as the movies they honor.
Indie DB
JANUARY 30, 2024
New video will showcase many of the updates that have been released in 2023, as well as what we have in store for 2024.
CrazyLabs
JANUARY 30, 2024
OpenAI, the creators of ChatGPT, have recently launched their latest AI user interface (UI) tool known as GPTs. These are ‘specialized’ ChatGPTs designed for specific tasks and can be filtered based on the number of users per task. The GPTs Store (Preview in the image below) is a collection of GPTs that enables users to […] The post The 5 Best GPTs for Game Developers appeared first on CrazyLabs.
Nvidia
JANUARY 30, 2024
Accelerated networking combines CPUs, GPUs, DPUs (data processing units), or SuperNICs into an accelerated computing fabric specifically designed to optimize. Accelerated networking combines CPUs, GPUs, DPUs (data processing units), or SuperNICs into an accelerated computing fabric specifically designed to optimize networking workloads. It uses specialized hardware to offload demanding tasks to enhance server capabilities.
Big Games
JANUARY 30, 2024
Game design software does play a pivotal role in bringing the digital world to life, which allows game developers and designers to create immersive and engaging experiences. The world of game design is a captivating landscape brimming with possibilities. However, it becomes difficult for a developer to choose one software from many. With a plethora of engines and tools, choosing the right one has become complex.
Nvidia
JANUARY 30, 2024
NVIDIA AI Workbench is now in beta, bringing a wealth of new features to streamline how enterprise developers create, use, and share AI and machine learning. NVIDIA AI Workbench is now in beta, bringing a wealth of new features to streamline how enterprise developers create, use, and share AI and machine learning (ML) projects. Announced at SIGGRAPH 2023, NVIDIA AI Workbench enables developers to create, collaborate, and migrate AI workloads on their GPU-enabled environment of choice.
Game Wisdom
JANUARY 30, 2024
Game Design of the Month With Monster Hunter World Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this episode of our game design of the month discussion, Tomo and I talked about Monster Hunter World and how Capcom took their niche series and made it mainstream.… The post Game Design of the Month With Monster Hunter World appeared first on Game Wisdom.
Cocos
JANUARY 30, 2024
You can work on the.ts files, as stated on 3.8 here Cocos Creator 3.8 Manual - Engine Customization Workflow C:ProgramDatacocoseditorsCreator3.8.1resourcesresources3denginecocosaudioaudio-source.ts Here I searched for ‘volume’, then copy/paste/renamed to ‘pitch’ every occurence (all but @tooltip('i18n:audio.volume') which is here C:ProgramDatacocoseditorsCreator3.8.1resourcesresources3dengineeditori18n[langCode]localization.js if you may).
Game Wisdom
JANUARY 30, 2024
Gabbing About Game Engines Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The rise of public game engines over the 2010’s changed how many people create games, and for this week’s key to games cast, we’re talking about the current options and what does your game engine of choice … The post Gabbing About Game Engines appeared first on Game Wisdom.
Cocos
JANUARY 30, 2024
This will do it. Will fail if cameras ortho height is changed. I only tested in ‘preview in editor’ mode. @property({ type: Node }) public gameCam: Node; onLoad() { this.node.on(NodeEventType.TOUCH_START, this.onTouch, this); } onTouch(event: EventTouch) { let childnode: Node = event.getCurrentTarget(); let touch: Vec2 = event.getUIStartLocation(); let node: Vec3 = childnode.getWorldPosition(); let camera: Vec3 = this.gameCam.getPosition(); console.log(`touch coords to node origin:${(touch.x - n
Game Development News
JANUARY 30, 2024
Whether you have found yourself looking for a new role for the first time in a number of years, or if you’re ready to make your first move into the games industry, we’re always here to get you ready for your next opportunity
Cocos
JANUARY 30, 2024
Hi Mr @zhangxm and @mr.kylin , I am working on audio source adjustment (adding parameter for pitch). Any suggestion which file(s) I should modify so It can implement well in native platform especially for windows. I’ve tried to modify these files: CocosEnginenativecocosaudiooalsoftAudioEngine-soft.h /.cpp CocosEnginenativecocosaudiooalsoftAudioPlayer.h /.cpp but in the end, when I try to compile simulator app using command “gulp gen-simulator”, It gives empty build (no.
GamesIndustry.biz
JANUARY 30, 2024
Giants Software's Farming Simulator 22 has sold six million copies Read more
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