Tue.Jan 30, 2024

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Volition devs regroup as Shapeshifter Games after Embracer shuttering

Game Developer

"It's been five months since the closure of Volition, but I'm grateful to post that a group of us have re-formed as Shapeshifter Games.

Dev 363
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Start building spatial apps for Apple Vision Pro with Unity

Unity Blog

Reimagining games, apps, and experiences with Unity visionOS

Build 141
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Tencent CEO feels its game business "achieved nothing" during 2023

Game Developer

"We have found ourselves at a loss as our competitors continue to produce new products.

Games 363
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EA Sports FC 24 beats expectations, leads EA to Q3 growth

GamesIndustry.biz

Electronic Arts released its earnings report for Q3 FY24 (the three months ended December 31, 2023), with the firm seeing modest top-line growth but a more considerable jump from the bottom line that was higher than the company's outlook range. The numbers EA saw at least some growth from all its key performance indicators during the holiday quarter, but the publisher was likely most pleased by EA Sports FC.

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BioShock and Cyberpunk veterans form new dev, Antistatic Studios

Game Developer

The new studio is already at work on its debut project, known simply as Hornet.

Studios 355
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Guessing Nintendo's next move | 10 Years Ago This Month

GamesIndustry.biz

There are a few things you can pretty much always count on with a Nintendo system. The first-party software will be excellent. It will be cheaper than the systems it is competing against.

Software 137
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Spec Ops: The Line suddenly delisted from PC stores

Game Developer

Yager's beloved shooter was pulled from PC retailers without any explanation, and 2K has so far not said why.

PC 352

More Trending

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Exclusive: Fast Travel Games delivers record holiday sales, but studio CEO says VR market must "define itself"

Game Developer

Vampire: The Masquerade - Justice drove the studio to success after hitting the ground running on Meta Quest and PlayStation VR 2.

Studios 345
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Kwalee invests €1.5m in mobile studio 8SEC

GamesIndustry.biz

Kwalee has announced that it's taken a stake in French mobile studio 8SEC following a €1.5 million investment. Kwalee's CFO Matthew Farrow and its VP of mobile publishing John Wright will also be joining 8SEC's board. The company will remain independent and continue operating from its two studios, in Paris and Lyon.

Mobile 122
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Embracer lays off staff at Star Trek: Infinite dev Nimble Giant

Game Developer

The developer behind Quantum League and Champions of Regnum may have also had to cut staff at least two other times in 2023.

Dev 325
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Loric Games raises $4m in funding round

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Loric Games has secured $4 million in its latest funding round. The investment led by 1AM Gaming, along Hiro Capital, will go towards the studio's ongoing game development.

Games 122
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Dali meets Monkey Island: Behind the surreal style of Twilight Oracle

Game Developer

Popping colors, fish swimming on cliffs, and vaporware vibes all make Twilight Oracle feast for the eyes as well as the brain.

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Start building spatial apps for Apple Vision Pro with Unity

Unity Blog

Reimagining games, apps, and experiences with Unity visionOS

Build 121
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Sony invests in Carry1st to expand reach of PlayStation in Africa

Game Developer

"We believe very firmly that there is an incredibly underrated console opportunity in Africa.

Console 310
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Aonic unveils new publishing division, Megabit

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Aonic has revealed Megabit, its new publishing arm, to support its development studio portfolio. Megabit will focus on publishing services for Aonic's first and third-party game makers.

Studios 117
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Aonic launches Megabit publishing arm to serve up Warren Spector's next project (and others)

Game Developer

"It was a natural next step for us to build a publishing arm–one that that works in synergy with our studios to bring their works of art to market.

Art 305
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How to effectively communicate through change

GamesIndustry.biz

In a talk during our GamesIndustry.biz HR Summit late last year, games industry comms veteran Cat Channon gave pointers about communication through change, and how to take into account the human impact of change when sharing information with staff, whether about layoffs, big M&A deals, or real-world calamities that might be affecting staff. Channon has over 30 years of experience in games, most recently as EA's vice president of global corporate communications where she was supporting a team

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Extremely OK Games' Celeste reimagined as free 3D platformer

Game Developer

Extremely OK likes to commemorate Celeste's birthdays with new ways to play the game.

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Farming Simulator 22 moves 6m units | News-in-brief

GamesIndustry.biz

Giants Software's Farming Simulator 22 has sold six million copies Read more

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Robocop: Rogue City and the curse of the shooter/rpg genre smash.

Game Developer

The problem of experience points in cinematic gaming narratives.

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Xenoids released

Indie DB

Survival horror Xenoids is already in early access!

Horror 99
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How to accelerate the gaming industry in 2024

Game Developer

The purpose of this article is to share tips to help level up and accelerate the African gaming industry in order to see increase in its economic growth.

Games 215
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What Is Linting + When to Use Lint Tools

Perforce

What is linting? Linting is the process of checking code for programmatic and stylistic errors. Compare basic lint code tools to advanced static code analyzers.

Code 98
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GB Studio 3.2 Released

Game From Scratch

GameFromScratch.com GB Studio 3.2 Released GB Studio, an amazingly easy to use but comprehensive game engine for creating retro GameBoy-style games, just released version 3.2. This is the first major update since GB Studio 3.0 was released all the way back in 2022. When I say create “GameBoy-style” games, that’s misleading. This game engine can … GB Studio 3.2 Released Read More The post GB Studio 3.2 Released appeared first on GameFromScratch.com.

Studios 91
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Xbox's Sarah Bond: Apple's new EU policy "a step in the wrong direction"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Xbox president Sarah Bond has spoken out against Apple's changes to iOS, saying the new policy designed to comply with the European Union's Digital Markets Act is a "step in the wrong direction." While the iOS firm is opening up its mobile ecosystem to allow third-party app stores , as required by the DMA, but it's introducing a 17% commission fee on all transactions for companies that use it, as well as a "core technol

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Erenshor, the single player MMORPG

Indie DB

New video will showcase many of the updates that have been released in 2023, as well as what we have in store for 2024.

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The December/January issue of MCV/DEVELOP is online now! Inside: The Canary Islands, Liberation, DEVELOP/JOBS, Fae Farm and more!

Game Development News

There’s a new issue of MCV/DEVELOP out now – and you can read it here for free

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The Best of the Oscars' Laughs & Fails

Filmustage

Welcome to the glitzy realm of the Academy Awards, where cinematic mastery converges with moments of pure hilarity. Filmmakers often find solace in the laughter that punctuates the serious business of moviemaking. On the eve of the new Ceremony, we explore the Oscars Fun Moments, proving that Academy Awards Humor can be just as entertaining as the movies they honor.

Film 72
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The 5 Best GPTs for Game Developers

CrazyLabs

OpenAI, the creators of ChatGPT, have recently launched their latest AI user interface (UI) tool known as GPTs. These are ‘specialized’ ChatGPTs designed for specific tasks and can be filtered based on the number of users per task. The GPTs Store (Preview in the image below) is a collection of GPTs that enables users to […] The post The 5 Best GPTs for Game Developers appeared first on CrazyLabs.

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Modernizing the Data Center with Accelerated Networking

Nvidia

Accelerated networking combines CPUs, GPUs, DPUs (data processing units), or SuperNICs into an accelerated computing fabric specifically designed to optimize. Accelerated networking combines CPUs, GPUs, DPUs (data processing units), or SuperNICs into an accelerated computing fabric specifically designed to optimize networking workloads. It uses specialized hardware to offload demanding tasks to enhance server capabilities.

Data 52
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How do you Choose the Best Game Design Software for your Project?

Big Games

Game design software does play a pivotal role in bringing the digital world to life, which allows game developers and designers to create immersive and engaging experiences. The world of game design is a captivating landscape brimming with possibilities. However, it becomes difficult for a developer to choose one software from many. With a plethora of engines and tools, choosing the right one has become complex.

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Create, Share, and Scale Enterprise AI Workflows with NVIDIA AI Workbench, Now in Beta

Nvidia

NVIDIA AI Workbench is now in beta, bringing a wealth of new features to streamline how enterprise developers create, use, and share AI and machine learning. NVIDIA AI Workbench is now in beta, bringing a wealth of new features to streamline how enterprise developers create, use, and share AI and machine learning (ML) projects. Announced at SIGGRAPH 2023, NVIDIA AI Workbench enables developers to create, collaborate, and migrate AI workloads on their GPU-enabled environment of choice.

AI 52
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Modification for AudioSource module (including native)

Cocos

Wow thanks @coimbra , This is a new knowledge for me. I didn’t realize there is …engine@typespalaudio.d.ts. Give me a few minutes I will let you know my progress.

Engine 52
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Game Design of the Month With Monster Hunter World

Game Wisdom

Game Design of the Month With Monster Hunter World Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this episode of our game design of the month discussion, Tomo and I talked about Monster Hunter World and how Capcom took their niche series and made it mainstream.… The post Game Design of the Month With Monster Hunter World appeared first on Game Wisdom.

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Modification for AudioSource module (including native)

Cocos

You can work on the.ts files, as stated on 3.8 here Cocos Creator 3.8 Manual - Engine Customization Workflow C:ProgramDatacocoseditorsCreator3.8.1resourcesresources3denginecocosaudioaudio-source.ts Here I searched for ‘volume’, then copy/paste/renamed to ‘pitch’ every occurence (all but @tooltip('i18n:audio.volume') which is here C:ProgramDatacocoseditorsCreator3.8.1resourcesresources3dengineeditori18n[langCode]localization.js if you may).

Engine 52
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Gabbing About Game Engines

Game Wisdom

Gabbing About Game Engines Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The rise of public game engines over the 2010’s changed how many people create games, and for this week’s key to games cast, we’re talking about the current options and what does your game engine of choice … The post Gabbing About Game Engines appeared first on Game Wisdom.

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How to get touch position relative to a Node

Cocos

This will do it. Will fail if cameras ortho height is changed. I only tested in ‘preview in editor’ mode. @property({ type: Node }) public gameCam: Node; onLoad() { this.node.on(NodeEventType.TOUCH_START, this.onTouch, this); } onTouch(event: EventTouch) { let childnode: Node = event.getCurrentTarget(); let touch: Vec2 = event.getUIStartLocation(); let node: Vec3 = childnode.getWorldPosition(); let camera: Vec3 = this.gameCam.getPosition(); console.log(`touch coords to node origin:${(touch.x - n

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