Wed.Nov 08, 2023

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Report: TimeSplitters dev Free Radical may shut down again

Game Developer

The two-year old revived iteration of Free Radical Design may be closed down again as Embracer continues its months long company restructure.

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Insights from Xsolla Funding’s VP on Slowdowns, Self-Publishing and Smart Funding

PreMortem.Games

This article has been written as a part of a paid cooperation with Xsolla. In his working life Justin Berenbaum, VP Strategic Planning at Xsolla & GM Xsolla Funding Club, has read thousands of pitch decks and seen thousands more pitches in person. He has helped numerous developers close deals and accumulated a ton of invaluable experience in the world of game publishing and funding.

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Making RoboCop: Rogue City a shooter was too "obvious"—so the devs made an RPG instead

Game Developer

Game director Piotr Łatocha discusses the making of a RoboCop RPG, and how the state of movie-based games has evolved in the last few years.

Dev 316
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GamesIndustry.biz crowns 2023 Best Places To Work Awards Canada winners

GamesIndustry.biz

We can at last reveal the winners of the 2023 Canada GamesIndustry.biz Best Places To Work Awards. The awards are built around the idea of making the games industry a better place to work, and the winners are ultimately decided by an in-depth survey of employees. Just shy of 50 Canadian games companies signed up to take part, with 15 winners in total.

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Hopping Onto A Moving Train: Joining A Project at the Midpoint As A Developer

Game Developer

Contributing to this game has been a blast, and it’s a project that always keeps me laughing. But like every game project I’ve ever been part of, it’s come with its fair share of challenges.

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Microsoft, EA, Activision, Ubisoft and Epic face game addiction lawsuit

GamesIndustry.biz

Four of the biggest companies in the industry have been targeted by a lawsuit accusing them of enabling video game addiction. A complaint filed on October 30 in the Eastern District of Arkansas, spotted by Insider Gaming , names Microsoft, EA, Activision, Ubisoft, and Epic Games, as well as some of their studios, as defendants. The suit lists 14 counts of action, including strict liability and negligence for failure to warn users of games' addictive qualities, deceit and fraudulent misrepresenta

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Our first-ever e-book for level designers is here

Unity Blog

Our introduction to game level design e-book is filled with tips on how to use the Unity tools that are most relevant to worldbuilding.

Games 142
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Nintendo taps Morbius producer for live-action Legend of Zelda movie

Game Developer

The adaptation will be produced by Avi Arad and directed by The Maze Runner filmmaker Wes Ball.

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The core principles of building prosperous game economies

GamesIndustry.biz

Crafting a robust game economy is no small feat; it's a multifaceted challenge that demands careful consideration. The goal of game economy design is to maintain the vitality of your game in the long run. Economic problems can cause entire projects to collapse. In this article, we'll delve into the three pillars you need to worry about when designing a game economy: While the spotlight often falls on currency stability, it's essential to understand that each pillar is necessary, but not sufficie

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Owlchemy Labs co-founder Devin Reimer launches VR studio Astrobeam

Game Developer

Months after departing Owlchemy Labs, Reimer returns to VR with a new studio that aims to create social VR games with "more accessible" design.

Studios 214
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Crunchyroll adding games to subscription service

GamesIndustry.biz

Crunchyroll is the latest streaming service to add mobile games to its offering. The Sony-owned anime broadcaster introduced the Crunchyroll Game Vault on November 7, which will be available for subscribers of the service's Mega and Ultimate Fan tiers. According to Eurogamer , the Crunchyroll Game Vault will initially only be available on Android (via the Google Play store) followed by iOS in the near future.

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Anime platform Crunchyroll launches Game Vault to let subscribers play

Game Developer

The new initiative will grant select Crunchyroll subscribers access to an expanding collection of mobile games.

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Epic, Google antitrust trial is a "tough case to predict" | Epic vs Google

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Legal experts say the outcome of the Epic vs Google trial is "tough to predict" as the two companies battle over the Fortnite firm's antitrust claims made in 2020. The jury trial began in a San Francisco federal court on Monday, with Epic CEO Tim Sweeney and Alphabet CEO Sundar Pichai expected to testify in the coming weeks.

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Report: Rockstar plans to unveil Grand Theft Auto VI this week

Game Developer

Update: Rockstar president Sam Houser has confirmed the studio will debut the trailer for the "next Grand Theft Auto" before the end of the year.

Studios 214
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Take-Two losses deepen to $543.6m in latest quarter

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Take-Two has released its financial results for the second quarter, which show net losses deepening to $543.6 million. For the three months ended September 30, 2023, the company saw a 111.5% difference between this loss and the $257 million loss recorded in the same quarter last year.

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Take-Two CEO Strauss Zelnick cautious on AI, game-to-film adaptations

Game Developer

Zelnick and Take-Two continue to see how things play out with AI and film/TV adaptation for games, lest either damage the reputations of its biggest properties.

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The Escapist veterans form Second Wind

GamesIndustry.biz

Former The Escapist staffers have announced the formation of Second Wind. The new publication is an employee-owned and independent subscription-based outlet. "Second Wind will be focused on creating content that's informative, interesting, and fun, and everything that you came to expect from the team behind The Escapist," said the outlet.

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Towards the Mass Adoption of Neurotechnology in Gaming

Game Developer

Qneuro founder Dhiraj Jeyanandarajan explores what primary issues Brain Computer Interface technology needs to overcome in order to go mainstream, and shares what Qneuro is doing to address them.

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Sega raises forecasts after strong H1

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Sega Sammy is reporting a solid first half to its financial year, driven by its pachinko and pachislot business. Net sales for the six months ended September 30, 2023 rose 47.3% year-on-year to ¥221.2 billion ($1.5 billion) while operating income increased by a whopping 313.4% to ¥39.6 billion ($262.5 million).

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Pillars of Making A 5X5 VR Multiplayer Hero Shooter Game and a Strong Community - The Journey of X8

Game Developer

This blog discusses the pillars that have defined X8’s path to launch.

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Xbox enforcement actions increased to 19.5m in H1 2023

GamesIndustry.biz

Microsoft has released its third Xbox Transparency Report , highlighting the improvements made to its internal processes to protect players from toxicity and harassment. For the six months ending June 2023, Xbox reported that there were a total of 19.6 million enforcements issued during the last period – almost double than the 10.2 million enforcements during the first half of 2022.

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Mortal Kombat 1 has fought its way to nearly 3 million copies sold

Game Developer

WB Discovery's David Zaslav had no trouble touting the bloody success of NetherRealm's newest fighting game in its opening months.

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BFI: Overseas buyers accounted for 118 UK games M&A deals since 1993

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox A new British Film Institute (BFI) report says that from 1993 to 2022, 118 UK M&A transactions were conducted from international buyers. USA-based buyers accounted for 49% of the transactions, China made up 15%, and Sweden made up 10%.

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Super Mario Bros. Wonder hits 4.3 million sales in two weeks

Game Developer

The side-scrolling platformer has become the fastest-selling Super Mario title in history.

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The Glory Society cancels Revenant Hill

GamesIndustry.biz

The Glory Society has announced the cancellation of Night in the Woods spiritual successor Revenant Hill. The studio shared a statement on social media , saying that two "key members" of the team have had serious health issues that required them to step away from the project. As a result, it has been suspended. "For all intents and purposes, this is the end of the development of Revenant Hill," the statement read.

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Nintendo: Switch not bound by "traditional concept" of lifecycles

Game Developer

The wildly successful console recently topped 132 million lifetimes sales.

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Free Radical Design may shutdown

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Embracer's ongoing restructuring program could also include TimeSplitters maker Free Radical Design. As reported by VGC , per sources close to the matter, staffers at the developer have been informed it could close up shop per evaluation of the game developer.

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UI element anchor

Cocos

Is there any equivalent of an element anchor in CC, like in Godot for example? I want to hang it on a button so that when the window size changes, it does not move, but remains in place. How it is now: /uploads/default/original/3X/6/5/650fb1eedb09c1330aef3dde1f879cc0473a2218.mp4 It should be: /uploads/default/original/3X/2/8/287f30dc016f0a20af7e262ba9c442ef3b01fb23.

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Roblox revenue sees a 38% bump in Q3

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Roblox released its financial results for the quarter ended September 30, 2023, which shows that the firm's revenue continued to grow. Roblox's report highlighted the growing number of its daily active users (DUA) for the third quarter, up 20% year-on-year to 70 million. By comparison, the user count is up from the 65.5 million posted in the previous quarter.

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UI element anchor

Cocos

Is there any equivalent of an element anchor in CC, like in Godot for example? I want to hang it on a button so that when the window size changes, it does not move, but remains in place.

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Crafting the perfect DOOD report: An in-depth comprehensive guide

Filmustage

In an industry where time is as precious as the budget, the DOOD report is the linchpin that ensures both are used effectively. By laying out the shooting schedule succinctly, the DOOD report becomes the roadmap for the entire production crew, enabling a synergy that is essential for the art of storytelling to unfold in front of the camera. A DOOD report is about maximizing the efficiency and effectiveness of production by strategically managing the most valuable resource on set—the time of cast

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Stronghold Definitive Edition Crashing: How I Fixed It

Game Errors

I was eagerly expecting for this title to be released. After all, there’s something so satisfying about watching your carefully planned castle withstand a barrage of enemy attacks. However, the dream quickly turned into a nightmare when Stronghold Definitive Edition started crashing to desktop without warning. Fret not, fellow lords and ladies, for I have found the remedies to these treacherous technical betrayals.

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Inkscape – Illustration – ‘Creative Growth’ 20 years of Inkscape

2d Game Art Guru

Creative Growth – Illustration in Inkscape It’s Inkscape’s 20th anniversary and they are running a monthly competition. I couldn’t resist the temptation and had to give it a try. It’s another illustration I did purely for fun [and maybe a little bit to see if I can still make it happen]. Lately, the chronic pains and aches have been spiking.

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Stronghold Definitive Edition Low FPS: Working Solutions

Game Errors

When it comes to the grand strategy and castle building, every frame per second (FPS) counts. It’s a game that has captured my heart with its intricate design and historical depth. However, not long ago, I started having low FPS in Stronghold Definitive Edition, which turned my gameplay into a slow-motion nightmare. However, after trials and errors , I found out how to fix the problem and improve the overall performance of the game.

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