Sat.Sep 21, 2024

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SALVATIONLAND - Huge Update v2.5!

Indie DB

Hey everyone! Recently, the game celebrated its one-and-a-half-year anniversary since release day, and to mark the occasion, we decided to undertake another large-scale update.

Games 94
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Jordan Weisman and Creating Adventure Forge Interview

Game Wisdom

Jordan Weisman and Creating Adventure Forge Interview Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" An interview with veteran game designer Jordan Weisman who is currently working on creating the Adventure Forge engine as a way for non-programmers to make video games. We spoke briefly about his history and then went into … The post Jordan Weisman and Creating Adventure Forge Interview appeared first on Game Wisdom.

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Bigfoot Life New Gameplay Trailer

Indie DB

‘Bigfoot Life’ New Gameplay Trailer. A Unique Simulation Game Featuring The Immortal Sasquatch.

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There is gap between two contacting colliders

Cocos

Hi, following picture have 100x100 two boxes, each have 100x100 sprite frame and 100x100 collider size, they are stacked on each other, with bottom box as static and upper box as dynamic.

Sprite 52
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Story Format Archive (SFA) 1.0

Digital Ephemera

The number of current Twee compilers is fairly small. To my knowledge, there is my own work, Extwee , and the older Tweego. Many people use the existing tool, Tweego, as binary files. These files must be downloaded and run within a specific operating system matching the build. On the other hand, Extwee was designed in JavaScript to parse and compile various Twine formats.

Editing 40
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3.8.3 2D spriteFrame animation bug: switching between animation clips no display sometimes

Cocos

I have several 2D animation clips changing spriteFrame, but switching between these clips can sometimes cause the image totally disappears. Logs show that the animation is playing, spriteFrame is changing, node and Sprite component is active, but there is just no image at all. I have called animation.stop() before play new animation clip, and I tried to play the new animation clip one frame later after animation.stop(), still same.

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3.8.3 2D spriteFrame animation bug: switching between animation clips no display sometimes

Cocos

Damn… cost me a whole day to figure out the reason is when I change the direction of the image, I use Math.sign() to get the movement direction, and it can sometimes return 0, so it set scale.