Mon.Oct 28, 2024

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Germany launches new funding program for indie dev founders

Game Developer

The country's 18-month program will provide current and future studio founders with money and guidance to run their teams and help grow out the German game industry.

Indy 352
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US Copyright Office rejects DMCA exemption supporting remote access for out-of-print games

GamesIndustry.biz

The US Copyright Office has rejected an exemption to the DMCA proposed by the Video Game History Foundation that would support game preservation.

Games 135
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Trending Sources

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SAG-AFTRA strike will continue after union concludes latest talks with major game studios

Game Developer

'After three days of scheduled negotiations, SAG-AFTRA announced that Interactive Media Agreement negotiations with employers would continue.

Media 336
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Tencent rebukes layoff and restructuring rumours but admits changes at the top of the company

GamesIndustry.biz

Tencent has rebuked rumours of layoffs and restructuring but admits there have been several key changes at the top of the company.

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STJV alleges Don't Nod management 'brutally' advancing toward layoffs, encourages staff walkout

Game Developer

The French video game union claims Don't Nod's leadership is intentionally stopping it from arguing against the studio's potential layoffs, and is demanding proper time to defend the studio's staff.

Studios 307
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How video games conquered Hollywood | Microcast

GamesIndustry.biz

The latest episode of The GamesIndustry.biz Microcast is available to download now.

Games 117
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Oregon Trail is taking the road to a movie adaptation

Game Developer

The newest movie to join the transmedia train is.Oregon Trail?

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More Trending

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The free-to-play version of Animal Crossing is becoming a $20 premium release

Game Developer

Hells bells.

Animation 289
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Space Takes: Chubrick Mysteries Stories

Indie DB

Creating characters, effects, and a sudden plot (4 videos).

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Defold Druid UI Framework

Game From Scratch

GameFromScratch.com Defold Druid UI Framework The DrUId framework for the Defold game engine just turned 1.0. DrUId, as the capitalization suggests, is a UI framework for the defold game engine. The project is open source and released under the MIT license. Defold Druid is described as: Druid – powerful Defold component UI framework that empowers developers to create […] The post Defold Druid UI Framework appeared first on GameFromScratch.com.

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Germany launches new grant to fund gaming start-ups

GamesIndustry.biz

Germany's Minister of State for Culture and the Media is inviting German developers to pitch "brilliant game ideas" and apply for funding via the Press Start: Games Startup Grant fund.

Media 78
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Shooting for Success: Navigating the Ultra Competitive Shooter Genre

Deconstructor of Fun

Written by Adam Telfer , our razor-sharp Canadian co-host who doesn’t just play games—Adam both builds and dissects them. As a badass product leader, Adam cuts through the noise with no-nonsense insights into what makes games tick and why some crash and burn. Whether it's tearing apart the latest market trends or calling out the next big thing, Adam brings a perspective that keeps our discussions brutally honest and ahead of the curve.

Console 52
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Netflix's animated Tomb Raider series renewed for second season

GamesIndustry.biz

Netflix and Legendary Television have renewed Tomb Raider: The Legend of Lara Croft for a second series.

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Why Objective Game Design Doesn’t Work

Game Wisdom

Why Objective Game Design Doesn’t Work Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The idea of creating a formula around game design is the subject for today’s post and why even though you need to understand numbers to build a game, there is no objective way to design amazing games … The post Why Objective Game Design Doesn’t Work appeared first on Game Wisdom.

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Maintain Altitude raises $500,000 in pre-seed funding round

GamesIndustry.biz

Mobile music game studio Maintain Altitude has raised $500,000 in a pre-seed funding round.

Mobile 67
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[IOS Game Overheating Issue]

Cocos

Please provide the model of the test phone. Additionally, regarding your feedback about excessive battery consumption in empty scenes in version 3.8.3, after my testing, I was unable to reproduce the issue. My test device is an iPhone XR running iOS 18.0.1. I hope you can provide a demo so that I can test the issue you encountered.

Demo 52
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Easy Betting Tips to Make Your Night More Fun at Online Casinos

Game Wisdom

Easy Betting Tips to Make Your Night More Fun at Online Casinos Josh Bycer josh@game-wisdom.com Playing at online casinos can be a lot more exciting when you use the right betting strategy. With a few smart steps, you can make your gaming sessions more enjoyable and possibly more rewarding. If you are looking for an … The post Easy Betting Tips to Make Your Night More Fun at Online Casinos appeared first on Game Wisdom.

Games 52
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Audio playback time

Cocos

I believe I’ve preloaded to avoid delays in the past. MP3 doesn’t get uncompressed. It’s compressed but can’t be taken back into a lossless file type like wav. Wav should take longer to load being a lot bigger in filesize compared to MP3 but like I said, I have a feeling preloading might solve your issue.

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The Best Online Casinos Under Starscream

Game Wisdom

The Best Online Casinos Under Starscream Josh Bycer josh@game-wisdom.com Starscream Limited is an online casino group that operates hundreds of exciting gambling platforms. If you are wondering why you should choose to play at the casinos within the Starscream group, we have plenty of reasons to share. What we … The post The Best Online Casinos Under Starscream appeared first on Game Wisdom.

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[IOS Game Overheating Issue]

Cocos

Friends, we have a really big problem. We just released our game, and unlike the Android version, we’re getting feedback that the game overheats excessively on iOS. The core logic is the same, but the problem only occurs on iOS. Here’s the current screen built with Xcode. As you can see, the battery impact is marked as very high. The shocking thing is… even if we build a new empty project, the battery impact still shows as very high on iOS… We are currently using Cocos Creator version 3.

Games 52
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[IOS Game Overheating Issue]

Cocos

Friends, we have a really big problem. We just released our game, and unlike the Android version, we’re getting feedback that the game overheats excessively on iOS. The core logic is the same, but the problem only occurs on iOS. Here’s the current screen built with Xcode. As you can see, the battery impact is marked as very high. The shocking thing is… even if we build a new empty project, the battery impact still shows as very high on iOS… We are currently using Cocos Creator version 3.

Games 52
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Automatically update the interface when rotating the phone screen

Cocos

Hi guys, Currently I am setting it to fit height and width according to the design size, every time I rotate the screen if the device is in rotation lock mode the interface will not be updated, I want it to be updated every time I rotate the screen

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Maximum number of sprites?

Cocos

Thanks for replying. It’s very bizarre, and the behavior is inconsistent. At one point yesterday, I was loading 20 sheets, but immediately after, I fell back to where I can load only 10, even after a game restart. I don’t think I’m failing to remove any frames from the cache. I’m not getting any errors, it simply doesn’t show a sprite. In fact, the sprite that I pull from the cache isn’t null, but nothing shows up.

Sprite 40