Sun.Apr 07, 2024

article thumbnail

Anima Flux Demo Update 2

Indie DB

Attention all gamers and adventurers alike, brace yourselves for an electrifying update in the realm of co-op metroidvania games! Prepare to plunge into a 2D platformer like no other as Anima Flux unveils its latest Demo, promising an adrenaline-fueled.

Demo 110
article thumbnail

Can't find Transition Interruption feature in Cocos Creator 3.8.2. Need to interrupt current state animation clip of marionette system

Cocos

Hi all, I need to interrupt attack animation clip state of marionette system when unit dies, however if I seed trigger or boolean variable “Die” to true, unit continues to play attack animation clip till it end and just after it starts transition to “Dead” state… How can I make it to stop “Attack” animation clip/state and move it straight away to “Dead” state when trigger or boolean variable set to true…?

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Steel Republic Rail Defender

Indie DB

The first release of Steel Republic Rail Defender will be coming soon. Here are some details about what that will include.

94
article thumbnail

Cocos Creator Reactive is an easy way to make 2 way binding!

Cocos

I’ve updated the repository and dynamic binding mode has been added which is essential for binding prefabs that will instantiate multiple times. You can check provided sample. Please don’t forget to give star!

52
article thumbnail

Hot Update | Patch Update | Changing the remote package url dynamically | Soft Update | Update

Cocos

Facing issue on patch update. We did some changes on server end. We released two patches - patch A1 and patch B1. Two users (userA and UserB) get patch update request. Server checks if userA is requesting for patch or userB is requesting for patch. On the basis of this info userA is redirected to download patch A1 and userB is redirected to download patch B1.

Data 40
article thumbnail

Tileset With Single Spritesheet file

Cocos

I have a tiledmap made in Tiled which uses a png spritesheet, without using.plist or any kind data file for the spritesheet. I have the tmx and tsx files. When I import it into a tileMap object, it gives me an error saying; [Window] Cannot read property 'getAttribute' of undefined TypeError: Cannot read property 'getAttribute' of undefined at <process:scene> at TMXMapInfo.parseXMLString (/Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/bin/.cache/

Tile 40
article thumbnail

Retrieve properties in an inspector plugin

Cocos

Hi there, I’ve been working on the inspector plugin, I understand the basic concepts but in such advanced development, the documents are really poor. I want to know how I can retrieve the properties of a given component inside of a plugin to present in the inspector panel. As you know, the inspector retrieves components and functions of the component while you are going to set an event to button click, but I couldn’t find how it is possible.