Multiplayer devs should take a close look at Concord's Crew Builder system
Game Developer
JULY 15, 2024
The beta for Firewalk Games' Concord shows off a surprisingly rich deckbuilding-inspired game mechanic.
Game Developer
JULY 15, 2024
The beta for Firewalk Games' Concord shows off a surprisingly rich deckbuilding-inspired game mechanic.
PreMortem.Games
JULY 15, 2024
Known for his breakout solo project, Aerial_Knight’s Never Yield, Neil Jones has now teamed up with British dev studio BetaJester to bring its successor, Aerial_Knight’s We Never Yield , to life. “I drew heavily from the first game’s reviews to design this one, striving to create something better,” says Jones. “I carefully considered every comment and aimed to improve.
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Game Developer
JULY 15, 2024
The co-op horror game is the start of publisher Oro Interactive's focus toward "content-creator-focused horror games.
GamesIndustry.biz
JULY 15, 2024
It's safe to say the first ever Gamescom Latam was a success. More than 100,000 visitors from over 70 countries came to the São Paulo Expo centre during the final week of June to play everything from locally-developed indie curios, to AAA blockbusters and first-party smash hits. Games came from 124 exhibitors from 66 countries, and the industry's presence included more than 200 publishers and 700 studios.
Game Developer
JULY 15, 2024
A discussion of how composers can experiment with sound effects to make their music more unique and evocative.
GamesIndustry.biz
JULY 15, 2024
This is a News-in-brief article, our short format linking to an official source for more information.
Game Developer
JULY 15, 2024
Concept art for Phoenix Labs' cancelled game reveals a fantasy crafting-RPG in the vein of Minecraft and Legend of Zelda: Breath of the Wild.
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Game Developer
JULY 15, 2024
No support for version rollback means the Fallout London mod won't come to Epic's storefront for the foreseeable future.
GamesIndustry.biz
JULY 15, 2024
UK specialist retailer GAME is reportedly ending the sale of in-store physical currency cards. GamesIndustry.biz sister site Eurogamer reported today that whilst digitally fulfilled codes – that is, codes that are generated in-store and printed on a receipt – will remain on sale, all POSA (point of sale activated) cards are being withdrawn "within a matter of weeks".
Game Developer
JULY 15, 2024
Developers can now more easily link their social media profiles to their Steam pages.
GamesIndustry.biz
JULY 15, 2024
UK video game sales have fallen almost 30 percent in the first half of 2024. According to ERA – the UK trade body representing digital services and retailers offering music, video, and games – music revenue was up 7.9 percent year-on-year (YoY), "significantly outpacing" video and games, which saw a 5.4 percent rise and a 29.4 percent fall YoY respectively.
Game Developer
JULY 15, 2024
Here we look at the design and implementation of pools with a focus on C## and Unity.
GamesIndustry.biz
JULY 15, 2024
UK games companies have until the end of the month to join this year's salary benchmarking project, which is a collaboration between GamesIndustry.biz and Brightmine. Brightmine is the new name of XpertHR, which is a well-established benchmarking service that is adopted by many other industries. It launched a pilot programme with GamesIndustry.biz last year, revealing insights into pay scales across the sector.
Indie DB
JULY 15, 2024
The tower defense strategy game is available on Steam to wishlist.
GamesIndustry.biz
JULY 15, 2024
The Finals developer Embark had apologised to Xbox players after its feature-rich 3.4 patch was delayed on Microsoft consoles. Whilst the update was rolled out successfully on PC and PS5 last week, Xbox fans are having to endure a "lengthy delay" due to a unspecified "situation that's blocking the 3.4 release on Xbox." "We're currently working together with Microsoft on the situation that's blocking the 3.4 release on Xbox.
Ask a Game Dev
JULY 15, 2024
For those who haven't read it yet, here's my old post on a [ typical day as a game designer]. When we're crunching, we just have a longer work day. Tasks don't really get more difficult or time-consuming when we're crunching; we still need to be able to complete each task in a reasonable time frame. Instead, during crunch the number of tasks we need to work through increases significantly, so the "identify the problem, iterate on solutions, try and test solutions, submit a fix" process just happ
GamesIndustry.biz
JULY 15, 2024
GamesIndustry.bi z is welcoming 300 UK HR professionals and studio leaders to its second HR Summit in London this September. The HR Summit takes place at the prestigious Royal Institution in London on September 18, and tackles some of the biggest challenges facing the HR sector, including reward, diversity, leadership, change management, AI, mental health and much more.
Game Development News
JULY 15, 2024
Games Workshop, in conjunction with their licensed partners, has revealed that 27.4 million viewers watched this year’s Warhammer Skulls Showcase.
GamesIndustry.biz
JULY 15, 2024
The International Olympic Committee has announced that the first Olympic Esports Games will be held in Saudi Arabia in 2025. The IOC and the National Olympic Committee of Saudi Arabia have entered a 12-year partnership, and the games will be held at regular intervals. A city and venue have yet to be selected. The IOC announced plans for an Olympic Esports Games last October.
Deconstructor of Fun
JULY 15, 2024
For independent game creators, approaching major IP rights holders can feel intimidating. These corporate giants command global recognition for their brands, making it challenging to get their attention or strike a deal. However, stories of success like Hutch , the studio responsible for hits on mobile such as Top Drives and F1 Clash featuring official partnerships with Formula One and Forza , demonstrate that it's achievable.
GamesIndustry.biz
JULY 15, 2024
Turkish startup Grand Games has raised $3 million in a pre-seed funding round. As reported by GamesBeat , the funding round was led by Earlybird Digital East Fund with participation from Laton Ventures. The mobile developer will use the money raised to support development of future titles and to further build its team. The developer has already soft-launched its first title Magic Sort in the US on iOS and Android.
Cocos
JULY 15, 2024
Hello. I am having a problem trying to get an image with dragon bones using an asset bundle. First, I need to get two files, DragonBonesAsset and DragonBonesAtlasAsset. In other words, we need the following two variables let bonesAsset: dragonBones.DragonBonesAsset; let atlasAsset: dragonBones.DragonBonesAtlasAsset; Then, retrieve the two files and set them in the dragonborn’s armatureDisplay as follows const bonesAsset = await this.assetBundle.loadFile (.
Game Wisdom
JULY 15, 2024
Understanding Different Camera Lenses for Livestreaming Josh Bycer josh@game-wisdom.com Using the right camera lenses for your streams can significantly improve your images, bettering viewer experiences. Whether broadcasting a gaming session or hosting a virtual event, the right camera lenses can make all the difference in delivering crisp, professional-looking footage. … The post Understanding Different Camera Lenses for Livestreaming appeared first on Game Wisdom.
Cocos
JULY 15, 2024
I am developing game using cocos creator 3.x in 3d. Is there any plugin or tutorial for publishing cocos games as Telegram mini apps? Any guidance vill be much appreciated.
Artoon
JULY 15, 2024
In Kotlin vs React Native, choosing which one to use for mobile […] The post Kotlin vs React Native : Which One is the Better appeared first on Artoon Solutions.
Cocos
JULY 15, 2024
This is how I did it in the past. Please note that I think the ClickLocation isnt needed anymore this was two past scripts I put together. updateScreenPosition(event: EventMouse | EventTouch) { if (event instanceof EventMouse) { this.screenPosition.set(event.getUILocationX(), event.getUILocationY(), 0); } else { const touch = event.getTouches()[0]; if (!
Cocos
JULY 15, 2024
I am using 5 particles like this. Each particle references the same image, but it costs 5 draw calls. Is there any way to reduce the number of draw calls?
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