Mon.Jul 15, 2024

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Multiplayer devs should take a close look at Concord's Crew Builder system

Game Developer

The beta for Firewalk Games' Concord shows off a surprisingly rich deckbuilding-inspired game mechanic.

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Aerial_Knight’s We Never Yield developer Neil Jones “I’m proud of the story and design”

PreMortem.Games

Known for his breakout solo project, Aerial_Knight’s Never Yield, Neil Jones has now teamed up with British dev studio BetaJester to bring its successor, Aerial_Knight’s We Never Yield , to life. “I drew heavily from the first game’s reviews to design this one, striving to create something better,” says Jones. “I carefully considered every comment and aimed to improve.

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Trending Sources

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Embers' Murky Divers sells 100K Early Access copies in under a month

Game Developer

The co-op horror game is the start of publisher Oro Interactive's focus toward "content-creator-focused horror games.

Co-op 309
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Gamescom Latam's plan to double in size for year two

GamesIndustry.biz

It's safe to say the first ever Gamescom Latam was a success. More than 100,000 visitors from over 70 countries came to the São Paulo Expo centre during the final week of June to play everything from locally-developed indie curios, to AAA blockbusters and first-party smash hits. Games came from 124 exhibitors from 66 countries, and the industry's presence included more than 200 publishers and 700 studios.

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GDC 2024 Dial Up the Diegetics: Musical Sound Effects

Game Developer

A discussion of how composers can experiment with sound effects to make their music more unique and evocative.

Games 304
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Murky Divers hits 100,000 sales in less than a month

GamesIndustry.biz

This is a News-in-brief article, our short format linking to an official source for more information.

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Ex-Phoenix Labs devs reveal now scrapped 'Project Dragon' game

Game Developer

Concept art for Phoenix Labs' cancelled game reveals a fantasy crafting-RPG in the vein of Minecraft and Legend of Zelda: Breath of the Wild.

Fantasy 292

More Trending

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Major Fallout 4 mod can't be played on Epic Game Store versions of the game

Game Developer

No support for version rollback means the Fallout London mod won't come to Epic's storefront for the foreseeable future.

Games 289
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GAME reportedly ending sale of physical currency cards

GamesIndustry.biz

UK specialist retailer GAME is reportedly ending the sale of in-store physical currency cards. GamesIndustry.biz sister site Eurogamer reported today that whilst digitally fulfilled codes – that is, codes that are generated in-store and printed on a receipt – will remain on sale, all POSA (point of sale activated) cards are being withdrawn "within a matter of weeks".

Retail 118
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Steam simplifies social media linking after aggressive API updates

Game Developer

Developers can now more easily link their social media profiles to their Steam pages.

Media 287
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UK video game sales fall almost 30% in the first half of 2024

GamesIndustry.biz

UK video game sales have fallen almost 30 percent in the first half of 2024. According to ERA – the UK trade body representing digital services and retailers offering music, video, and games – music revenue was up 7.9 percent year-on-year (YoY), "significantly outpacing" video and games, which saw a 5.4 percent rise and a 29.4 percent fall YoY respectively.

Retail 117
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Deep dive: The design and implementation of object pools

Game Developer

Here we look at the design and implementation of pools with a focus on C## and Unity.

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Just three weeks left to join the UK games industry salary benchmarking project

GamesIndustry.biz

UK games companies have until the end of the month to join this year's salary benchmarking project, which is a collaboration between GamesIndustry.biz and Brightmine. Brightmine is the new name of XpertHR, which is a well-established benchmarking service that is adopted by many other industries. It launched a pilot programme with GamesIndustry.biz last year, revealing insights into pay scales across the sector.

Data 113
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The Fall of Aether Station Release

Indie DB

The tower defense strategy game is available on Steam to wishlist.

Games 90
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The Finals developer apologises to Xbox players as latest patch is delayed on Microsoft consoles

GamesIndustry.biz

The Finals developer Embark had apologised to Xbox players after its feature-rich 3.4 patch was delayed on Microsoft consoles. Whilst the update was rolled out successfully on PC and PS5 last week, Xbox fans are having to endure a "lengthy delay" due to a unspecified "situation that's blocking the 3.4 release on Xbox." "We're currently working together with Microsoft on the situation that's blocking the 3.4 release on Xbox.

Console 104
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You’ve previously posted what a typical day is, but does that change when it is time to crunch? Or do you just spend a longer time at each step? How long is a typical day when crunching? I assume it gets worse the closer you get to deadline.

Ask a Game Dev

For those who haven't read it yet, here's my old post on a [ typical day as a game designer]. When we're crunching, we just have a longer work day. Tasks don't really get more difficult or time-consuming when we're crunching; we still need to be able to complete each task in a reasonable time frame. Instead, during crunch the number of tasks we need to work through increases significantly, so the "identify the problem, iterate on solutions, try and test solutions, submit a fix" process just happ

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Speak to 300 games industry HR professionals and leaders at this September's HR Summit

GamesIndustry.biz

GamesIndustry.bi z is welcoming 300 UK HR professionals and studio leaders to its second HR Summit in London this September. The HR Summit takes place at the prestigious Royal Institution in London on September 18, and tackles some of the biggest challenges facing the HR sector, including reward, diversity, leadership, change management, AI, mental health and much more.

Demo 103
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[From the industry] Warhammer Skulls Showcase cements itself as unofficial start of Summer showcase season, as viewers soar to 27.4 million

Game Development News

Games Workshop, in conjunction with their licensed partners, has revealed that 27.4 million viewers watched this year’s Warhammer Skulls Showcase.

Games 52
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Inaugural Esports Olympic Games to be held in Saudi Arabia

GamesIndustry.biz

The International Olympic Committee has announced that the first Olympic Esports Games will be held in Saudi Arabia in 2025. The IOC and the National Olympic Committee of Saudi Arabia have entered a 12-year partnership, and the games will be held at regular intervals. A city and venue have yet to be selected. The IOC announced plans for an Olympic Esports Games last October.

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Navigating the World of Big License Holders as a Small Game Developer

Deconstructor of Fun

For independent game creators, approaching major IP rights holders can feel intimidating. These corporate giants command global recognition for their brands, making it challenging to get their attention or strike a deal. However, stories of success like Hutch , the studio responsible for hits on mobile such as Top Drives and F1 Clash featuring official partnerships with Formula One and Forza , demonstrate that it's achievable.

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Grand Games raises $3m in funding round

GamesIndustry.biz

Turkish startup Grand Games has raised $3 million in a pre-seed funding round. As reported by GamesBeat , the funding round was led by Earlybird Digital East Fund with participation from Laton Ventures. The mobile developer will use the money raised to support development of future titles and to further build its team. The developer has already soft-launched its first title Magic Sort in the US on iOS and Android.

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Asset bundle cannot be loaded

Cocos

Hello. I am having a problem trying to get an image with dragon bones using an asset bundle. First, I need to get two files, DragonBonesAsset and DragonBonesAtlasAsset. In other words, we need the following two variables let bonesAsset: dragonBones.DragonBonesAsset; let atlasAsset: dragonBones.DragonBonesAtlasAsset; Then, retrieve the two files and set them in the dragonborn’s armatureDisplay as follows const bonesAsset = await this.assetBundle.loadFile (.

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Understanding Different Camera Lenses for Livestreaming

Game Wisdom

Understanding Different Camera Lenses for Livestreaming Josh Bycer josh@game-wisdom.com Using the right camera lenses for your streams can significantly improve your images, bettering viewer experiences. Whether broadcasting a gaming session or hosting a virtual event, the right camera lenses can make all the difference in delivering crisp, professional-looking footage. … The post Understanding Different Camera Lenses for Livestreaming appeared first on Game Wisdom.

Games 52
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Telegram Mini Apps

Cocos

I am developing game using cocos creator 3.x in 3d. Is there any plugin or tutorial for publishing cocos games as Telegram mini apps? Any guidance vill be much appreciated.

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Kotlin vs React Native : Which One is the Better

Artoon

In Kotlin vs React Native, choosing which one to use for mobile […] The post Kotlin vs React Native : Which One is the Better appeared first on Artoon Solutions.

Mobile 40
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Fake Touch On The Screen

Cocos

This is how I did it in the past. Please note that I think the ClickLocation isnt needed anymore this was two past scripts I put together. updateScreenPosition(event: EventMouse | EventTouch) { if (event instanceof EventMouse) { this.screenPosition.set(event.getUILocationX(), event.getUILocationY(), 0); } else { const touch = event.getTouches()[0]; if (!

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Reduce draw call for particle cocos 2.4.11

Cocos

I am using 5 particles like this. Each particle references the same image, but it costs 5 draw calls. Is there any way to reduce the number of draw calls?

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