Tue.Jun 18, 2024

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Paradox shutters Tectonic studio and cancels Life by You

Game Developer

The 24-person studio has been closed down in what Paradox CEO Fredrik Wester described as a 'difficult and drastic' move.

Studios 331
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Shawn Layden's advice on making games faster and cheaper

GamesIndustry.biz

It was back in 2020 when Shawn Layden began sounding the alarm around rising game development costs. Speaking as part of Gamelab Live, Layden said the current rising cost of AAA game development was become unsustainable, and that when the industry moves to the PS5 and Xbox Series X generation (which was due to take place later that year), the industry might struggle to grow.

AAA 145
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Trending Sources

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Book Excerpt: Game AI Uncovered, Volume One

Game Developer

This volume brings together the collected wisdom, ideas, tricks, and cutting-edge techniques from 20 of the top game AI professionals and researchers from around the world.

AI 264
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Shawn Layden: 'The games industry needs to show some patience'

GamesIndustry.biz

Tencent advisor and former PlayStation boss Shawn Layden has criticised the games industry's lack of patience during this period of widespread layoffs. Layden's comments came during the opening podcast for GI Sprint, which is a new series of videos, podcasts and articles around the subject of making video games cheaper, faster and better. The full podcast goes live later today.

Concepts 145
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Shawn Layden suggest publishers be patient, let new games grow

Game Developer

The former PlayStation head thinks the industry jumped too many guns much too quickly, and the best way to sort things out is to not be so hasty.

Games 271
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Magic Hazard's Journey: Bringing a story-driven shooter to life with Xsolla Accelerator

GamesIndustry.biz

With more games in the market than ever, it’s important to bring new ideas to stand out. That’s something Magic Hazard has at its core for its debut game Memory Lost. Set in the dystopian cyberpunk-inspired metropolis of Detraxis, it’s a top-down action shooter where you play as an AI, the Neural Network, implanted into the body of an assassin robot who’s fighting for their freedom and destiny.

Fighting 126
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Astro's Playroom, Spider-Man 2 among PlayStation Portal's most-played launch games

Game Developer

Sony's pseudo-PlayStation Portal is proving itself to be pretty useful in the hands of PlayStation 5 players in more ways than one.

Games 278

More Trending

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GTA Trilogy surpasses a reported 30M downloads on Netflix

Game Developer

The remastered Grand Theft Auto games are allegedly doing very well on Netflix, with Grand Theft Auto: San Andreas said to be the star of the show on iOS and Android.

Games 249
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Paradox cancels Life By You

GamesIndustry.biz

Paradox Interactive has cancelled its upcoming life sim Life By You. The publisher's deputy CEO Mattias Lilja shared the news on the Paradox Forum , citing that the game didn't meet its or the community's expectations. "Life By You has been in the works for a long time and we've been very excited about the promise and the potential of this game," Lilja wrote.

Studios 114
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The Rise of Generative AI in Revolutionizing Game Development

Game Developer

In this article, we'll explore the impact of generative AI on game development, the challenges it presents, and how developers can leverage automation tools to navigate this new frontier.

AI 219
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Former Modern Wolf staff form new visibility agency Secret Sauce

GamesIndustry.biz

George Willard and Sophie Atkin have co-founded new visibility agency Secret Sauce. Both Willard and Atkin previously worked for indie publisher Modern Wolf, where Willard was head of brand and Atkin was senior communications manager. Their new agency will focus on providing support for self-publishing titles, advice on branding, and helping publishers find and secure games.

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Pocketpair CEO: Palworld owes its success to automation mechanics

Game Developer

Palworld's gun-wielding 'Pals' got all the attention, but it's the automation mechanics that may have made it a big hit.

Mechanics 257
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EA CEO Andrew Wilson earned $25.6 million in FY2024

GamesIndustry.biz

Electronic Arts CEO Andrew Wilson's compensation increased 22% year-on-year to over $25.6 million for the fiscal year ended March 31, 2024. This included his base salary of $1.3 million, stock awards representing over $20 million, non-equity incentive plan compensation of $3.4 million, and other compensation for more than $500,000, as per EA's annual meeting report and proxy statement for FY24.

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Metroid Prime 4: Beyond, The Legend of Zelda: Echoes of Wisdom headline Nintendo Direct

Game Developer

Two brothers reunite, Samus touches down, and Zelda takes centre stage.

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Everlords

Indie DB

Hey everyone, A long overdue update is finally here. A lot has changed since the last update. In short, the game is evolving and gradually turning into something exciting.

Games 95
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GDevelop 5.4 Released — Adds Multiplayer Support

Game From Scratch

GameFromScratch.com GDevelop 5.4 Released — Adds Multiplayer Support The easy to use cross platform open source game engine GDevelop just released GDevelop 5.4. There are several new features in this release, but by far the two biggest are the addition of an easy to use multiplayer solution, as well as a rework of the game engine’s variable system. […] The post GDevelop 5.4 Released — Adds Multiplayer Support appeared first on GameFromScratch.com.

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GitLab SAST: Using GitLab With Klocwork

Perforce

GitLab is an integrated solution that covers the entire DevOps lifecycle. And, Klocwork is a static code analyzer that has been designed to optimize DevSecOps processes, like CI/CD Pipelines. When used together, these tools provide software development teams with a powerful GitLab SAST solution.

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[From the industry] Secret Sauce: the game agency trying to empower developers and publishers alike

Game Development News

George Willard, 30, and Sophie Atkin, 25, are the latest duo stepping up to the plate to create something new out of the rubble of the games industry layoffs this past year.

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UIComponent Label String value or text not showing up in Ver 3.8.3(2024.05.11)

Cocos

Hey @sunilgv62 , Welcome to Cocos Creator! You might want to try using system fonts, as custom fonts can sometimes cause issues. Also, make sure you haven’t added an opacity node to Score or Result and set it to 0. It would be helpful if you could provide a zip file of your project or a snippet that reproduces the error, making it easier to diagnose the problem.

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[From the industry] Antstream is the first cloud gaming service to officially launch on App Store

Game Development News

Antstream, the world’s leading retro game streaming service, is proud to announce that the cloud gaming service will be coming to the App Store in June, making the service the first of the major cloud gaming services to become available on iPhone and iPad, bringing competitive retro gaming to mobile gamers across the United States, …

Mobile 52
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Spine Runtime Question

Cocos

Looks like there was no update to these versions. What is the difference between the 3.8 and newer spine software? is it significant? (I’m not yet starting with animations for my game so have no idea what we’ll use, just learning about it).

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Celebrate the beginning of summer this Thursday at the MCV/Develop Awards 2024!

Game Development News

The finalists are ready. The trophies are engraved. Most importantly, the bubbly is cold! With only 48 hours to go, time is running out to book your tickets! Not only does this year’s awards coincide with England’s Euro 2024 group match with Denmark, but also with the summer solstice, the longest day of the year.

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UIComponent Label String value or text not showing up in Ver 3.8.8(2024.05.11)

Cocos

Hey @sunilgv62 , Welcome to Cocos Creator! You might want to try using system fonts, as custom fonts can sometimes cause issues. Also, make sure you haven’t added an opacity node to Score or Result and set it to 0. It would be helpful if you could provide a zip file of your project or a snippet that reproduces the error, making it easier to diagnose the problem.

52
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[From the industry] Unreal Engine specialist co-development launches with the announcement of new CTO Ryan Woodland

Game Development News

CodeDev – The Unreal Guys opens its doors today as a new co-development studio specialising in Unreal Engine. The company was founded and led by Chairman Rik Alexander, CEO Myke Parrott and new CTO Ryan Woodland.

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UIComponent Label String value or text not showing up in Ver 3.8.3(2024.05.11)

Cocos

I have created a node. I have added a Label I updated a string value but string value is not showing. Please find the attached screenshot for your reference.

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Say a studio misses a milestone by a wide enough margin that the publisher decides to get involved. What exactly can/will the publisher do to put the project back on track?

Ask a Game Dev

Typically it takes more than one milestone for a publisher to decide to intervene. If the publisher believes that a project has gone off the rails there are two major options available. If they think the project is too far gone, they'll cancel the game and reallocate the workers, have a big layoff, or some combination of both. If they believe the project is still salvageable, the usual process is to replace the team's leadership (or assign them a new boss) and send in their [ rescue operators ]

Asset 53
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UIComponent Label String value or text not showing up in Ver 3.8.3(2024.05.11)

Cocos

I have created a node. I have added a Label I updated a string value but string value is not showing. Please find the attached screenshot for your reference.

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Flutter vs React Native: Which One Is The Best in 2024

Artoon

Are you developing your first mobile app? Confused between Flutter vs React […] The post Flutter vs React Native: Which One Is The Best in 2024 appeared first on Artoon Solutions.

Mobile 40
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UIComponent Label String value or text not showing up in Ver 3.8.3(2024.05.11)

Cocos

I have created a node. I have added a Label I updated a string value but string value is not showing. Please find the attached screenshot for your reference.

52
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UIComponent Label String value or text not showing up in Ver 3.8.8(2024.05.11)

Cocos

I have created a node. I have added a Label I updated a string value but string value is not showing. Please find the attached screenshot for your reference.

52
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Hi I’m a 2D Graphic Design Artist (Cartoon) for hire

Cocos

great stuff! I like the pixel art fighting game did you do a vector and then converted somehow to pixel art or started from pixel style from scratch?

Pixel 52
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Question for the Cocos Creator Devs

Cocos

I want to ask a bit offtopic question, I hope it’s ok =). is there a big difference in weight of final game when using Spine animations vs spritesheets when let’s say most characters in the game would be 50-100px size, and it has about 20 characters total? (puzzle game so it’s not heavy on characters), is it worth using Spine animations or just exporting sprite-sheets will be not a big difference either?

Dev 40
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Question for the Cocos Creator Devs

Cocos

Hey wonderful folks on the Cocos Dev Team! I am super impressed by how far this engine has come in the last 15 months! I work in cocos on an almost daily basis for my Job and you guys are really killing it with speed and quality of it’s development! Speaking of development… does anybody know or have an idea of when Cocos will be able to support spine versions 4.1 and up?

Dev 40
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Receive global touch start event

Cocos

Here is my solution: this.node.on( Node.EventType.TOUCH_START, (event: EventTouch) => { if (event.target.isChildOf(this.showSomethingButton.node)) return; // disappear logic here }, this, true ); Attach this function to your top-most node (typically Canvas).

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Receive global touch start event

Cocos

Hello! Imagine the following scene. There are many different objects on the scene. Some can be clicked on, some cannot. There are a number of objects that, when clicked on, something should appear above them. But at the same time, if you click on any other place (on another object or even on the same object), then the previously appeared object should disappear.

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Problem with google play billing library

Cocos

I’m having problem with google play billing library in cocos. It seems to be working fine a few weeks ago but now it stoped working. I’m using com.android.billingclient:billing:6.1.0 protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); obj = this; mContext = this; SDKWrapper.shared().init(this); billingClient = BillingClient.newBuilder(this).enablePendingPurchases().setListener(.

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Receive global touch start event

Cocos

Hello! Imagine the following scene. There are many different objects on the scene. Some can be clicked on, some cannot. There are a number of objects that, when clicked on, something should appear above them. But at the same time, if you click on any other place (on another object or even on the same object), then the previously appeared object should disappear.

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