Mon.Jul 01, 2024

article thumbnail

Tribunal finds Cloud Imperium Games discriminated against disabled employee with return-to-office policy

Game Developer

The Star Citizen developer dismissed a disabled worker who sought to continue working remotely following the pandemic.

article thumbnail

Why are Japanese developers not undergoing mass layoffs?

GamesIndustry.biz

On 14th June, Tango Gameworks employees had a pizza party. It was the studio's final day following the announcement of Microsoft's decision to close the studio behind games like Ghostwire Tokyo and the award-winning Hi-Fi Rush, a decision that surprised many across the industry. The game had been released on platforms beyond Xbox for the first time mere weeks earlier as part of the company's new initiative to bring their titles to more platforms.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Nintendo doesn't expect production issues to impact Switch successor

Game Developer

The Japanese company believes avoiding production hiccups will combat scalpers.

322
322
article thumbnail

Life without layoffs, or why they are an avoidable part of game development | GI Sprint

GamesIndustry.biz

Despite what the headlines suggest, no – layoffs are not an inevitability. Jesse Schell – a veteran designer and author who hasn't laid off a single employee since establishing Schell Games in 2002 – believes the games industry's cyclical hiring and firing practices not only breed distrust and fear, but also weakens team dynamics over time.

article thumbnail

Marketing Art in game development: What makes a 2D Marketing Artist?

Game Developer

Breaking down the core elements of this career path, its importance in the market today, what skills you'll need to break into the industry and your future career prospects.

Art 309
article thumbnail

Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

Their first game, Genesis Noir, was already a moving work of art. Now, with the follow-up, Nirvana Noir , the New York-based indie studio Feral Cat Den is crafting audio-visual poetry in motion. Welcome to the monochromatic world of Black Rapture and the psychedelic explosion of colors that is Constant Testament. The sheer confidence of steering clear of the beaten track and creating something truly original, comes from experience gained outside the world of video game development.

Art 138
article thumbnail

Indie publisher Mystic Forge raises €2m in funding

GamesIndustry.biz

Indie publisher Mystic Forge has raised €2 million in an investment. Led by investors ForsVC and ROM Utrecht Region, the funds will support the publisher in dedicating resources and attention to its growing portfolio of games. "This investment allows us to broaden our portfolio and secure additional titles," said co-founder Paul Hanraets. "While Mystic Forge operates globally, we are also deeply committed to contributing to the gaming ecosystem in Utrecht and Belgium.

Indy 132

More Trending

article thumbnail

Minimum Studios becomes Capcom subsidiary

GamesIndustry.biz

Capcom has made Minimum Studios a subsidiary through a share acquisition. The Taiwan-based animation production company previously worked on Capcom titles including Resident Evil Village, the Resident Evil 4 remake, and Dragon's Dogma 2. Minimum Studios was founded in 2018, and specialises in keyframe animation and motion capture.

Studios 131
article thumbnail

Royal Kingdom: Will It Outgrow Its Big Brother’s Influence?

Deconstructor of Fun

Written by Laura Taranto and Ahmetcan Demirel , both senior product leaders with vast experience in casual games. When we covered Royal Kingdom almost a year ago, we asked the question: “When you’ve reached the top echelons of success, where is there to go next?”. Dream Games, the developer of the massive Match-3 success, Royal Match , is still attempting to answer this (difficult) question.

Puzzle 64
article thumbnail

Nintendo aims to avoid scalping of Switch successor by meeting console demand

GamesIndustry.biz

Nintendo has announced plans to avoid scalping with the release of the Switch's successor by meeting customer demand. In a general Q&A at a recent shareholders meeting as reported by VGC , Nintendo president Shuntaro Furukawa told investors that it would combat resellers by providing enough hardware for retailers to meet demand. He also noted that Nintendo is no longer affected by the semiconductor shortage, which partly caused the company's sales to dip in 2022.

Retail 128
article thumbnail

There’s a bit of a conspiracy theory that developers of many a competitive game release new characters (or weapons/whatever) in a very powerful state to help sell them. Do you think there’s any truth to that?

Ask a Game Dev

There is some truth to it, but it is a notably incomplete truth. It is true that new offerings are often nearer to the higher end of the power curve when released. This is by design, an underpowered new offering is easy for players to ignore and we don't waste resources making post-launch content nobody wants. We want players to keep playing the game and that's only going to happen if the content we add, both paid and free, is compelling.

Content 59
article thumbnail

Ubisoft Toronto affected by layoffs

GamesIndustry.biz

Ubisoft has announced layoffs at its Toronto studio following a restructure, with 33 staff affected. As reported by PC Gamer , the developer announced it had conducted a "targeted realignment" of its team resulting in redundancies, in order to "ensure it can deliver on its ambitious roadmap." "We are committed to providing comprehensive support to [employees], including severance and career assistance, to help through this transition," it said.

PC 127
article thumbnail

Spine Animation problem with premultiplied alpha

Cocos

I need help in my topic.Please check at 3D Model Problem Cocos Creator HI every one. I have a 3d Model Character. It work fine on other engine like Unity but i have a problem in Cocos Creator 3.8.3. My 3d model animation work fine in preview. But when i put it in scene and run, It’s have a mistake of render at the teeth and neck of character like the picture below.

article thumbnail

Chants of Sennaar takes top prize at inaugural Gamescom Latam Awards

GamesIndustry.biz

The winners of the first ever Gamescom Latam Awards are in, with Game of the Year going to Rundisc's seminal Chants of Sennaar. The French indie's acclaimed game about deciphering languages was one of hundreds that were playable on the show floor at the Sao Paulo Expo during Gamescom Latam last week. It was chosen as Game of the Year by a panel of 49 judges, who selected winners in 13 categories.

Indy 126
article thumbnail

Spine Animation problem with premultiplied alpha

Cocos

Hello Every One, I got problem with Spine Skeleton, If Premultiplied Alpha is checked, the animation get problem with border like attached image., and if not the black line border off animation will show. How can i fix animation for outline of ball with alpha smooth.

Alpha 52
article thumbnail

How Online Casinos are Using Gamification to Enhance User Experience

Game Wisdom

How Online Casinos are Using Gamification to Enhance User Experience Josh Bycer josh@game-wisdom.com Gamification at an online casino is increasingly being used to increase player engagement , to invigorate players to continue playing longer. Gamification involves adding game elements to non-game contexts in situations such as rewarding players for their progress, granting achievements … The post How Online Casinos are Using Gamification to Enhance User Experience appeared first on Game W

Games 52
article thumbnail

3D Model Problem

Cocos

HI every one. I have a 3d Model Character. It work fine on other engine like Unity but i have a problem in Cocos Creator 3.8.3. My 3d model animation work fine in preview. But when i put it in scene and run, It’s have a mistake of render at the teeth and neck of character like the picture below. The teeth can see through the neck. I use baked animation but it just a little help.

Baking 52
article thumbnail

The Trouble of Tunnel Vision Gamers and Developers

Game Wisdom

The Trouble of Tunnel Vision Gamers and Developers Josh Bycer josh@game-wisdom.com As someone who has had to bear witness to every game dev complaint cycle that has occurred on social media over the past decade, I can say that real life is a roguelike with how many times the same argument … The post The Trouble of Tunnel Vision Gamers and Developers appeared first on Game Wisdom.

article thumbnail

Destoying from scene shows all children deleted, but still childrens are visible in scene on collision. on colllision

Cocos

Thanks for replying, Actually i got the error, Its because of the the below code only. Thing happening was it was removing 2 nodes at a time, but only destoying 1 node at a time. Forgot that destoying a node removes it from its parent also. // Destroy the character node nodeToRemove.destroy(); // Remove from characters array // this.characters.splice(characterToBeRemoved.index, 1); // Update children count // this.charactersCurrentlyInScene--; // Remove from parent node's children array // if (n

article thumbnail

How Online Casinos are Using Gamification to Enhance User Experience

Game Wisdom

How Online Casinos are Using Gamification to Enhance User Experience Josh Bycer josh@game-wisdom.com Gamification at an online casino is increasingly being used to increase player engagement , to invigorate players to continue playing longer. Gamification involves adding game elements to non-game contexts in situations such as rewarding players for their progress, granting achievements … The post How Online Casinos are Using Gamification to Enhance User Experience appeared first on Game W

Games 52
article thumbnail

Destoying from scene shows all children deleted, but still childrens are visible in scene on collision. on colllision

Cocos

Destoying from scene shows all children deleted, but still childrens are visible in scene on collision : - On collision with the saw, this is happening : - onLoad() { this.animationComponent = this.node.getComponent(Animation); this.animationComponent.clips[0].name = AnimationNames.IDLE; this.animationComponent.clips[1].name = AnimationNames.RUN; this.animationComponent.clips[2].name = AnimationNames.DANCE_1; this.animationComponent.clips[3].name = AnimationNames.DANCE_2; this.characterBody.getC

article thumbnail

Top 20 react native components libraries you should know

Artoon

React Native components are game-changers for developers looking for efficiency and performance. […] The post Top 20 react native components libraries you should know appeared first on Artoon Solutions.

article thumbnail

Spine Animation problem with premultiplied alpha

Cocos

Hello Every One, I got problem with Spine Skeleton, If Premultiplied Alpha is checked, the animation get problem with border like attached image., and if not the black line border off animation will show. How can i fix animation for outline of ball with alpha smooth.

Alpha 52
article thumbnail

Destoying from scene shows all children deleted, but still childrens are visible in scene on collision. on colllision

Cocos

You can add breakpoints in the two functions, node.destroy and node.setParent , and then observe through debugging whether these functions are being executed, and also check if the node that is being operated on is the one you expect.

article thumbnail

GalaxyTab A8 Web Mobile Speaker Sound Issue

Cocos

Hello. I would like to inquire about the web version volume issue. I’m using Cocos Creator 2.4.12. There is an issue that plays the volume low when playing from the Galaxy Tab A8 terminal to the speaker. There are no issues when using earphones. AudioSource and AudioEngine all have the same issue. There are no issues when using HTML Audio. Is there a solution?

Mobile 40
article thumbnail

GalaxyTab A8 Web Mobile Speaker Sound Issue

Cocos

Hello. I would like to inquire about the web version volume issue. I’m using Cocos Creator 2.4.12. There is an issue that plays the volume low when playing from the Galaxy Tab A8 terminal to the speaker. There are no issues when using earphones. AudioSource and AudioEngine all have the same issue. There are no issues when using HTML Audio. Is there a solution?

Mobile 40
article thumbnail

GalaxyTab A8 Web Mobile Speaker Sound Issue

Cocos

There is no error message. However, when I check with several tablets, only Galaxy Tab A8 has an issue. Other than that, I checked it on Galaxy Tab A7, Galaxy Tab Advanced2, but the sound of the speaker and earphone played the same. Let me explain the issue a little more. Videos played on VideoPlayers are played at the same volume for both speakers and earphones.

Mobile 40
article thumbnail

Issue with Button Transition SCALE Not Working on Android After Building APK "Cocos Creater V3.7.3"

Cocos

Hello, I am currently experiencing an issue with a Button in Cocos Creator. The Transition: SCALE does not work on Android after I build the APK file, even though it works fine in the browser and Simulator during testing. I would appreciate any help from the community. Thank you!

Build 40
article thumbnail

Destoying from scene shows all children deleted, but still childrens are visible in scene on collision

Cocos

(topic deleted by author)