Thu.Apr 17, 2025

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Dwarf Fortress has topped 1 million sales on Steam

Game Developer

The legendary procedurally generated adventure has become a million seller.

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Darren Bartley

Concept Art World

Concept Art World Darren Bartley Darren Bartley is a concept artist and designer currently working in the video game industry. He has contributed to titles such as Ryse , Stellar Dawn , and RuneScape , and has collaborated with major studios including Marvel, Lucasfilm, Bungie, Blur Studios, Netflix, Riot Games, and Ubisoft. Link: Portfolio | Tumblr | Twitter | Instagram All images Darren Bartley or their respective copyright holder.

Concepts 111
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Trending Sources

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Removal of Unity 6 from China 'not tied' to tariffs, says Unity

Game Developer

Developers in China can no longer access Unity 6, but will retain access to the Chinese version of Unity and Unity 2022 LTS.

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Rebel Fork Game Engine

Game From Scratch

GameFromScratch.com Rebel Fork Game Engine The Rebel Fork, or rbfx Game Engine, is an open source C++ based game engine forked from the Urho3D game engine. Urho3D ran into a community schism back in 2023 that effectively ended the development on that game engine. Part of the community behind Urho3D created the Rebel Fork, also The post Rebel Fork Game Engine appeared first on GameFromScratch.com.

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Frostpunk 2 nears 600,000 sales after 'tough' year for developer 11 Bit Studios

Game Developer

The Polish studio delivered record sales in 2024, but said the year was fraught with 'significant challenges.

Studios 256
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This is the shortlist for the 2025 MCV/DEVELOP Awards!

Game Development News

After carefully considering the many hundreds of nominations, we have a shortlist! Voting on the winners will begin soon, ahead of the awards ceremony in June!

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Former Arkane Austin VR lead opens new studio with backing from Meta

Game Developer

Cire Games has broken cover after receiving financing through the Oculus Publishing Ignition fund.

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More Trending

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Cronos: The New Dawn devs say remote work made its unique combat possible

Game Developer

You need talent to grow a studio, and good talent isn't always in your neck of the woods.

Dev 213
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Games industry veteran Ian Livingstone announced as PlanetPlay ambassador

GamesIndustry.biz

Not-for-profit organisation PlanetPlay has announced three new ambassadors, including games industry veteran Ian Livingstone as part of its ongoing Make Green Moves campaign.

Games 101
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Mario Kart World features missions for the first time in 20 years

Game Developer

Originally introduced in Mario Kart DS, the Switch 2 exclusive is reintroducing missions, this time in an open-world setting.

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Dragon Age: The Veilguard leads Gayming Awards 2025 nominations

GamesIndustry.biz

Nominations for the fifth annual Gayming Awards have been announced, with Dragon Age: The Veilguard picking up three across 12 categories including Game of the Year.

Games 101
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Leaforia Official Announcement

Indie DB

Farm, fight, brew magical alcotions, and uncover the mysteries of the Tree of Life!

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Motorsport Games secures $2.5m investment from VR firm Pimax

GamesIndustry.biz

Le Mans Ultimate developer Motorsport Games has secured a $2.5 million investment led by virtual reality company Pimax.

Games 83
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Tips for Creating Call Sheets for Multi-Location Shoots

Filmustage

Call sheets are the foundations of any successful film and TV production. They help cast and crew members know their exact locations and timing. Creating and managing these documents becomes much more complex with multiple shooting locations. A good call sheet packs vital information about shooting schedules, weather forecasts, contact information, and parking rules.

Film 52
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How Humble Bundle allocated $12.4 million of its funding in 2024 – including a substantial focus on games industry charities

GamesIndustry.biz

Humble Bundle – which operates a digital storefront and gaming membership service – has unveiled its latest social impact report, revealing it raised $12.4 million for various causes in 2024.

Games 76
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[From the industry] Playing for the Planet unveils “Nature” as the 2025 Green Game Jam theme

Game Development News

Over sixty of some of the biggest studios in the world set to participate in global event for nature

Studios 52
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AppLovin cuts another 97 jobs, including CEO of subsidiary studio Machine Zone

GamesIndustry.biz

AppLovin has laid off 97 people, including "most of" the staff employed at subsidiary studio Machine Zone and its CEO.

Studios 59
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[From the industry] Perforce has acquired the version control client Snowtrack

Game Development News

Perforce Software, the DevOps company for global teams, has announced its acquisition of Snowtrack, which will now be called P4 One

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Unity 6 pulled in China and replaced with localized version

GamesIndustry.biz

Unity 6 has been pulled from sale in China.

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[From the industry] Loci is now a part of Epic Games

Game Development News

AI technology company Loci has been acquired by Epic Games

AI 52
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Game reloads or crashes on iPhone when loading assets from multiple Remote Bundles (Cocos Creator v3.8.1)

Cocos

Game reloads or crashes on iPhone when loading assets from multiple Remote Bundles (Cocos Creator v3.8.1) Hello everyone, Im developing a game using Cocos Creator v3.8.1, targeting both native and HTML5 platforms. The game is split into 29 remote bundles, each representing a mini game. The sizes of the bundles range from 128.6 KB to 20 MB. During gameplay: I load all assets from a bundle when a mini game is opened, and after that, load assets from the next bundle to switch to a different m.

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Problem with latest XCODE

Cocos

Mac updated Xcode and now I get errors on build in Xcode on new empty projects and current projects. Tried with 3.8.2 and 3.8.6 thinking I had to update engine first. A template argument list is expected after a name prefixed by the template keyword In EventTarget.

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Gradient Shader Works in 2.4.7 But Not in 3.8.2

Cocos

Label is the same as sprite let vb = label['_renderData'].chunk.vb; // set vertex colors like SIMPLE sprite or you can just use a shader, heres the link to my shader repo: GitHub - macodeth/CocosShader2D: Implementation of some 2D shaders in Cocos Creator 3.

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❓ Scene Changes Not Reflected Due to Local Scene Priority While Using Asset Bundle in Cocos Creator 2.4.7

Cocos

Hi everyone, Im facing an issue while working with Asset Bundles in Cocos Creator 2.4.7. Scenario: I have created a scene (e.g., game.scene ) and bundled it using the Asset Bundle feature. I made some changes in the scene (e.g., color updates, added new nodes with scripts) and built the updated bundle. Im loading the bundle from local storage or remote URL using the following code: ts CopyEdit let bundlePath = jsb.fileUtils.getWritablePath() + "GameSceneBundleTest"; cc.assetManager.loadBundle(bu

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Scene Bundle Not Working Across Projects – Missing Scripts, Assets, and Scene Load Fails (Cocos Creator 2.4.7)

Cocos

Hi everyone, Im facing an issue with Asset Bundles in Cocos Creator 2.4.7 when trying to share a scene between projects. What I did: In Project A , I created a folder (e.g., GameSceneBundle ) and placed my scene ( game.scene ) inside it. Based on the Cocos documentation, all dependencies of the scene (scripts, prefabs, textures, etc.) should be auto-included when the bundle is built.