Dwarf Fortress has topped 1 million sales on Steam
Game Developer
APRIL 17, 2025
The legendary procedurally generated adventure has become a million seller.
Game Developer
APRIL 17, 2025
The legendary procedurally generated adventure has become a million seller.
Concept Art World
APRIL 17, 2025
Concept Art World Darren Bartley Darren Bartley is a concept artist and designer currently working in the video game industry. He has contributed to titles such as Ryse , Stellar Dawn , and RuneScape , and has collaborated with major studios including Marvel, Lucasfilm, Bungie, Blur Studios, Netflix, Riot Games, and Ubisoft. Link: Portfolio | Tumblr | Twitter | Instagram All images Darren Bartley or their respective copyright holder.
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Game Developer
APRIL 17, 2025
Developers in China can no longer access Unity 6, but will retain access to the Chinese version of Unity and Unity 2022 LTS.
Game From Scratch
APRIL 17, 2025
GameFromScratch.com Rebel Fork Game Engine The Rebel Fork, or rbfx Game Engine, is an open source C++ based game engine forked from the Urho3D game engine. Urho3D ran into a community schism back in 2023 that effectively ended the development on that game engine. Part of the community behind Urho3D created the Rebel Fork, also The post Rebel Fork Game Engine appeared first on GameFromScratch.com.
Game Developer
APRIL 17, 2025
The Polish studio delivered record sales in 2024, but said the year was fraught with 'significant challenges.
Game Development News
APRIL 17, 2025
After carefully considering the many hundreds of nominations, we have a shortlist! Voting on the winners will begin soon, ahead of the awards ceremony in June!
Game Developer
APRIL 17, 2025
Cire Games has broken cover after receiving financing through the Oculus Publishing Ignition fund.
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Game Developer
APRIL 17, 2025
You need talent to grow a studio, and good talent isn't always in your neck of the woods.
GamesIndustry.biz
APRIL 17, 2025
Not-for-profit organisation PlanetPlay has announced three new ambassadors, including games industry veteran Ian Livingstone as part of its ongoing Make Green Moves campaign.
Game Developer
APRIL 17, 2025
Originally introduced in Mario Kart DS, the Switch 2 exclusive is reintroducing missions, this time in an open-world setting.
GamesIndustry.biz
APRIL 17, 2025
Nominations for the fifth annual Gayming Awards have been announced, with Dragon Age: The Veilguard picking up three across 12 categories including Game of the Year.
Indie DB
APRIL 17, 2025
Farm, fight, brew magical alcotions, and uncover the mysteries of the Tree of Life!
GamesIndustry.biz
APRIL 17, 2025
Le Mans Ultimate developer Motorsport Games has secured a $2.5 million investment led by virtual reality company Pimax.
Filmustage
APRIL 17, 2025
Call sheets are the foundations of any successful film and TV production. They help cast and crew members know their exact locations and timing. Creating and managing these documents becomes much more complex with multiple shooting locations. A good call sheet packs vital information about shooting schedules, weather forecasts, contact information, and parking rules.
GamesIndustry.biz
APRIL 17, 2025
Humble Bundle – which operates a digital storefront and gaming membership service – has unveiled its latest social impact report, revealing it raised $12.4 million for various causes in 2024.
Game Development News
APRIL 17, 2025
Over sixty of some of the biggest studios in the world set to participate in global event for nature
GamesIndustry.biz
APRIL 17, 2025
AppLovin has laid off 97 people, including "most of" the staff employed at subsidiary studio Machine Zone and its CEO.
Game Development News
APRIL 17, 2025
Perforce Software, the DevOps company for global teams, has announced its acquisition of Snowtrack, which will now be called P4 One
GamesIndustry.biz
APRIL 17, 2025
Unity 6 has been pulled from sale in China.
Game Development News
APRIL 17, 2025
AI technology company Loci has been acquired by Epic Games
Cocos
APRIL 17, 2025
Game reloads or crashes on iPhone when loading assets from multiple Remote Bundles (Cocos Creator v3.8.1) Hello everyone, Im developing a game using Cocos Creator v3.8.1, targeting both native and HTML5 platforms. The game is split into 29 remote bundles, each representing a mini game. The sizes of the bundles range from 128.6 KB to 20 MB. During gameplay: I load all assets from a bundle when a mini game is opened, and after that, load assets from the next bundle to switch to a different m.
Cocos
APRIL 17, 2025
Mac updated Xcode and now I get errors on build in Xcode on new empty projects and current projects. Tried with 3.8.2 and 3.8.6 thinking I had to update engine first. A template argument list is expected after a name prefixed by the template keyword In EventTarget.
Cocos
APRIL 17, 2025
Label is the same as sprite let vb = label['_renderData'].chunk.vb; // set vertex colors like SIMPLE sprite or you can just use a shader, heres the link to my shader repo: GitHub - macodeth/CocosShader2D: Implementation of some 2D shaders in Cocos Creator 3.
Cocos
APRIL 17, 2025
Hi everyone, Im facing an issue while working with Asset Bundles in Cocos Creator 2.4.7. Scenario: I have created a scene (e.g., game.scene ) and bundled it using the Asset Bundle feature. I made some changes in the scene (e.g., color updates, added new nodes with scripts) and built the updated bundle. Im loading the bundle from local storage or remote URL using the following code: ts CopyEdit let bundlePath = jsb.fileUtils.getWritablePath() + "GameSceneBundleTest"; cc.assetManager.loadBundle(bu
Cocos
APRIL 17, 2025
Hi everyone, Im facing an issue with Asset Bundles in Cocos Creator 2.4.7 when trying to share a scene between projects. What I did: In Project A , I created a folder (e.g., GameSceneBundle ) and placed my scene ( game.scene ) inside it. Based on the Cocos documentation, all dependencies of the scene (scripts, prefabs, textures, etc.) should be auto-included when the bundle is built.
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