Mon.Nov 20, 2023

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Black Myth: Wukong devs accused of enabling sexist culture

Game Developer

Alleged comments made by Game Science staff go to highlight a larger issue of sexism within the Chinese tech industry.

Dev 291
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The indie scene "is not going anywhere" on Xbox – as long as it can thrive

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The "Next Level" edition of the Paris Games Week convention opened its doors to visitors on November 1. Many of its attendees didn't hesitate to head towards their favorite platform holder's stand to begin their day, whether it be to try out Insomniac's Marvel's Spider-Man 2 on the PlayStation stand or the latest instalment of the Mario series at Nintendo's spot in Hall 1.

Indy 141
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Aonic acquires VR studio nDreams for $110 million in "landmark" deal

Game Developer

"Aonic's backing will support nDreams’ future investments in third-party publishing and, potentially, more studio acquisitions.

Studios 252
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Disney Illusion Island wins Game of the Year at TIGA Awards 2023

GamesIndustry.biz

The UK trade body TIGA has revealed the winners of its annual awards, with Dlala Studios taking home the Game Of The Year award for Disney Illusion Island, which also won Best Social Game. Ustwo Games won two prizes, including the Diversity Award and Creativity in Games for Desta: The Memories Between. Sumo Digital won Best Large Studio, while Dlala Studios won Best Small Studio.

Studios 136
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Allard Laban dives into the past, present, and future of Jackbox Games

Game Developer

Chief creative officer Allard Laban looks back on the studio's long, arduous journey to success, and teases what new ideas it may have for the future.

Studios 239
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Early Black Friday deals put Hogwarts Legacy back at No.1 | UK Boxed Charts

GamesIndustry.biz

Hogwarts Legacy is back at the top of the UK physical charts following its release on Nintendo Switch, plus Black Friday discounting, pushing Call of Duty: Modern Warfare 3 to second place. Black Friday deals have boosted sales for several titles, including EA Sports FC 24 at No.3, which benefited from a 115% sales boost from being part of a PS5 bundle.

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Aonic acquires NDreams for $110m

GamesIndustry.biz

Aonic has acquired VR developer NDreams for approximately $110 million. NDreams' co-founders Patrick and Tamsin O'Luanaigh will remain in their positions as CEO and CPO, as will the rest of the executive team. The Farnborough-based studio will use the funding for future investments including third-party publishing and potential studio acquisitions.

Studios 127
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Returnal game director Harry Krueger departs Housemarque after 14 years

Game Developer

"I will forever be proud of all the amazing things we’ve accomplished as a studio.

Studios 273
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The Forever War: How CCP’s sci-fi universe Eve might outlast us all

Game Development News

Richie Shoemaker flew over to attend Eve’s 20th anniversary celebrations in Iceland, to see how plans for the game’s everlasting afterlife were coming along

Console 128
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Call of Duty developer Infinity Ward opens new Texas studio

Game Developer

The new location will help create "new and innovative experiences" for Call of Duty.

Studios 262
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Niantic pushing for arbitration ahead of sexual bias lawsuit hearing

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Niantic is calling for courts to dismiss the sexual bias lawsuit against it and instead move the matter into arbitration. The suit was filed against the Pokémon Go developer earlier this year by a former employee, who alleged there was systematic sexism at the company, and that she was being paid less than male colleagues in lower positions.

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Cheesemaster Games' Spirittea hits $1 million revenue in launch week

Game Developer

While Spirittea saw a weak start on Steam, the new life sim-RPG has already become profitable thanks to its launch on consoles.

Console 196
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OPM’s Kim Parker Adcock joins us for episode 2 of the MCV/DEVELOP Podcast

Game Development News

The second episode of the MCV/DEVELOP Podcast is avaibale now, and features Kim Parker Adcock, the founder of One Player Mission and vice chair of Safe In Our World

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Indie horror Lethal Company tops 100,000 concurrent users on Steam

Game Developer

The early access release briefly passed Team Fortress 2 , Rust , and War Thunder on the Steam most played chart.

Horror 145
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Podcast: Marketplace Morning Report’s ‘Skin in the Game’

Unity Blog

Unity’s Jessica Lindl shares background on a recent podcast roundtable she participated in for American Public Media’s Marketplace Morning Report on representation in gaming.

Games 103
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Last year in Sweden 44% of new game industry workers were women

PreMortem.Games

Top image: Jonas Åkerlund for 30 years Dice The Swedish games industry is booming according to the 2023 Industry Report by Dataspelbranschen , Sweden’s trade association for video game companies. In 2022 Swedish game companies increased revenue by 13% to €3.1 billion, a new record. If we take in account all the subsidiaries abroad, the Swedish industry generated a revenue of €8.1 billion, an increase of 40% compared to the previous year.

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The Jolt Physics Engine

Game From Scratch

GameFromScratch.com The Jolt Physics Engine The Joly Physics Engine is a cross platform physics engine that powers the game Horizon Forbidden West. It is open source under the MIT license. The reasoning behind the creation of the Jolt Physics engine was as follows: Jolt just released Jolt Physics 4.0, with the following features: Key Links … The Jolt Physics Engine Read More The post The Jolt Physics Engine appeared first on GameFromScratch.com.

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Are Embracer's struggles a sign of wider issues to come? | Microcast

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox On our latest Microcast, James Batchelor and Chris Dring discuss the fallout of Embracer Group's ongoing restructure, as revealed by its recent financial results that confirmed over 900 people were laid off in the space of three months. We discuss the strategy that led directly to Embracer's struggles, as well as whether these issues are a sign of further turbulent times to come for the wider industry.

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Console Gaming’s Triple Threat

Deconstructor of Fun

Despite the recent layoffs, the gaming industry is booming with critically acclaimed titles and sales records being broken left and right! The gaming industry’s impact ripples far beyond the 3.4 billion players it will reach and the $187.7 billion in revenue it will generate in 2023. We can say with more confidence than ever that gaming is at the heart of media and entertainment.

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Early Bird Pricing Now Open for Hands-on Training at GTC

Nvidia

Register for expert-led technical workshops at NVIDIA GTC and save with early bird pricing through February 7, 2024. Register for expert-led technical workshops at NVIDIA GTC and save with early bird pricing through February 7, 2024.

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Warhammer Realms of Ruin Crashing: Effective Fixes

Game Errors

As a fan of the Warhammer universe, I’ve waited a while for the Realms of Ruin to be released. Yet, I’ve been a bit let down because Warhammer Age of Sigmar: Realms of Ruin started crashing on my device. After all, this issue can be quite disruptive, but, fortunately, it’s often solvable. In this article, I’ll share some effective software solutions and hardware upgrades to tackle these crashes.

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Game development is becoming more expensive (at least or especially for AAA games), but at the same time there’s more games than ever, and it’s ‘easier’ for me to wait for sales than ever. Or heck, there’s a decent chance a game will be available on a subscription service eventually. So, that’s to say, I find it even less likely than a decade ago that I’ll buy a new game at full price. Should I worry about this? Sure I’m one person, but the market is nothing but many “one person"s, right?

Ask a Game Dev

You really don't need to worry about the industry's general practices. The massive companies will figure out how to do business or they'll die and be supplanted by other massive companies. It's easy to fall into the trap of thinking that you're representative of the buying public at large, but that's rarely the case. Most players don't think about how the sausage is made, they just want to find a flavor they like.

Dev 52
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Warhammer Realms of Ruin Stuck on Loading Screen: Solutions

Game Errors

I’m a Warhammer fan, and I’ve been eagerly waiting to play this new game. However, my enthusiasm was cut short shortly because I got stuck on the loading screen while trying to play Warhammer Age of Sigmar: Realms of Ruin. Thus, without hesitation, after I managed to calm down my disappointment a little, I started looking for some effective fixes to get rid of the problem.

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[From the industry] Outright Games marks ‘World Children’s Day’ with pledge to donate video game profits in the 24 hour window to UNICEF

Game Development News

Outright Games has announced that in recognition of World Children’s Day on November 20, 2023, the company will donate up to £100,000 from digital sales made over the 24-hour period to UNICEF

Games 52
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Warhammer Realms of Ruin Won’t Launch: Easy Fixes

Game Errors

As an avid player of the game, I understand how frustrating it can be when Warhammer Age of Sigmar: Realms of Ruin won’t launch. This problem, often rooted in system incompatibilities or software conflicts, can interrupt the excitement of diving into its expansive fantasy world. In this guide, I’ll share practical solutions and tips I’ve gathered to address and resolve these launch issues.

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[Windows Build] "CMake Error: CMAKE_CXX_COMPILER not set"

Cocos

Hey guys, hope you all are doing fine today. I’m “messing around until I find out” here in Cocos Creator and currently I’m doing a small exploration trying to do a Native Windows build but failing so far. I’ve followed the docs and tried to find some information, but after following all I could find, I’m still struggling to understand how to properly set up this build step.

Build 52
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A Simple Approach to Player-Designed Robots

Grid Sage Games

I like the idea of designing robots, putting together builds for a particular purpose or with particular capabilities in mind. As I’ve stated many times before, my first influence for Cogmind was the original BattleTech board game , where my friends and I wouldn’t just take stock mechs, but designed our own based on the rules, selecting the right combo of weapons, heat sinks, armor, and special tech.

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Can't get canvas fill the screen

Cocos

I wrote a tutorial for this 3 years ago. APIs have been changed since then. But you would still get some idea on how to make a responsive layout. Tutorial: Responsive Layout Cocos Creator Note: I wrote this tutorial in some details so that beginners can follow along. If you already have experiences with Cocos Creator, please skip directly to “Solution Section”.

Games 52
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How to Build a Taxi Booking App like Uber or Lyft?

Artoon

In a fast-paced world, everyone is in a hurry, and nobody wants […] The post How to Build a Taxi Booking App like Uber or Lyft? appeared first on Artoon Solutions.

Build 52
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[From the industry] The TIGA Games Industry Award Winners 2023 have been revealed!

Game Development News

The great and the good of the games sector were celebrated at the TIGA Games Industry Awards 2023 on November 16, 2023 at the iconic Troxy London - MCV/DEVELOP

Games 52
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How to Develop a Fitness App Like Strava? Complete Guide!

Artoon

Strava is a well-known name in the fitness app market. For most […] The post How to Develop a Fitness App Like Strava? Complete Guide! appeared first on Artoon Solutions.

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[From the industry] It’s a significant milestone for Sheffield as The National Videogame Museum turns five!

Game Development News

The National Videogame Museum (NVM) is celebrating five years since its Sheffield launch with a day of celebrations - MCV/DEVELOP

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Can't get canvas fill the screen

Cocos

Hello, I’m using the Cocos Creator v3.8.1. I`m trying the setup a full screen canvas which is not bound to an aspect ratio. But the problem, the canvas always stays in its designed size and just fits the screen by the smallest side. The canvas comes with default settings. Resolution 1024x1024 (1:1). I added 2 widgets with binding to top left and bottom left corners.

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[From the industry] A Little to the Left cleans up with 999,999 sales

Game Development News

Secret Mode would like to congratulate indie developer Max Inferno on selling 999,999 copies of the wholesome tidying-up puzzle game A Little to the Left

Puzzle 52