Fri.Jan 19, 2024

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If Hollywood adapts more games, developers deserve a cut

Game Developer

The 2024 GDC State of the Industry report indicates one quarter of triple-A developers are seeing their games adapted for film or television. Will the workers reap the rewards?

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Actually talk to the (author-led AI) murder suspect in Dead Meat by Meaning Machine

PreMortem.Games

His debut game Unknown Number was the first game in what its creator Tom Keane called the ‘First Person Talkers’ genre. Now he’s ready to take talking games to the next level with his new project Dead Meat. It’s an interrogation game where you actually talk to a suspect and try to get a confession. “When we showed the demo at EGX, the average playtime was forty minutes and we were having to kick people off to let others have a go.

AI 127
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Lethal Company sold an estimated 10 million copies

Game Developer

The beloved indie horror game is calculated to be doing extremely well in terms of sales and revenue.

Horror 339
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Getting used to it | This Week in Business

GamesIndustry.biz

This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry. Monday was a day the games industry had been waiting for a long time, as UK retailer GAME reportedly informed staff that it would be exiting the pre-owned game market , and would stop accepting customer trade-ins of games beginning February 16.

Retail 139
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Prince of Persia: The Lost Crown makes neat use of mocap tech

Game Developer

Even a 2D metroidvania game like Ubisoft's Prince of Persia: The Lost Crown can benefit by putting motion capture performers on a soundstage.

Games 268
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Not everyone bows to the inevitability of subscription models | Opinion

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox There is a mode of thinking that is far from uncommon in the games business right now, which simply accepts as inevitable the idea that subscription services will become the dominant business model for video games in the coming years. Within that school of thought there are many schisms; there is plenty of diversity of opinion over which companies will end up as the dominant players, the role that game streaming will pl

Games 137

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A look at mobile screen reader support in the Unity Engine

Unity Blog

Unity game developers can now make mobile games accessible to iOS and Android screen readers with the launch of Mobile Screen Reader support, available from Unity 2023.2 Tech Stream and above. This is the first of many runtime features slated to enhance gamer accessibility.

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Pokémon-alike Palworld sells 1 million copies in 8 hours

Game Developer

Palworld has barely been out for half a day, and it's already sold a million copies and netted plenty of players.

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TIGA: UK games studios "cautiously optimistic" about the industry in 2024

GamesIndustry.biz

73% of UK games studios surveyed by trade body TIGA are looking to grow in 2024 with only 6% expecting job cuts. According to TIGA's new Business Opinion Survey 2023-2024, UK games businesses are "cautiously optimistic" about the industry in 2024. Almost half of respondents were hopeful for their company's future, which was up 40% from last year. Over half of the studios surveyed have forecast their net profits will increase over the next 12 months, while 46% anticipate the economic and business

Studios 110
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Sega is creating more web3 titles based on its "popular franchises"

Game Developer

"Sega and Finschia will cooperate in developing web3 games utilizing Sega's popular game IP.

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31st Union lays off "small number" of staff

GamesIndustry.biz

2K-owned 31st Union laid off a small number of staff yesterday, the studio has confirmed. As reported by Kotaku , the studio said "less than ten" employees had been let go as part of "on-going efforts to best support [its] studio and games." "These situations are never easy, but we're confident in the trajectory of 31st Union," the games firm said. "The studio is continuing to actively recruit for key roles and to grow in other ways in the year ahead.

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The future of gaming is device-agnostic; it’s time for marketers to adapt

Game Developer

Cross-platform gaming is on the rise, with 76% of gamers today playing across multiple platforms. For gaming app marketers, this presents a significant opportunity: cross-device marketing.

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Square Enix wants to slim down lineup

GamesIndustry.biz

President Takashi Kiryu has shared his plans to slim down Square Enix's lineup of titles. During a financial briefing Q&A last November , which was only put online recently, Kiryu highlighted the "limited diversity" of Square Enix's line-up. "I want to structure our development function so that we are able to ensure higher quality from each title by slimming down our lineup," he said.

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Square Enix wants to make fewer games at better quality

Game Developer

President Takashi Kiryu says Square Enix's future lies in fewer, albeit better games that get proper time to shine.

Games 245
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Rotten Flesh releasing 22nd Jan

Indie DB

Rotten flesh was suppose to release as an early access title, however today we made the decision to release it as a full game instead, given it's linear gameplay and style which does make sense.

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2K Games makes layoffs at internal studio 31st Union

Game Developer

"Today 31st Union parted ways with a very small number of team members.

Studios 268
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Mighty Kingdom fends off ex-CEO's takeover attempt

GamesIndustry.biz

Mighty Kingdom shareholders today voted against a resolution brought by the studio's former CEO Shane Yeend to oust its current board of directors. "With less than 10% of shareholders voting for resolutions proposed by shareholder Mr. Yeend aimed at replacing the Board, this [Extraordinary General Meeting] signifies a commitment for stability and trust in the future direction of the company," the studio said.

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Godot Little Camera Preview Add-On

Game From Scratch

GameFromScratch.com Godot Little Camera Preview Add-On Earlier this week we discussed the excellent Phantom Camera Add-on for the Godot game engine. One of the nicest features of this add-on was the optional camera preview window, something I commented about being missing from Godot. In a quirk of timing a new add-on was released that adds exactly … Godot Little Camera Preview Add-On Read More The post Godot Little Camera Preview Add-On appeared first on GameFromScratch.com.

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Seven practical steps to becoming a voice actor in games

GamesIndustry.biz

This article is part of our Get into Games special , offering students insight on life in the games industry and advice on how to get into the business As a huge global business rivalling the film and music industries, there is a lot that goes into the making of a game, and as we've seen more games focus on being story-driven and having an emotional connection with players, quality music, writing, and acting has become even more important.

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[plug-in] Publish Steam with one click! Provide SteamAPI and WindowsAPI ! Very easy access to Steam achievements! If you want to publish your game to Steam, please click here!

Cocos

Dear friends, I’m property, a high school student from China, only 17 years old. I’ve created a one-click Steam plugin to help you publish your games to Steam. It allows you to access the SteamAPI very easily and can save you much time. I’ve been spend much time on this plug-in, suffered hundreds of hours of technical precipitation andthousands of failures.

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A Snowy Ramble On What Makes Games ‘Different Every Time’

Tom Francis

It’s snowing, and I have a mic that make me audible outdoors! So I got mildly snowed on while I rambled about board games as roguelikes, what matters when making games ‘different every time’, and how Dune Imperium pulls it off so well.

Games 52
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Error: This device does not support WebGL2

Cocos

With Cocos Creator 3.8.1 our last project reports a lot of errors. This device does not support WebGL2. That’s weird because 95% of browsers should be compatible with WebGL2. I found that the game is little lit slow during the first 10 seconds and 3D Particle Systems are not working. But after 10 seconds the game works well with all FX OK.

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2023: Year in Retrospect for the Gaming Industry

iXie gaming

The gaming industry has achieved significant milestones in recent years, and 2023 was no exception. Recent data has shown that 2023 has been among the best years in the gaming sector. It has the highest number of top-rated games in two decades, making it an exceptional year for the industry. But was it all rosy? It’s no secret that as the gaming world evolves, new trends and issues emerge.

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Invalid 3D Cube Z axis?BUG?

Cocos

I put the spriteFrame image behind the Cube and the 3D Cube in front of it. The spriteFrame image on the viewing angle of the main camera blocks 3D Cube. Why? Version 3.7.2 This problem occurs in both 2D and 3D modes. Version 2.4.3 is fine and can be used normally.

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Why Choose iXie as Your Gaming Services Partner in 2024

iXie gaming

A significant paradigm shift in terms of game testing has been occurring in recent times. More and more organizations are outsourcing game-testing activities to vendors. This approach helps the in-house teams to focus more on developing games. By outsourcing game-testing activities to reputable testers, companies can achieve better quality games while ensuring game developers focus more on what they do best – building games.

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Invalid 3D Cube Z axis?BUG?

Cocos

I put the spriteFrame image behind the Cube and the 3D Cube in front of it. The spriteFrame image on the viewing angle of the main camera blocks 3D Cube. Why? Version 3.7.2 This problem occurs in both 2D and 3D modes. Version 2.4.3 is fine and can be used normally.

Bug 52
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Ask a Game Dev’s Frequently Asked Questions

Ask a Game Dev

askagamedev : Hey Dev! I’ve got a question for you! Sure thing. It’s what I’m here for. What kind of question is it?

Dev 52
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setRotationFromEuler() can't rotate more than +- 90 degrees

Cocos

let quat = Quat.fromEuler(new Quat(), this.node.eulerAngles.x, this.node.eulerAngles.y, this.node.eulerAngles.z + 1); this.node.setRotation(quat); using Quaternion still can’t rotate more than 90 degrees I am using Cocos Creator 3.6.

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Top Bodyweight Exercise Apps to Transform Your Fitness Routine

Artoon

Bodyweight exercises don’t require expensive gym equipment or extensive workout space, making […] The post Top Bodyweight Exercise Apps to Transform Your Fitness Routine appeared first on Artoon Solutions.

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Using AdMob Plugin on CC 3.8

Cocos

Hi there, I’ve been working on AdMob plugin for hours, and after a few hours, I could build integrated project with AdMob on Android Studio. But now I don’t know how to use it! I can’t find any references. I’ve found RewardedAdClient but after calling load() and show() nothing will happen.

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Pocket Gamer will be Kwalee’s media partner on the Gamemasters Summit

Game Development News

Kwalee has announced that Pocket Gamer will be its official media partner for the Gamemasters Summit.

Media 40
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setRotationFromEuler() can't rotate more than +- 90 degrees

Cocos

eulerAngles is a Vec3, x and y will be 0, 180, or -180, Math.abs(z) will not be more than 90, I don’t know how the engine works, but the solution is assign the value of eulerAngles.z to this.node.angle this.node.angle = this.node.eulerAngles.z; then use this.node.angle to calculate the rotateValue, then add the value to this.node.

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Obelisk Studio has received £1.6 million from The Games Fund

Game Development News

Obelisk Studio has secured £1.

Studios 52
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setRotationFromEuler() can't rotate more than +- 90 degrees

Cocos

it’s a 2D Node protected update() { let rotateValue = 1; let eulerAngles = this.node.eulerAngles.clone(); eulerAngles = new Vec3(eulerAngles.x, eulerAngles.y, eulerAngles.z + rotateValue); this.node.setRotationFromEuler(eulerAngles); } in the above code it will just stop at 90 degrees which faces left. I could do it using this.node.angle+= rotateValue , but I can’t get the angle when the node’s rigidbody2D is having angular velocity, I can only get the angle using this.node.eulerAngles in this s

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