Mon.Oct 16, 2023

article thumbnail

Epic Games cuts almost half of Bandcamp pre-Songtradr sale

Game Developer

Update : A spokesperson for Epic Games clarified to Game Developer that the Bandcamp layoffs aren't new, but part of Epic's previously announced reductions.

Games 363
article thumbnail

Now that the ‘most hated man in gaming’ is gone, what’s next for Unity?

PreMortem.Games

Following several weeks of turmoil at game engine maker Unity , the announcement of its CEO John Riccitiello leaving the firm feels like an unsatisfying sacrifice. It also doesn’t bode well for everyone else. After first revealing its new pricing structure for game developers, which didn’t go over well , Unity was forced to walk it all back and apologize.

AI 127
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Something Wicked Games snaps up former Starfield lead quest designer Will Shen

Game Developer

The former Bethesda Softworks quest designer is now the lead content designer on Something Wicked Games' upcoming game Wyrdsong.

Content 363
article thumbnail

So, Microsoft now owns Activision Blizzard. How will this affect the rest of the industry?

GamesIndustry.biz

The deal is done. Activision Blizzard is now a wholly-owned subsidiary of Microsoft after two years of regulatory investigations and in the face of protests from various corners of the games industry. With the 'will they/won't they' part of this saga finally over, the pressing question is: What happens next? "At the risk of hyperbole, I believe we will see a significantly changed video game industry once the two companies are fully integrated," Kantan Games CEO Dr.

Studios 145
Join the IGDA Community
article thumbnail

Obituary: Yoshitaka Tamaki, Shining series character artist, has passed away at age 55

Game Developer

Beyond his work as a character and monster artist on the Shining games, Tamaki wrote and directed titles such as Landstalker and FEDA: The Emblem of Justice.

Games 284
article thumbnail

International Olympic Committee announce plans for Olympic Esports Games

GamesIndustry.biz

The International Olympic Committee has announced plans to create the Olympic Esports Games. During the opening ceremony of the 141st IOC session on Saturday in Mumbai, India, IOC president Thomas Bach revealed that the recently formed IOC Esports Commission will "study the creation" of such an event. "With respect to esports, our values are and remain the red line that we will not cross," said Bach.

Esports 110

More Trending

article thumbnail

Metacore Games snaps up animation studio Piñata

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Merge Mansion creator Metacore Games has acquired animation studio Piñata. The games company purchased all of the animator's shares; details of the deal were not made public.

Animation 105
article thumbnail

Avalanche Studios opens new Montreal studio

Game Developer

With its newly acquired subsidiary Monster Closet Games, Avalanche is branching out to a new studio based in Montreal, Canada.

Studios 276
article thumbnail

Pete Hines leaving Bethesda

GamesIndustry.biz

Pete Hines is leaving Bethesda after 24 years. With last month's launch of the long-awaited Starfield finally in the rear-view mirror, Bethesda's head of publishing announced his departure on social media. "I am retiring and will begin an exciting new chapter of my life exploring interests and passions, donating my time where I can, and taking more time to enjoy life," Hines said.

Media 102
article thumbnail

Epic launches First Run initiative, debuts Now On Epic program

Game Developer

Epic is offering developers more revenue to fill the Epic Games Store with new releases and back catalog titles.

Join the IGDA Community
article thumbnail

Avalanche Studios to open Montreal office

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Avalanche Studios Group has announced that it will launch a new office in Montreal, Canada. The studio will be Avalanche's fifth studio as it joins locations in Stockholm, New York City, Malmö, and Liverpool.

Studios 102
article thumbnail

Bethesda's head of publishing Pete Hines is retiring now Starfield has launched

Game Developer

"My love of Bethesda and its people has never wavered, and I will never stop being part of this incredible community we have grown.

231
231
article thumbnail

Analogue's reimagining of the N64 to launch in 2024

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Analogue has announced that it is working on a N64 FPGA machine. The device inspired by the Nintendo 64 will launch in 2024, and among its features is the option to display 64-bit era games in 4K resolution.

Feature 96
article thumbnail

Industry vets form Jam & Tea Studios to build multiplayer RPG using generative AI

Game Developer

Fledgling studio Jam & Tea was formed by veterans from Riot, Wizards of the Coast, and Phoenix Labs who believe AI tools can unlock new gameplay possibilities.

AI 208
Join the IGDA Community
article thumbnail

Microsoft reiterates labour neutrality agreement following ABK acquisition

GamesIndustry.biz

Microsoft has confirmed it will honour its labour neutrality agreement with the Communications Workers of America following its historical acquisition of Activision Blizzard. In a post on Microsoft's blog , vice chair and president Brad Smith said: "As Microsoft has closed its transaction to acquire Activision Blizzard, we affirm our commitment to our labour principles and innovative approach to union partnerships.

article thumbnail

Minecraft crosses 300 million sales ahead of 15th anniversary

Game Developer

The blocky sandbox is still delivering the goods for both Mojang and Microsoft.

Sandbox 172
article thumbnail

Flax Engine for Unity Game Developers

Game From Scratch

GameFromScratch.com Flax Engine for Unity Game Developers Ever since the massive backlash over the Unity Runtime Fee many Unity developers have been looking at the alternative game engines. To help users in this process we have started the __ Game Engine for Unity developers series starting with the Godot Game Engine, followed by the Defold Game Engine then the Stride Game Engine. … Flax Engine for Unity Game Developers Read More The post Flax Engine for Unity Game Developers appeared firs

Engine 88
article thumbnail

Something Wicked Games appoints Will Shen as lead content designer

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Something Wicked Games announced that it has hired Will Shen as its new lead content designer. He joins the studio that has brought other games industry veterans such as Robert Land, Jessica Sliwinski, and Akil Hooper.

Content 87
article thumbnail

Industry Voices: The Future of Digital Skills Education – how one college is leading the way to tackle the skills gap

Game Development News

The UK is currently facing a significant digital skills crisis - MCV/DEVELOP

article thumbnail

Epic Games incentivizes developers to release older titles on its digital store

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Epic Games has unveiled Now on Epic , which will allow companies that bring their existing titles to the Epic Game Store to earn 100% of their revenue during the first six months. The program is eligible for products launched on third-party PC or subscription services before October 31, 2023.

article thumbnail

The Mini but Mighty Fantasy Environment Bundle

Game From Scratch

GameFromScratch.com The Mini but Mighty Fantasy Environment Bundle There is a new Humble Bundle of interest to game developers, the Mini but Mighty Unreal Fantasy Environment Bundle. While it is for Unreal Engine, as you can see from the video below, it is easy enough to get the assets into the Godot game engine or even Blender. This … The Mini but Mighty Fantasy Environment Bundle Read More The post The Mini but Mighty Fantasy Environment Bundle appeared first on GameFromScratch.com.

Fantasy 64
article thumbnail

Re.Surs out now on console

Indie DB

Futuristic story-driven 2D side-scrolling shooter featuring unique heroes.

Console 94
article thumbnail

SIDE acquires Vibe Avenue

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox SIDE, an audio services provider and PTW subsidiary has reached a deal to acquire music and sound studio Vibe Avenue. The acquisition aims to expand the company's sound design, music, and soundtrack production services; Vibe Avenue will be rebranded as SIDE Montreal.

Studios 62
article thumbnail

Hi, I’d like to ask something about dlcs. I apologize in advance if this turns out to be a stupid question but I really have no idea about how game industry works. So… do software houses usually decide the plot of the dlcs together with the main game (or at least before the main game is released on the market) or they tend to wait for the audience’s feedback and then start planning accordingly? Like, when the game is out, a certain character ends up being very popular in the fandom. So… will they decide to focus the dlc on this popular character in order to give ppl what they want or they’re still gonna stick to their original plans? In a few words, could fandom popularity influence the plot of future content of a game?

Ask a Game Dev

Generally speaking, the ease of making changes to the game, its narrative/characters/content is inversely proportional to how close that content is to release. The closer the patch/DLC/update is to release, the more locked-down and set-in-stone it is. This is because these kind of changes will often affect other systems, narratives, characters, systems, etc. and that kind of propagation through the system gets more expensive the more changes need to be made later on.

Content 52
article thumbnail

Unable to run IOS build on simulator for cocos creator

Cocos

The null value is illegal, and it shouldn’t pass the assertion on windows either.But make sure you build native platform on windows.Because those assertion work only for native platform.If you build for browser or fb instant on MacOS,those will work too. The purpose of asking about animation graph is to figure out how null is generated.because this null value never appear in lrot before.

Build 52
article thumbnail

Sports Betting in the Era of the Digital Revolution

Code with Mike

We are living in the middle of the digital revolution, as we know. The digital revolution has touched every area of our lives, from work to entertainment, and sports betting is definitely not an exception. Actually, gambling history has been undergoing a great transformation, and this is not an entirely […] The post Sports Betting in the Era of the Digital Revolution appeared first on CodeWithMike.

article thumbnail

Coding Pitfalls to Avoid When Learning How to Make an Android Game

Big Games

Now, you may see that Android has taken over the market and has emerged as one of the most notable platforms for the developers of applications. That is all possible as developers can now host applications and connect with a massive community of developers online. But, developing the application takes work for people, and if you are new, there are chances that you might make some common mistakes that affect the overall efficiency of the app.

Code 52
article thumbnail

Windows build custom fonts missing

Cocos

Hey all, I know there are several threads open on this topic, but most seem old or unresolved. I am building a Cocos Creator 3.7.2 project to native windows. We use 2 custom fonts which are in the assets in We use these fonts on both Labels and RichText, both use Arial instead of the custom fonts. Editor view: Build view: This is the ttf file: I was wondering if i needed to add the fonts to the native build template?

Build 52
article thumbnail

Key indicators you are facing a top online poker player

Code with Mike

It’s all about playing for the simple fun of it, isn’t it? Only a sucker plays to try to win every time… Or is it? Don’t you secretly want to win every single spin of the slots and spin of the roulette wheel? Yes, online gaming on your Xbox game […] The post Key indicators you are facing a top online poker player appeared first on CodeWithMike.

Games 52
article thumbnail

How to develop for mobile and desktop

Cocos

I am developing a game in portrait orientation, and the main platform for implementation is mobile phones. To ensure proper display on mobile devices, I am using the fit Width scaling setting. On desktop, I want the game to occupy the entire screen, with the active portion of the game occupying one-third of the screen in the center (the portion that is displayed in the mobile version).

Mobile 52
article thumbnail

The Zen Match Case: How a First Mover Fell Behind

Deconstructor of Fun

Christmas 2022 was made very special for some as Moon Active announced the acquisition of the casual puzzle game Zen Match for as much as $150M. It is hard to say if this acquisition of a single game hints at a future deal where Moon Active acquires the game’s developer, similar to Zynga's acquisition of Peak. But we can safely say that Moon Active saw a potential in Zen Match.

Tile 52
article thumbnail

How to develop for mobile and desktop

Cocos

Yes, it is necessary to adjust the display content of the game according to different platforms. sys.isMobile is used to determine whether the current game is running on a mobile device. Additionally, use the widget component to control the size scaling of the UI. You can refer to this document for more information about widgets: Widget Components test case: github.com //github.com/cocos/cocos-test-projects/tree/v3.8/assets/cases/ui/04.widget If you need to reset the game resolution, you can use

Mobile 52
article thumbnail

Reliefs Time of the Lemures is out

Indie DB

So get your bows, torches and strings ready - it'll soon be time to explore Roman ruins!

73
article thumbnail

Choose Best Free To Play Game (F2p) Development Company in India

Artoon

Free to play card games have been growing ever since the advancement […] The post Choose Best Free To Play Game (F2p) Development Company in India appeared first on Artoon Solutions.