Wed.Mar 19, 2025

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Unity's CEO, CTO promise 'stability' after runtime fee debacle

Game Developer

Uniting developers has never been so challenging.

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A Catch of Indie Games

Game Wisdom

A Catch of Indie Games Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a double review of Whisker Squadron Survivors and Fish Fear Me, both played with press keys from their developers. 00:00 Intro 00:15 Whisker Squadron Survivor 2:58 Fish Fear Me … The post A Catch of Indie Games appeared first on Game Wisdom.

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How Assassin's Creed Shadows makes environments look great up close and at a distance

Game Developer

Assassin's Creed shadows is upgrading from low-poly assets to dynamic 'virtual geometry.

Asset 248
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Data Quality Testing Best Practices in 2025 - QASource

Rocket Brush Studio

Ensuring accurate, reliable data is essential for effective decision-making. Data quality testing involves validation techniques, automation, and continuous monitoring to detect inconsistencies. QASource follows advanced strategies for optimal data integrity.

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Industry-wide union UVW-CWA has already welcomed over 100 new members

Game Developer

'You pay your dues and you're in the union.

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EA Sports offers $1,500 for student athletes to appear in College Football 26

GamesIndustry.biz

EA Sports has more than doubled payments for college football players appearing in College Football 26 from $600 to $1,500.

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Unity prioritizing AI workflows, enhanced performance, and expanded platform support in 2025

Game Developer

'We're committed to accelerating product innovation and quality.

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The scratch coding and sharp constraints at the heart of Animal Well

Game Developer

On the extremely lean production of Animal Well's 256 intricate rooms.

Animation 194
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Joost van Dreunen’s State of Play: Gaming isn’t in decline – It’s resetting

PreMortem.Games

Every year for the past five, Joost van Dreunen has shared his insights at SXSW in his State of Play on games, tech, and media. His take this year? Gaming isnt in declineits resetting, shedding tech overreach, diversifying revenue streams, and shifting power back to players and creators as the industry enters its next era of innovation. At SXSW, in my fifth appearance, I challenged the prevailing narrative of gamings so-called decline.

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Netflix Games boss says the streamer must strive to cause 'disruption'

Game Developer

'I feel like this is a place where we can experiment and do things that hopefully will make history.

Games 179
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I was recently told games user researchers are usually the first to go when it comes to layoffs since the focus tends to be on developing the game and not testing it in times of need. Is that true? x

Ask a Game Dev

I can really only speak to the industry here in North America. When layoffs happen, the people deciding who goes and who stays usually triage the employees - divide them by importance/necessity. This can include which project they are working on, how much tribal knowledge they have, how difficult they would be to replace or outsource, and so on. Some workers are deemed mission-critical and are safe.

Dev 59
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Game workers in the U.S. and Canada launch industry-wide union to fight for 'dignity and respect'

Game Developer

'Together, we can create an industry that works for us, not just for CEOs and shareholders.

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The Magic Behind Magicabin’s ARPDAU

Deconstructor of Fun

Written by Irina Bragina , Product Manager with 12 years of experience in game development and operations as a Product Manager/Monetization Specialist. Magicabin is a relatively new adventure game, released in 2022 by Ivy Mobile. It has quickly become a top-performing game for the publisher, accounting for over 70% of their revenue in 2024. I first noticed Magicabin because of my passion for tycoon/adventure games.

Build 52
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How do I make a property to allow multiple selections from the available engine and custom layers in typescript (3.8.5)?

Cocos

Hi. Id like to be able to have a component property that allows multiple selections in the Inspector. For some physics settings, Ive managed to create a dropdown to allow me to pick a layer from those listed in the Node layer manager but Im struggling when it comes to allowing the user to select multiple layers (like you can in the inspector for the Camera components Visibility property).

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How do I make a property to allow multiple selections from the available engine and custom layers in typescript (3.8.5)?

Cocos

Hi. Id like to be able to have a component property that allows multiple selections in the Inspector. For some physics settings, Ive managed to create a dropdown to allow me to pick a layer from those listed in the Node layer manager but Im struggling when it comes to allowing the user to select multiple layers (like you can in the inspector for the Camera components Visibility property).

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How do I make a property to allow multiple selections from the available engine and custom layers in typescript (3.8.5)?

Cocos

Thank you so much, that worked perfectly! I had tried the Layers.BitMask approach but it would only ever display as a number in the Inspector. I only had a quick look at the definition files for the Camera component, not the full source code on GitHub, so never spotted the use of @type before the property get/set. Im not used to having full source code access to an engine so will note this for future problems.

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