Unity's CEO, CTO promise 'stability' after runtime fee debacle
Game Developer
MARCH 19, 2025
Uniting developers has never been so challenging.
Game Developer
MARCH 19, 2025
Uniting developers has never been so challenging.
Game Wisdom
MARCH 19, 2025
A Catch of Indie Games Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a double review of Whisker Squadron Survivors and Fish Fear Me, both played with press keys from their developers. 00:00 Intro 00:15 Whisker Squadron Survivor 2:58 Fish Fear Me … The post A Catch of Indie Games appeared first on Game Wisdom.
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Game Developer
MARCH 19, 2025
Assassin's Creed shadows is upgrading from low-poly assets to dynamic 'virtual geometry.
Rocket Brush Studio
MARCH 19, 2025
Ensuring accurate, reliable data is essential for effective decision-making. Data quality testing involves validation techniques, automation, and continuous monitoring to detect inconsistencies. QASource follows advanced strategies for optimal data integrity.
Game Developer
MARCH 19, 2025
'You pay your dues and you're in the union.
GamesIndustry.biz
MARCH 19, 2025
EA Sports has more than doubled payments for college football players appearing in College Football 26 from $600 to $1,500.
Game Developer
MARCH 19, 2025
'We're committed to accelerating product innovation and quality.
Game Developers Network brings together the best content for advertising professionals from the widest variety of industry thought leaders.
Game Developer
MARCH 19, 2025
On the extremely lean production of Animal Well's 256 intricate rooms.
PreMortem.Games
MARCH 19, 2025
Every year for the past five, Joost van Dreunen has shared his insights at SXSW in his State of Play on games, tech, and media. His take this year? Gaming isnt in declineits resetting, shedding tech overreach, diversifying revenue streams, and shifting power back to players and creators as the industry enters its next era of innovation. At SXSW, in my fifth appearance, I challenged the prevailing narrative of gamings so-called decline.
Game Developer
MARCH 19, 2025
'I feel like this is a place where we can experiment and do things that hopefully will make history.
Ask a Game Dev
MARCH 19, 2025
I can really only speak to the industry here in North America. When layoffs happen, the people deciding who goes and who stays usually triage the employees - divide them by importance/necessity. This can include which project they are working on, how much tribal knowledge they have, how difficult they would be to replace or outsource, and so on. Some workers are deemed mission-critical and are safe.
Game Developer
MARCH 19, 2025
'Together, we can create an industry that works for us, not just for CEOs and shareholders.
Deconstructor of Fun
MARCH 19, 2025
Written by Irina Bragina , Product Manager with 12 years of experience in game development and operations as a Product Manager/Monetization Specialist. Magicabin is a relatively new adventure game, released in 2022 by Ivy Mobile. It has quickly become a top-performing game for the publisher, accounting for over 70% of their revenue in 2024. I first noticed Magicabin because of my passion for tycoon/adventure games.
Cocos
MARCH 19, 2025
Hi. Id like to be able to have a component property that allows multiple selections in the Inspector. For some physics settings, Ive managed to create a dropdown to allow me to pick a layer from those listed in the Node layer manager but Im struggling when it comes to allowing the user to select multiple layers (like you can in the inspector for the Camera components Visibility property).
Cocos
MARCH 19, 2025
Hi. Id like to be able to have a component property that allows multiple selections in the Inspector. For some physics settings, Ive managed to create a dropdown to allow me to pick a layer from those listed in the Node layer manager but Im struggling when it comes to allowing the user to select multiple layers (like you can in the inspector for the Camera components Visibility property).
Cocos
MARCH 19, 2025
Thank you so much, that worked perfectly! I had tried the Layers.BitMask approach but it would only ever display as a number in the Inspector. I only had a quick look at the definition files for the Camera component, not the full source code on GitHub, so never spotted the use of @type before the property get/set. Im not used to having full source code access to an engine so will note this for future problems.
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