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Yep I'm attending GDC 2025. (For better or worse , I've made too many commitments to cancel.) The best way to contact me is to @ me on BlueSky or email me ( yang.robert.w [AT] gmail ). You can also probably just find me lounging in the Yerba Buena Gardens on most non-rainy noon-afternoons. If you're press / journalist / podcaster / creator / TikToker / YouTuber / writer etc. and you need content to feed the Machine -- contact me (see above) and I'm happy to talk about whatever to help you: Gener
There is an error assigning string to foo VS Code can recognize this error. But the code runs successfully in Cocos (with no error). Contrary to Cocos, if there is error in Typescript, script run by ts-node( from node.js ) will stop with error. Is there any way to change the behaviour in Cocos ? I would like it to be something like ts-node, which doesnt ignore typescript error.
7thSage again. Welcome back. In the last lesson we set up the range that our attacks could hit. This time around we’re going to set the attack’s Area of Effect, or in other words, how many tiles the attack hits. Some attacks or abilities will only hit a single target, while others will spread across a large range. An archer may hit a single tile with his arrow, or a mage may cause a massive explosion hitting multiple tiles.
Hello everyone, I am using Cocos Creator 3.8.2 and facing issues with the WebView component. The following functions do not seem to work: setOnJSCallback(callback) This does not trigger when a JavaScript event is sent from the WebView. setJavascriptInterfaceScheme(scheme) Even after setting a custom scheme, it does not register properly, and any attempt to trigger it results in an error: Failed to launch '<scheme>://<data>' because the scheme does not have a registered handler.
Cocos creator 2.4.13 full screen portrait mode is upside down in mi browser This is happening in both mi browser in mi phone and mi browser installed on other android phone.
In previous versions it worked perfectly fine but when updated to version 3.8.5 it no longer works, you can only use the mouse to drag instead of scrolling the mouse wheel !
In previous versions it worked perfectly fine but when updated to version 3.8.5 it no longer works, you can only use the mouse to drag instead of scrolling the mouse wheel !
For example, I need to know the duration of the animations before the animation starts playing actually (to build some wait until animation ends mechanism). How to I get the animation duration by animation name? I only found something like: `getClips()[0].duration` but in my case I want to get the clip by animation name instead of index. Is there any getClipByName() like methods?
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